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Synesthesia ~ Required Score: 10

divination, mental


  • Duration: see text
  • Save: Will save

The imbiber’s senses are acutely rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, depending on the imbiber’s Will save.

  • Due to the distraction, the imbiber must succeed at a DC 5 flat check each time it uses an action or reaction with the concentration tag, or that action or reaction fails.
  • The reprocessing of the imbiber’s visual senses make all creatures and objects Concealed from it.
  • The creature has trouble moving effectively, making it Sluggish 3 and Hampered 10 feet.

On a successful save, the imbiber is affected for a round. On a failure, the imbiber is affected for a minute. On a critical failure, the imbiber is Stunned for a round and then affected for a minute.