Proficiency Score: +5
Medium; Integrity/Independent; humanoid
Armor Class: 19 (+3 Dex, +1 Item, +5 Proficiency Score)
Hit Points: 50 (5d8+10)
Speed: 30 feet
Initiative: +3 (advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 8 (–1) |
Saves:
- Fortitude +2
- Reflex +3
- Will +1
Skills:
- Acrobatics: +8+1d4
- Arcana: +9
- Athletics: +5+1d4
- History: +9
- Nature: +6
- Perception: +6+1d6+2d4
- Stealth: +3+2d4
- Survival: +6+1d4
Senses: Passive Perception 16; Normal vision
Languages: Common
Spells. Sadon is a Prepared Arcane caster with the Arcane School of Transmutation; note all spells with the Enchantment tag cost twice as much.
Spell Attack +9, Spell DC 19
Cantrips (Level 2 Max):
Level 1 (5 Slots):
Level 2 (4 Slot):
Actions
Claw. Melee Attack +8 (finesse, unarmed) with 1d4+3 piercing damage.
Longsword. Melee Attack +5 (versatile piercing) with 1d8 slashing damage.
Recurve Bow. Ranged Attack +8 (deadly d10) with 1d10 piercing damage.
Raise Shield. As a reaction, Sadon can use Amulet of Natural Armor to create a magical shield with Hardness 4. Once hit, reduce the amount of damage Sadon takes by 4 and Sadon loses the shield until he uses Raise Shield again.
Telekinetic Fist. Spell Attack +9 (range 30 feet) with 1d6 force damage. Sadon has 8 uses of Telekinetic Fist per 24 hours.
Equipment
- Amulet of Natural Armor (worth 60 gold)
- Cheetah’s Elixir (worth 10 silvers)
- Elixir of Life, Lesser (1, worth 40 silvers)
- Longsword (worth 20 silvers)
- Material Component Pouch (worth 5 coppers)
- Recurve Bow (worth 22 silvers) with Weapon Potency Rune (worth 800 silvers) and 20 arrows (worth 2 silvers; total value 824 silvers)
- Scroll of Enhance Ability (worth 500 silvers)
- Scroll of Pyrotechnics (worth 500 silvers
- Scroll of Summon Nature’s Ally (worth 150 silvers)
- Scroll of Web (worth 500 silvers)
- Spellbook (worth 10 silver +
- Cantrips:
- Level 1 Spells:
- Level 2 Spells:
- Level 3 Spells:
Build Notes
Heritage
- Ability Boost: Generalist
- Keen Awareness
- Natural Hunter
- Natural Weapon
- Sneaky
- Sure-Footed
Traits (Total Spent: 57, Possible Points: 2 Unspent)
- Arcane School: Transmutation (x2; first (Con), second; Opposition: Enchantment)
- Improved Initiative
- Magic Adapt
- Skill Proficiency (x7; Acrobatics, Arcana, Athletics, History, Nature, Perception, Survival)
- Spellcasting (Prepared Arcane; total spent: 8)
- Level 1 Spell Slots (3 extra)
- – Level 2 Access –
- Level 2 Spell Slots (3 extra)
- Weapon Proficiency (Marital Melee, Simple Ranged, Martial Ranged)