This regal woman exhibits the grace and pride of the forest’s most ancient trees.
Hamadryads are a variant of Dryads.
Environment: Temperate forests
Organization: 1
Proficiency Score: +16
Medium; Repute/Communal; fey, humanoid
Armor Class: 34 (+4 Dex, +4 Natural, +16 Proficiency)
Hit Points: 176 (16d6+80)
Speed: 30 feet
Initiative: +4
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 18 (+4) | 21 (+5) | 18 (+4) | 19 (+4) | 22 (+6) |
Saves:
- Fortitude +23
- Reflex +20
- Will +20
Skills:
- Acrobatics +20
- Arcana +20
- Athletics +17
- Craft (wood) +20
- Deception +22
- Diplomacy +22
- Insight +20
- Intimidate +22
- Lore (bound forest) +20
- Medicine +20
- Nature +20
- Perception +20
- Perform (any) +22
- Society +20
- Stealth +20
- Survival +20
Resistances:
- 30 against effects with the acid, cold, or electricity tags
- 10 against physical damage except those with the cold iron tag
Senses: Passive Perception 30, low light vision
Languages: Common, Elven, Sylvan, constant Speak with Animals, constant Speak with Plants, constant Tongues
Fast Healing (5). A Hamadryad gains 5 hit points at the beginning of its turns.
Legendary Actions (1). A Hamadryad can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.
Meld, Tree. A Hamadryad can meld with any tree, as the per Meld into Stone spell, and can remain thus as long as they wish.
Spells.
Spell Attack +22, Spell DC 32
At Will:
5 per 24 hours:
- Charm with a Level 7 Spell Slot
- Confusion
- Sleep with a Level 5 Spell Slot
- Neutralize Poison
- Sending (Dryads only)
- Suggestion
- Tree Stride
2 per 24 hours:
- Chain Lightning
- Heroism with a Level 8 Spell Slot
- Summon Nature’s Ally (limited to a Treant)
1 per 24 hours:
- Storm of Vengeance
- Summon Nature’s Ally with a Level 8 Spell Slot
Actions
Dagger (1 hand). Melee Strike +20/+16/+12 (agile, finesse, thrown 10 feet, versatile slashing) with 6d4+1 piercing damage.
Composite Longbow (1+ hands). Ranged Strike +20/+15/+10 (deadly d10, propulsive) with 5d8+1 piercing damage.
Equipment
- Dagger with +5 Weapon Potency Rune and Returning Rune
- Composite Longbow (20 arrows) with +4 Weapon Potency Rune and Speed Rune
- Incidental