Simple
Price | Damage | Range | Reload | Bulk | Wielding | Group | Tags | |
---|---|---|---|---|---|---|---|---|
Bola | 2 sp | 1d4 B | 20 ft | – | L | 1 | Sling | Nonlethal, Thrown, Trip |
Cane Pistol | 250 sp | 1d6 P | 150 ft | 1 | 1 | 2 | Firearm | Hidden, Secondary (Cane) |
Martial
Price | Damage | Range | Reload | Bulk | Wielding | Group | Tags | |
---|---|---|---|---|---|---|---|---|
Blunderbuss †(1) | 250 sp | 1d8 P | 70 feet | 1 | 2 | 2 | Firearm | Bullets, Duel Load, Misfire (2) |
Dragon Pistol †(2) | 200 sp | 1d8 P | 60 feet | 1 | 1 | 1 | Firearm | Bullets, Duel Load, Misfire (1) |
Flintlock Musket | 175 sp | 1d10 P | 120 feet | 1 | 2 | 2 | Firearm | Bullets, Fatal d12, Misfire (3) |
Flintlock Pistol | 125 sp | 1d8 P | 90 feet | 1 | 1 | 1 | Firearm | Bullets, Fatal d10, Misfire (3) |
Gunaxe | 350 sp | 1d8 P | 70 feet | 1 | 1 | 1 | Firearm | Bullets, Misfire (1), Secondary (Hatchet) |
Gunblade | 350 sp | 1d8 P | 70 feet | 1 | 1 | 1 | Firearm | Bullets, Misfire (1), Secondary (Shortsword) |
Hand Cannon †(3) | 250 sp | 2d6 P | 80 feet | 2 | 3 | 2 | Firearm | Bullets, Duel Load, Misfire (1) |
Hellfire Musket | 500 sp | 1d10 P | 70 feet | 3 | 3 | 2 | Firearm | Bullets (8), Fatal d12, Misfire (2) |
Long Musket | 175 sp | 1d10 P | 240 feet | 1 | 2 | 2 | Firearm | Bullets, Fatal d12, Misfire (2) |
Quad Pistol | 350 sp | 1d8 P | 70 feet | 3 | 1 | 1 | Firearm | Bullets (4), Misfire (1) |
†(2) Dragon Pistol: This can either be fired normally or make a scatter shot in a 15 foot cone. The decision for this is made when loading the pistol. If making a scatter shot, it deals 1d4 P damage and all creatures in the area gain a Reflex save for half against your attack roll. Using scatter shot requires pellet ammunition and one handful is used for each shot.
†(3) Hand Cannon: This can either be fired normally or make a scatter shot in a 15 foot cone. The decision for this is made when loading the pistol. If making a scatter shot, it deals 1d8 P damage and all creatures in the area gain a Reflex save for half against your attack roll. Using scatter shot requires pellet ammunition and one handful is used for each shot.
Exotic
Price | Damage | Range | Reload | Bulk | Wielding | Group | Tags | |
---|---|---|---|---|---|---|---|---|
Twin Musket | 250 sp | 1d10 P | 120 feet | 2 | 2 | 2 | Firearm | Bullets (2), Fatal d12, Misfire (2) |
Twin Pistol | 250 sp | 1d8 P | 70 feet | 2 | 1 | 1 | Firearm | Bullets (2), Misfire (1) |
Ammunition
Type | Price | Bulk |
---|---|---|
Lead Bullets (40) | 5 sp | L |
Lightning Bullets (5) †(4) | 100 sp | L |
Pellets (40 handfuls) | 10 sp | L |
Silver Bullets (5) †(5) | 25 sp | L |
†(5) Silver Bullets count as silver.
Note: while there is a 50% chance of retrieving used ammunition, the following types are destroyed once used: Lead Bullets, Lightning Bullets, Pellets, and Silver Bullets.