The following table lists all traits that related to healing, including many less than traditional methods.
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Bardic Performance †(1) (only as a prerequisite) | Gain Bardic Performance rounds | 5 | ||
Soothing Performance | Use Bardic Performance to use the Heal extract or spell and remove certain conditions | 5 | ||
Crafting (for crafting Elixir of Life) | Gain the ability to craft items | Multiple | Special | |
Devout Follower (only as a prerequisite) | Gain access to other traits | Single | 0 | |
Smite Alignment (only as a prerequisite) | Gain benefits against a target with an opposing alignment | Multiple | 5 | |
> Holy Champion †(2) (maximize Lay on Hand | Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Lay on Hand | 7 | ||
Healer | Gain an Insight bonus to Medicine and Nature checks | Multiple | 1 | |
Ki Pool (only as a prerequisite) | Gain a number of Ki Points to use on other traits | 6 | ||
Wholeness of Body (personal only) | Gain a healing ability | 5 | ||
Lay on Hand | Gain a healing ability | Multiple | 4 | |
Mercy | Use Lay on Hand to remove conditions | Multiple (Special) | Special | |
Patron (only as a prerequisite) | Gain access to other traits | Single | 0 | |
Hex (Healing Hex) | Gain supernatural abilities | Multiple, Supernatural | Special | |
Rage (only as a prerequisite) | Gain Rage rounds | Multiple (Special) | 7 | |
Renewed Vigor (personal only) | While in Rage, gain a healing ability | Multiple | 5 | |
> Renewed Vitality (personal only) | While in Rage, ignore damage to Ability Scores | Multiple | 5 | |
Superstition (only as a prerequisite) | Gain an Insight bonus against all spells and supernatural abilities | Fortification, Multiple | 4 | |
> Eater of Magic (personal only) | When the target of a supernatural ability or spell, gain temporary Hit Points | 4 | ||
Resiliency | Gain hit points to avoid the Dying condition | 5 | ||
Defensive Roll | Attempt to half damage from an attack that would give you the Dying condition | 4 |
†(2) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.
Fantasy Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Spellcasting †(F1) (only as a prerequisite) | Gain the ability to cast spells | Multiple (Special) | Special | |
Arcane School †(F2) (Necromancy for Channel Energy) | Increased abilities with certain spells | Multiple (Special) | 5 | |
Channel Energy †(F3) | Gain use of the Heal or Harm spell | 5 | ||
Domains †(F4) (Healing Domain) | Gain extra spells and powers | Single | 4 |
†(F2) Arcane School requires Spellcasting with an Arcane Source.
†(F3) Channel Energy requires either the Devout Follower or the Spellcasting traits.
†(F4) Domains requires Spellcasting with either a Divine, Occult, or Primal Source.
Steampunk Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Extracts †(SP1) (Heal Extract) | Gain the ability to create extracts | Special | ||
Grit | Gain a number of Grit Points to spend on other traits | 6 | ||
Cheat Death (personal only) | Spend Grit to retain 1 Hit Point | 4 | ||
Utility Shot | Use a firearm shot to open locks, move objects, and stop bleeding | 4 |