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Sadon Montagu ~ CR 4

Proficiency Score: +5

Medium; Integrity/Independent; humanoid


Armor Class: 19 (+3 Dex, +1 Item, +5 Proficiency Score)

Hit Points: 50 (5d8+10)

Speed: 30 feet

Initiative: +3 (advantage)


STRDEXCONINTWISCHA
10 (+0)16 (+3)14 (+2)18 (+4)12 (+1)8 (–1)

Saves: 

  • Fortitude +2
  • Reflex +3
  • Will +1

Skills: 

  • Acrobatics: +8+1d4
  • Arcana: +9
  • Athletics: +5+1d4
  • History: +9
  • Nature: +6
  • Perception: +6+1d6+2d4
  • Stealth: +3+2d4
  • Survival: +6+1d4

Senses: Passive Perception 16; Normal vision

Languages: Common


Spells. Sadon is a Prepared Arcane caster with the Arcane School of Transmutation; note all spells with the Enchantment tag cost twice as much.

Spell Attack +9, Spell DC 19

Cantrips (Level 2 Max):

Level 1 (5 Slots):

Level 2 (4 Slot):

Actions

Claw. Melee Attack +8 (finesse, unarmed) with 1d4+3 piercing damage.

Longsword. Melee Attack +5 (versatile piercing) with 1d8 slashing damage.

Recurve Bow. Ranged Attack +8 (deadly d10) with 1d10 piercing damage.

Raise Shield. As a reaction, Sadon can use Amulet of Natural Armor to create a magical shield with Hardness 4. Once hit, reduce the amount of damage Sadon takes by 4 and Sadon loses the shield until he uses Raise Shield again.

Telekinetic Fist. Spell Attack +9 (range 30 feet) with 1d6 force damage. Sadon has 8 uses of Telekinetic Fist per 24 hours.


Equipment


Build Notes

Heritage

  • Ability Boost: Generalist
  • Keen Awareness
  • Natural Hunter
  • Natural Weapon
  • Sneaky
  • Sure-Footed

Traits (Total Spent: 57, Possible Points: 2 Unspent)

  • Arcane School: Transmutation (x2; first (Con), second; Opposition: Enchantment)
  • Improved Initiative
  • Magic Adapt
  • Skill Proficiency (x7; Acrobatics, Arcana, Athletics, History, Nature, Perception, Survival)
  • Spellcasting (Prepared Arcane; total spent: 8)
    • Level 1 Spell Slots (3 extra)
    • – Level 2 Access –
    • Level 2 Spell Slots (3 extra)
  • Weapon Proficiency (Marital Melee, Simple Ranged, Martial Ranged)