Aspects | Summary | Tags | Cost |
Battle Blood | Fight an extra round before gaining the Dying condition | | 3 |
Ferocity | Keep fighting even with the Dying condition | | 4 |
Dragon Breath | Gain a breath weapon | Supernatural | 3 |
Elemental Assault | Gain an energy type damage on Strikes for a round | Supernatural | 3 |
Fire Affinity | Deal 1d4 fire damage with melee weapons | Supernatural | 2 |
Fire Power | Gain an ability to create various types of fire | Latent, Supernatural | 4 |
Ground Magic | Gain an ability to move quickly and make Strikes with acid damage | Latent, Supernatural | 4 |
Hammer’s Strength | Deal an extra damage die with melee or propulsive tagged weapons | | 3 |
Hatred | Gain advantage against certain creatures | Single | 2 |
Hypnotic Gaze | Gain an ability to Fascinate a target | | 2 |
Natural Weapon | Gain a natural weapon | | 2 |
Swarming | Gain advantage to Strikes when fighting alongside another with the Swarming Aspect | | 4 |
Trapped Fury | Gain advantage to Strikes when you are hurt without help | | 2 |