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Mage

Proficiency Score: +7

Medium; [dependent]; canine, humanoid


Armor Class: 25 (+3 Dex, +5 Cha, +7 Proficiency)

Hit Points: 112 (14d8)

Speed: 30 feet

Initiative: +3


STRDEXCONINTWISCHA
10 (+0)16 (+3)10 (+0)10 (+0)8 (–1)20 (+5)

Saves: Fortitude +0, Reflex +10, Will +6 (+1d4)

Skills: Arcana +12+1d8, Deception +7, Diplomacy +7, Intimidation +7, Perception +1d4

Senses: Passive Perception 10

Languages: Attano, Common


Spells. Spell Attack +12, Spell DC 22

At Will: Chill Touch, Detect Magic, Message, Ray of Frost, Shield, Telekinetic Projectile

1st Level: Alarm, Charm, Color Spray, Command (2), Grim Tendrils, Longstrider, Mage Armor, Magic Missile, Magic Weapon (2), Ray of Enfeeblement, Sleep (2)

2nd Level: Acid Arrow (3), Blur (2), Enlarge, Silence (2)

3rd Level: Dispel Magic (2), Fireball (2), Haste (2), Lightning Bolt (2), Locate, Mage Armor (H), Magic Missile (H, 4), Paralyze (3), Slow

Sprinter (Canine). You gain a 10 foot bonus to your speed when using two or more Stride actions in a turn or a Charge action.

Actions

Shortspear. Melee Attack +7 (thrown 20 feet) with 1d6 piercing damage.


Equipment