About
Alice Blackwater, a former pirate vanished into retirement after working a job for a wizard in the Cinane Islands, Nivius. Rumor holds that she did so after a terrible injury left her in need of magical healing.
Proficiency Score: +20
Medium; Repute/Independent; human, humaniod
Trait Points Unspent: 1
Armor Class: 38 (+6 Dex, +2 Int, +20 Proficiency Score)
Hit Points: 440 (40d10+40)
Speed: 15 feet
Initiative: +6
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 22 (+6) | 13 (+1) | 14 (+2) | 8 (–1) | 10 (+0) |
Saves: Fortitude +21, Reflex +26, Will +19
Skills: Acrobatics +26, Arcana +22, Deception +20, +19 Insight, +19 Perception, +19 Profession (sailor), Survival +19
Senses: Passive Perception 29
Languages: Common, Selan
Metamagic. As a free action, Alice Blackwater can either spend one less action when casting a spell or heighten the spell once. This ability can only be used once per round and can be used 20 times per 24 hours.
Quick Recall. As a reaction, attempt to recognize a spell or supernatural ability with an Arcane check. It takes a full action if it is not a spell on the Occult or Primal spell list.
Quick Reflexes. Gain 6 extra reactions for a total of 7 reactions per round.
Sneak Attack. The following is on any attack that has advantage or against any enemy you are flanking with an ally.
- Add 5d8 damage
- Apply disadvantage to attacks for a round; extra attacks only extend the duration by a round and magical healing removes these.
Extra abilities:
- Double action: you can reroll any 1s on the sneak attack damage (no die can be rolled more than once).
Spells. Spell Attack +22, Spell DC 32
At Will: Electric Arc, Guidance, Ray of Frost, Shield
1st Level (7 spell slots): Command, Grim Tendrils, Heal, Mage Armor, Magic Fang, Summon Creature
2nd Level (7 spell slots): Invisibility, Paranoia, Spiritual Weapon, Water Breathing
3rd Level (7 spell slots): Blindness, Dispel Magic, Feet to Fins, Haste, Paralyze
4th Level (7 spell slots): Confusion, Fly, Phantasmal Killer, Stoneskin
5th Level (7 spell slots): Cloak of Colors, Crushing Despair, Mariner’s Curse
6th Level (6 spell slots): Dominate, Feeblemind, Phantasmal Calamity, True Seeing
7th Level (4 spell slots): Regenerate, Warp Mind
8th Level (3 spell slots): Maze, Prismatic Wall
9th Level (3 spell slots): Prismatic Sphere, Wail of the Banshee
10th Level (1 spell slot): Time Stop
Actions
Rapier. Melee Attack +26 (deadly 1d6, disarm, finesse) with 7d6+6 piercing damage. Alice has the Quick condition for an extra strike action with the rapier. (Weapon Training, twice, for swords)
Equipment
- Bottled Lighting, 5 True
- Elixir of Life, 5 Greater
- Rapier, +5 Weapon Potency Rune and Speed Rune
- Staff of Power