Wisdom
Religion represents one’s ability to recall and understand religious scriptures and creatures, such as those from certain outer planes. It can also be used to perform religious rituals.
Perform a Ritual
- Dependent
- Proficient Only: Yes
You can use Religion to perform a religious ritual. The length of time and success depend on the particulars of the ritual and the religion to which the ritual belongs. The DC is usually 15 to 25 and can increase with obscurity.
Recall Knowledge
- Single Action
- Proficient Only: No
Religion can be used to remember information about a deity, religious creature, or scripture. Religious creatures are often defined as being from particular outer planes, such as the Abyss or Heaven, or having certain tags like archon or devil. Common knowledge is often a DC 10 or does not require a check while more subject specific knowledge is a DC 15. Recalling precise and more extensive details increases the DC to 20. Very obscure information is often a DC 25 or 30, and secrets might not even allow a success without the necessary research or resources. If you are not as familiar with the subject being recalled, the DC can increase anywhere from 5 to 15 points while familiarity can similarly decrease the DC. Resources, such as books or experts on a subject, can reduce the DC as low as 10.
Remembering information about creatures usually has a DC equal to 10 + the creature’s Challenge Rating if it is common, 15 + the creature’s Challenge Rating if it is uncommon, and 20 + the creature’s Challenge Rating if it is rare. For every 5 points your check passes the DC, you can recall specific and useful information about the creature, such as special defenses or offenses, unique conditions, immunities, and weaknesses, or more, or very general information such as the creature’s balance between offense and defense. You can choice to name particular sections of a creature’s statistics to learn about, the balance of a creature’s build, or request the GM make an appropriate selection.