These traits concern those that protect against or inflict conditions. This also includes traits involving common battle actions.
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Accurate Stance (only as a prerequisite) | Gain advantage to attacks for a round by spending an action | Stance | 5 | |
Sharpened Accuracy | Lower penalties inflicted by the Concealed, Covered, and Sensed conditions | 5 | ||
Bardic Performance †(1) (only as a prerequisite) | Gain Bardic Performance rounds | 5 | ||
Fascinate | Use Bardic Performance to inflict the Fascinate condition on other(s) | Multiple | 4 | |
> Suggestion | Use Suggestion power on a Fascinate target | 4 | ||
>> Mass Suggestion | Use Suggestion power on multiple Fascinated target | 6 | ||
Frightening Performance | Use Bardic Performance to inflict the Frightened condition on others | 5 | ||
> Dirge of Doom | Use Bardic Performance to cause enemies to Flee | 5 | ||
Soothing Performance | Use Bardic Performance to use the Heal extract or spell and remove certain conditions | 5 | ||
Combat Hold †(2) (only as a prerequisite) | Use a Strike action to hold an enemy and grant advantage on attacks against it | 5 | ||
Improved Combat Hold | Inflicted the Grabbed condition with Combat Hold | 5 | ||
Knockdown Stance | Gain advantage on Combat Maneuvers to Trip an opponent | Stance | 4 | |
Lay on Hand (only as a prerequisite) | Gain a healing ability | Multiple | 4 | |
Mercy | Use Lay on Hand to remove conditions | Multiple (Special) | Special | |
Quick Recall | As a reaction, attempt to identify a supernatural ability or spell | 2 | ||
Quick Reflexes | Gain extra reactions in a round | 4 | ||
Rage (only as a prerequisite) | Gain Rage rounds | Multiple (Special) | 7 | |
Fearless Rage | While in Rage, gain immunity to the Frightened and Fleeing conditions | Immunization | 5 | |
Ground Breaker | Strike the ground to create difficult terrain | 4 | ||
> Greater Ground Breaker | Extend the effects of Ground Breaker | Multiple | 3 | |
Internal Fortitude | While in Rage, gain immunity to the Sick condition | Immunization | 6 | |
Intimidating Glare (only as a prerequisite) | Use Demoralize as a single action | 4 | ||
> Terrifying Howl | Cause Frightened enemies to Flee | 5 | ||
No Escape | Stride as a reaction to an enemy withdrawing | 4 | ||
Roused Anger | Use Rage while Fatigued | 4 | ||
Swift Foot (only as a prerequisite) | While in Rage, gain extra speed | Mobility, Multiple | 5 | |
> Sprint | Gain additional movement when you Run or Charge | 3 | ||
Tireless Rage | No longer Fatigued after using Rage | 5 | ||
Resiliency | Gain hit points to avoid the Dying condition | 5 | ||
Defensive Roll | Attempt to half damage from an attack that would give you the Dying condition | 4 | ||
Shove Aside | Move through an ally’s space when taking the Charge action | 5 | ||
Greater Shove Aside | Increase the number of allies affected by Shove Aside | 3 | ||
Sneak Attack (only as a prerequisite) | Gain bonuses against a target who is less aware of your presence | Multiple | 5 | |
Powerful Sneak (only as a prerequisite) | Reroll natural 1s on damage from Sneak Attack | 5 | ||
> Debilitating Injury (only as a prerequisite) | Deal a penalty to your target on a successful Sneak Attack | Multiple | 5 | |
>> Master Strike | Inflict extra effects on a Sneak Attack | 7 | ||
Slow Reactions | Prevent those damaged by your Sneak Attack from taking reactions | 5 | ||
Stand Up | Stand up from Prone without provoking Attacks of Opportunity | 3 | ||
Style Strike | Gain access to Style Strikes | 1 | ||
Blinding Strike | Gain a Strike that inflicts the Blinded Condition | 4 | ||
Deafening Strike | Gain a Strike that inflicts the Deafened Condition | 4 | ||
Fatiguing Strike | Gain a Strike that inflicts the Fatigued Condition | 3 | ||
Sickening Strike | Gain a Strike that inflicts the Sick Condition | 3 | ||
Slowing Strike | Gain a Strike that inflicts the Slowed Condition | 3 | ||
Stunning Strike | Gain a Strike that inflicts the Stunned Condition | 4 | ||
> Paralyzing Strike | Gain a Strike that inflicts the Paralyzed Condition | 5 | ||
Sweep Strike | Gain a Strike that inflicts the Prone Condition | 2 |
†(2) Combat Hold requires proficiency with the Athletics skill.
Fantasy Specific – none
Steampunk Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Alchemist’s Bomb †(SP1) | Gain the ability to make bombs | Multiple | 5 | |
Extracts †(SP1) | Gain the ability to create extracts | Special | ||
Grit (only as a prerequisite) | Gain a number of Grit Points to spend on other traits | 6 | ||
Dead Shot (only as a prerequisite) | Pool your firearm attacks for more damage | 4 | ||
> Targeting | Target a body part to inflict conditions | 4 | ||
Lightning Reload (only as a prerequisite) | Reload certain firearms quicker | 3 | ||
> Expert Loading | Spend Grit to prevent a Broken firearm from exploding on a misfire | 4 | ||
Menacing Shot | Spend Grit to make a shot and attempt to Frighten nearby creatures | 4 | ||
Quick Clear | Quickly remove the Broken condition from a firearm that misfired | 4 | ||
Stunning Attack | Spend Grit to Stun a creature for a round | 4 | ||
Subtle Blade | Gain immunity to Disarm attempts when wielding a piercing melee weapon | 4 |
†(SP2) Deadeye also requires the Gunslinger trait.