A pair of gigantic, flame-seared wings and eyes smoldering like embers give this towering devil a truly horrific appearance.
Environment: Any (Hell)
Organization: 1-9
Proficiency Score: +21
Large; Honor/Community; outsider
Armor Class: 36 (+2 Dex, +4 Natural, -1 Size, +21 Proficiency)
Hit Points: 300 (20d10+5)
Speed: 40 feet, Fly 60 feet
Initiative: +2 (advantage)
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 14 (+2) | 20 (+5) | 22 (+6) | 18 (+4) | 22 (+6) |
Saves:
- Fortitude +26
- Reflex +23
- Will +25
Skills:
- Acrobatics +23
- Arcana +27
- Athletics +26
- Diplomacy +27
- Deception +27
- Insight +25
- Intimidate +27
- Lore (Planes) +27
- Perception +25
- Religion +25
- Stealth +23
- Survival +25
Immunities:
- Effects with the fire tag
- Poison
Resistances:
- 20 against physical damage except those with the silver or Integrity tags
- 30 against effects with the magical tag
- 10 against effects with the acid or cold tags
Senses: Passive Perception 35, superior dark vision 60 feet
Languages: Celestial, Common, Draconic, Infernal, Telepathy 100 feet
Aura (Fear, 20-foot aura). Any creature that starts its turn within 20 feet of a Pit Fiend must succeed on a DC 37 Will save or be inflicted with the Fleeing condition for 1d4+1 rounds and then the Frightened 3 condition. On a successful save, a creature is inflicted with the Frightened 3 condition. This has the fear and psychic tags.
Creation. A Pit Fiend has 20 Creation Points per 24 hours to transform the following creatures into new forms as long as the creatures remain within 50 feet of the Pit Fiend for the duration.
Creation Points Needed | Time | Creatures Transformed | New Form |
5 Points | 5 minutes | 5 Lemures | 1 Barbazu |
6 Points | 6 minutes | 6 Lemures | 1 Bearded Devil |
10 Points | 10 minutes | 10 Lemures | 1 Bone Devil |
14 Points | 14 minutes | 14 Lemures | 1 Gylou |
Disease (Devil Chills). Any creature struck by a Pit Fiend’s claws must make a Fortitude save or the disease begins to spread.
- Save: Fortitude DC 37
- Onset: Immediate
- Frequency: 6 hours
- Duration: cured
- Counteract: 7
Stage 1. 2d2 Strength damage
Stage 2. 2d4 Strength damage
Stage 3. 2d6 Strength damage
Legendary Actions (2). A Pit Fiend can use two extra actions per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.
Poison. Any creature struck by a Pit Fiend’s bite must make a Fortitude save or the poison begins to spread.
- Save: Fortitude DC 37
- Onset: Immediate
- Frequency: 1 round
- Duration: 15 rounds
- Counteract: 5
Stage 1. 1d4 Constitution damage
Stage 2. 2d4 Constitution damage
Stage 3. 2d6 Constitution damage
Regeneration (5, Integrity). A Pit Fiend heals 5 hit points per round, at the beginning of its turn, and cannot die as long as this is still functioning. This does not prevent a Pit Fiend from gaining the Unconscious condition should its hit points reach 0. If a Pit Fiend takes damage with the integrity tag, this ability stops functioning for a round. During this round, a Pit Fiend cannot heal damage through Regeneration and can die normally. Attack forms that do not deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. A Pit Fiend can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and decay normally.
Spells.
Spell Attack +27; Spell DC 37
At Will:
- Animate Dead
- Burning Hands
- Dispel Magic with a Level 6 Spell Slot
- Fireball
- Illusory Scene with a Level 7 Spell Slot
- Invisibility with a Level 4 Spell Slot
- Paralyze with a Level 7 Spell Slot
- Phantasmal Calamity
- Protection with a Level 7 Spell Slot
- Scrying
- Shield
- Soul Cage
- Teleport (self and 20 bulk)
- Wall of Fire
3 per 24 hours:
- Fire Storm
- Power Word Stun
- Scrying with a Level 8 Spell Slot
1 per 24 hours:
- Meteor Storm
- Summon Creature with a Level 9 Spell Slot (another devil)
1 per 30 days:
Actions
Bite. Melee Strike +26/+21/+16 (reach 10 feet, unarmed, versatile piercing) with 6d6+5 bludgeoning damage plus Poison.
Claw. Melee Strike +26/+22/+18 (agile, reach 10 feet, unarmed) with 8d8+5 slashing damage plus Disease (Devil Chills).
Constrict. As part of the same action to maintain the Grabbed condition, a Pit Fiend can constrict and inflict 4d8+10 bludgeoning damage.
Tail. Melee Strike +26/+21/+16 (reach 10 feet, unarmed) with 8d8+5 bludgeoning damage plus Grabbed (DC 37).
Equipment
- Incidental