This has a range of traits dedicated to boost those character facets of AC, Saving Throws, Immunities and Resistances. Note, many of those listed are Fortifications or Immunizations. To start with, AC Bonus or Armor Proficiency to bolster your AC and Saving Proficiency to support your saves are a good start before proceeding to the list below.
Trait | Summary | Tags | Points | |
---|---|---|---|---|
AC Bonus | Gain a bonus to AC when not wearing armor | 6 | ||
Armor Proficiency | Gain proficiency in armor | Special | ||
Armor Training | Decrease armor penalty and increase Dexterity bonus to AC | 4 | ||
Armor Mastery | Gain Damage Reduction when wearing armor | 7 | ||
Auras †(1) (Auras of Courage, Resolve, or Righteousness provide immunities) | Gain an aura that provides benefits to you and your allies | Multiple (Special) | Special | |
Bardic Performance †(2) (only as a prerequisite) | Gain Bardic Performance rounds | 5 | ||
Countersong | Use Bardic Performance to assist against effects with the auditory or lingual tags | 4 | ||
Distraction | Use Bardic Performance to assist against effects with the visual tag | 4 | ||
Inspire Courage (very specific save bonuses) | Provide a Morale bonus to attack, damage, and certain saves to allies | Multiple | 5 | |
Inspire Greatness | Provide Hit Points and an Assist bonus to attacks and certain saves to allies | Multiple | 6 | |
> Inspire Heroics | Provide a Morale bonus to saves and a Dodge bonus to AC to allies | Multiple | 5 | |
Well-Versed | Gain an Insight bonus against Bardic Performance affects and effects with the auditory and lingual tags | Fortification | 4 | |
Bravery | Gain a Morale bonus to Will saves | Fortification, Multiple | 4 | |
Danger Sense | Gain an Insight bonus on Reflex saves and AC against traps | Fortification, Multiple | 4 | |
Devout Follower (only as a prerequisite) | Gain access to other traits | Single | 0 | |
Divine Grace †(3) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(4) | Gain immunity to diseases | Immunization | 6 | |
Smite Alignment (very specific AC bonuses) | Gain benefits against a target with an opposing alignment | Multiple | 5 | |
> Holy Champion †(5) | Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Channel Energy and Lay on Hand | 7 | ||
Energy Resistance | Gain Resistance to certain energy damage | Multiple (Special) | 5 | |
Energy Absorption | Gain temporary hit points from energy damage | 5 | ||
Evasion | Lessen damage on a successful Reflex save | 6 | ||
Improved Evasion | Lessen damage on a failed Reflex save | 6 | ||
Guarded Stance | Gain a Dodge bonus to AC | Multiple, Stance | 4 | |
Protect Vitals | Gain immunity to critical hits | 6 | ||
Reflexive Dodge | Gain an Insight bonus to Reflex saves while in Guarded Stance | 5 | ||
Indomitable Will | Gain an Insight bonus to Will saves against spells or supernatural abilities | Fortification | 6 | |
Ki Pool (only as a prerequisite) | Gain a number of Ki Points to use on other traits | 6 | ||
Diamond Resilience | Gain Damage Reduction | Multiple | 4 | |
Furious Defense | Gain a Dodge bonus to AC for a round | 4 | ||
Insightful Wisdom | Provide assistance to an ally on an attack or save | 3 | ||
Ki Guardian | Grant your bonus to allies for a saving throw | 4 | ||
Patron (only as a prerequisite) | Gain access to other traits | Single | 0 | |
Divine Grace †(3) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(4) | Gain immunity to diseases | Immunization | 6 | |
Hex (Ward Hex) | Gain supernatural abilities | Multiple, Supernatural | Special | |
Poison Resistance | Gain advantage against poisons | Fortification, Single | 4 | |
Purity of Body | Gain immunity to diseases | Fortification | 7 | |
Timeless Body (only as a prerequisite) | No longer take Ability Score penalties for aging | Immunization | 6 | |
> Perfect Self †(6) | Become a mystical creature, gain Damage Reduction, and regain Ki Pool points faster | 6 | ||
Rage (only as a prerequisite) | Gain Rage rounds | Multiple (Special) | 7 | |
Auspicious Mark (useful for saves) | Gain a bonus to a d20 roll | Multiple | 4 | |
Calm Rage | While in Rage, gain only temporary Hit Points | Stance | 4 | |
> Perfect Clarity | Use Calm Rage to gain advantage against effects with the illusion tag | 4 | ||
Clear Mind | While in Rage, gain a second Will save | 3 | ||
Fearless Rage | While in Rage, gain immunity to the Frightened and Fleeing conditions | Immunization | 5 | |
Internal Fortitude | While in Rage, gain immunity to the Sick condition | Immunization | 6 | |
Renewed Vigor | While in Rage, gain a healing ability | Multiple | 5 | |
> Renewed Vitality | While in Rage, ignore damage to Ability Scores | Multiple | 5 | |
Superstition | Gain an Insight bonus against all spells and supernatural abilities | Fortification, Multiple | 4 | |
Resist Nature’s Lure | Gain an Insight bonus to save against effects from the fey and plants | Fortification | 4 | |
Saving Grace | Gain an Insight bonus to one of your saves | Multiple | 3 | |
Saving Proficiency | Add your Proficiency Score to a save | Multiple | 4 | |
Still Mind | Gain an Insight bonus against effects with the enchantment tag | Fortification | 4 | |
Flawless Mind | Gain advantage on Will saves | Fortification | 6 | |
Style Strike | Gain access to Style Strikes | 1 | ||
Defensive Strike | Gain a Strike that grants a Dodge bonus | 2 | ||
Uncanny Dodge | Cannot be flanked or dealt precision damage | 6 | ||
Venom Immunity | Gain immunity to contact and injury poisons | Immunization | 5 |
†(2) Bardic Performance requires proficiency with the Perform skill.
†(3) Divine Grace is accessible through the Devout Follower or Patron traits.
†(4) Divine Health is accessible through the Devout Follower or Patron traits.
†(5) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.
†(6) Perfect Self also requires the Flawless Mind trait.
Fantasy Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Diamond Soul †(F1) | Reduce the effects of a spell or supernatural ability | 4 |
Steampunk Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Charmed Life | Gain advantage on saving throws | 6 | ||
Grit (only as a prerequisite) | Gain a number of Grit Points to spend on other traits | 6 | ||
Cheat Death | Spend Grit to retain 1 Hit Point | 4 | ||
Dodging Deed | Spend Grit to gain an AC bonus | 4 | ||
> Ranger’s Dodge | Spend Grit to force a ranged attack against you to take disadvantage | 4 |