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Treant ~ CR 10

This animated tree’s bark is knotted into vaguely humanoid features, with branches for arms and roots for legs.

Environment: Any forest

Organization: 1-7


Proficiency Score: +11

Huge; Neutral/Neutral; plant


Armor Class: 25 (-1 Dex, +7 Natural, -2 Size, +11 Proficiency Score)

Hit Points: 117 (9d8+45)

Speed: 30 feet

Initiative: -1


STRDEXCONINTWISCHA
25 (+7)8 (–1)21 (+5)12 (+1)16 (+3)13 (+1)

Saves: 

  • Fortitude +16
  • Reflex +10
  • Will +14

Skills: 

  • Diplomacy +12
  • Insight +14
  • Intimidate +12
  • Nature +14
  • Perception +14
  • Stealth +10 (advantage in forests)

Immunities:

  • Effects with the polymorph or psychic tags
  • Poison, and sleep
  • Paralyzed and Stunned conditions

Resistances:

  • 10 against physical damage except those with slashing damage

Weaknesses:

  • Effects with the fire tag

Senses: Passive Perception 28, low light vision 60 feet

Languages: Common, Sylvan, Treant (treated as Speak with Plants and most plants are treated as friendly)


Legendary Actions (1). A Treant can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and before another begins.

Actions

Animate (tree). As a Single Action, a Treant can animate a tree within 180 feet. To control these animated trees, a Treant must use an action with the concentration tag. It can direct up to two trees at a time with a single action. Each animated tree has two actions, a Slam action which is the same as the Treant’s Slam, and weakness to fire. It takes two actions for an animated tree to uproot itself after which it has a Speed of 10 feet. If the Treant that animated it terminates the animation as a free action, moves out of range, or is incapacitated, the animated tree immediately takes root wherever it is and returns to its normal state. This has the supernatural tag.

Rock. Ranged Strike +18/+13/+8 (propulsive, range 180 feet) with 5d8+7 bludgeoning damage.

Slam. Melee Strike +18/+13/+8 (reach 15 feet, unarmed) with 5d8+7 bludgeoning damage.

Trample. As a Triple Action, a Treant can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 8d8+21 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 24 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.


Equipment

  • Incidental