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Aspects by Subject: Offensive Building

The following are abilities best suited to character offense, including Strikes and Combat Maneuvers.

AspectsSummaryTagsCost
Battle BloodFight an extra round before gaining the Dying condition 3
FerocityKeep fighting even with the Dying condition 4
Dragon BreathGain a breath weaponSupernatural3
Elemental AssaultGain an energy type damage on Strikes for a roundSupernatural3
Fire AffinityDeal 1d4 fire damage with melee weaponsSupernatural2
Fire PowerGain an ability to create various types of fireLatent, Supernatural4
Ground MagicGain an ability to move quickly and make Strikes with acid damageLatent, Supernatural4
Hammer’s StrengthDeal an extra damage die with melee or propulsive tagged weapons 3
HatredGain advantage against certain creaturesSingle2
Hypnotic GazeGain an ability to Fascinate a target 2
Natural WeaponGain a natural weapon 2
Poison UseGain the Assassin’s Apprentice and Swift Poisoning traits2
Powerful BuildConsidered Large for Combat Maneuvers and abilities based on size3
SwarmingGain advantage to Strikes when fighting alongside another with the Swarming Aspect 4
Trapped FuryGain advantage to Strikes when you are hurt without help 2

Fantasy Aspects

AspectsSummaryTagsCost
Bloodline Power1Gain extra abilitiesLatent, Multiple, SupernaturalSpecial
1 The specific requirements for a bloodline are listed in their entries; certain bloodline powers grant offensive abilities.