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Power Crystals

Power crystals were only recently discovered, along with some of their uses. They are the primary power source for mechanical creatures, along with augmentations to various equipment. Their effects depend on size, cut, and color. In order for special effects to work in weapons and armor, they must have a Potency Crystal as well of value or greater bonus value.

Power Crystals used in armor must be in contact with metal to operate. This metal does not have to be integral to the armor, for example, wire embedded in leather armor counts.


Crystal Effects

ItemPriceBonus ValueMethod of Use
Antimagic1,000 gp+4etched, armor
Armor Potency80+ gp+1/+2/+3/+4/+5etched, armor
Autonomous320 gp+3etched, weapon (special)
Axiomatic300 gp+3etched, weapon (special)
Bane90 gp+1etched, weapon
Blessed320 gp+3etched, weapon (special)
Corrosive170+ gp+2/+3etched, weapon
Dancing600 gp+4etched, weapon (melee)
Disrupting170+ gp+1/+3etched, weapon (melee)
Energy Resistant250+ gp+2/+3etched, armor
Flaming180+ gp+2/+3etched, weapon
Fortification550+ gp+3/+5etched, armor (special)
Frost180+ gp+2/+3etched, weapon
Ghost Touch50 gp+1etched, weapon (melee)
Glammered110 gp+1etched, armor
Invisibility400+ gp+2/+4etched, armor (light)
Keen410 gp+3etched, weapon (special)
Morality300 gp+3etched, weapon (special)
Returning50 gp+1etched, weapon (thrown)
Seeking80 gp+1etched, weapon (special)
Shadow100+ gp+1/+3etched, armor (special)
Shifting50 gp+1etched, weapon (melee)
Shock180+ gp+2/+3etched, weapon
Slick90+ gp+1/+2etched, armor
Speed700 gp+4etched, weapon
Void780 gp+4etched, weapon (melee or thrown)
Vorpal1,500 gp+5etched, weapon (special)
Weapon Potency40+ gp+1/+2/+3/+4/+5etched, weapon
Wounding70 gp+1etched, weapon (special)

Using Power Crystals

Most crystals have constant effects that are always applied. However some crystals require activation. Most such activation takes a single action unless otherwise specified.


Crafting and Upgrading

In order to have a power crystal, beyond the potency crystal, the weapon or armor must have a potency crystal of equal bonus or higher. For example, a +1 longsword can also have the Disrupting, Lesser crystal. However, the same +1 longsword cannot have the Flaming, Lesser crystal.

An armor or weapon cannot benefit from more than one potency crystal and will only use the highest bonus, nor do multiple potency crystals increase the number of slots for other crystals. Similarly, an armor or weapon can only benefit from one other crystal besides the potency crystal.

Crystals can also be transferred between weapons and armor as long as they are following the same restrictions as written above. If any of the rules are broken, the crystals are lost. Transferring a power crystal requires the Jeweler Crafting trait and the DC will always be hard.