healing, necromancy
The imbiber regains hit points equal to a number of d10s equal to half your Proficiency Score. In addition, you return the imbiber to life temporarily, with the same effects as Raise Dead and the same limitations. The resurrected creature has a number of temporary hit points equal to the amount of healing you gave living creatures (instead of having full hp). The revived creature cannot regain hit points, and once Revival’s duration ends, they lose all temporary hit points. Once reduced to 0 hit points, the creature must make saves against the Dying condition as normal. If the creature successfully stabilizes themselves, they are returned to life and gain consciousness within the next 1d4 hours. The saves against the Dying condition and regaining consciousness cannot be assisted by others or sped up. Revival cannot resurrect creatures killed by Disintegrate or an effect with the death tag. It has no effect on undead.