The following table lists all traits with or related to the tank battle role. This role focuses combat though tactics, attacks, damage, and the battlefield terrain.
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Accurate Stance | Gain advantage to attacks for a round by spending an action | Stance | 5 | |
Deadly Accuracy | Reroll natural 1s on critical damage while using Accurate Stance | 5 | ||
> Lethal Accuracy | Deal triple damage on a critical while using Accurate Stance | 5 | ||
Sharpened Accuracy | Lower penalties inflicted by the Concealed, Covered, and Sensed conditions | 5 | ||
Armor Proficiency | Gain proficiency in armor | Special | ||
Armor Training | Decrease armor penalty and increase Dexterity bonus to AC | 4 | ||
Armor Mastery | Gain Damage Reduction when wearing armor | 7 | ||
Auras †(1) (Aura of Righteousness as a prerequisite) | Gain an aura that provides benefits to you and your allies | Multiple (Special) | Special | |
Bond †(2) (Weapon) | Gain a bond to your allies, an animal companion, a weapon, a familiar, a mount, or an object | Single | Special | |
Bravery | Gain a Morale bonus to Will saves | Fortification, Multiple | 4 | |
Cleave †(3) | Attack adjacent creatures with a single Strike | 5 | ||
Combat Hold †(4) | Use a Strike action to hold an enemy and grant advantage on attacks against it | 5 | ||
Improved Combat Hold | Inflicted the Grabbed condition with Combat Hold | 5 | ||
Danger Sense | Gain an Insight bonus on Reflex saves and AC against traps | Fortification, Multiple | 4 | |
Devout Follower (only as a prerequisite) | Gain access to other traits | Single | 0 | |
Smite Alignment | Gain benefits against a target with an opposing alignment | Multiple | 5 | |
> Holy Champion †(5) | Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Lay on Hand | 7 | ||
Energy Resistance | Gain Resistance to certain energy damage | Multiple (Special) | 5 | |
Energy Absorption | Gain temporary hit points from energy damage | 5 | ||
> Energy Breath | After using Energy Absorption gain a breath weapon | 5 | ||
Evasion | Lessen damage on a successful Reflex save | 6 | ||
Improved Evasion | Lessen damage on a failed Reflex save | 6 | ||
Fast Crawl | Improve your speed while Crawling | Mobility | 4 | |
Fast Movement | Gain extra speed | Mobility, Multiple (Special) | 4 | |
Flurry of Blows | Gain two attacks for one Strike action | Multiple | 6 | |
Guarded Stance | Gain a Dodge bonus to AC | Multiple, Stance | 4 | |
Protect Vitals | Gain immunity to critical hits | 6 | ||
Reflexive Dodge | Gain an Insight bonus to Reflex saves while in Guarded Stance | 5 | ||
Improved Initiative | Gain advantage to initiative checks | 5 | ||
Indomitable Will | Gain an Insight bonus to Will saves against spells or supernatural abilities | Fortification | 6 | |
Jumping Master | Always considered to have a running start to jumps | 1 | ||
Ki Pool (only as a prerequisite) | Gain a number of Ki Points to use on other traits | 6 | ||
Additional Strike †(6) | Gain an additional Strike when using Flurry of Blows | 4 | ||
Diamond Body (only as a prerequisite under Fantasy) | Gain the use of the Neutralize Poison extract or spell | 4 | ||
Diamond Resilience | Gain Damage Reduction | Multiple | 4 | |
Elemental Fury | Imbue an attack with energy damage | 5 | ||
> Elemental Burst | Make an energy attack | 5 | ||
Formless Mastery | Gain Insight bonuses to attacks and damage | 4 | ||
Furious Defense | Gain a Dodge bonus to AC for a round | 4 | ||
Ki Hurricane †(7) | Combine your Stride and Strike actions | 4 | ||
Ki Range | Increase the range of a thrown weapon | 4 | ||
Ki Strike †(8) | Gain tags for your Unarmed Strike for the purpose of overcoming Damage Reduction | 4 | ||
Quivering Palm | Gain the ability to slay a target after a successful Strike action | 7 | ||
Sudden Speed | Gain additional speed for a minute | 3 | ||
Knockdown Stance | Gain advantage on Combat Maneuvers to Trip an opponent | Stance | 4 | |
Lay on Hand (only as a prerequisite) | Gain a healing ability | Multiple | 4 | |
Opportunist | As a reaction, make a Strike against an opponent who just took damage | 4 | ||
Taunting Stance | Grant bonuses to opponents and gain extra Strike actions | Stance | 5 | |
Unexpected Strike †(9) | While in Rage, Strike opponents who move into reach | 5 | ||
Parkour Trained | Gain an Insight bonus to Acrobatics and Athletics checks | Multiple | 1 | |
Powerful Stance | Gain an Insight bonus on melee damage | Multiple, Stance | 4 | |
Bleeding Blow | Gain Persistent Damage on an attack | Single | Special | |
Purity of Body (only as a prerequisite) | Gain immunity to diseases | Fortification | 7 | |
Timeless Body (only as a prerequisite) | No longer take Ability Score penalties for aging | Immunization | 6 | |
> Perfect Self †(10) | Become a mystical creature, gain Damage Reduction, and regain Ki Pool points faster | 6 | ||
Quick Reflexes | Gain extra reactions in a round | 4 | ||
Rage | Gain Rage rounds | Multiple (Special) | 7 | |
Animal Fury | Gain a bite attack | 4 | ||
Fearless Rage | While in Rage, gain immunity to the Frightened and Fleeing conditions | Immunization | 5 | |
Flesh Wound | Attempt to avoid damage once per day | 5 | ||
Greater Rage | Increase bonuses while in Rage | 6 | ||
> Might Rage | Increase bonuses while in Rage | 7 | ||
Internal Fortitude | While in Rage, gain immunity to the Sick condition | Immunization | 6 | |
Mighty Swing | Gain an auto critical hit | 7 | ||
No Escape | Stride as a reaction to an enemy withdrawing | 4 | ||
Roused Anger | Use Rage while Fatigued | 4 | ||
Superstition (only as a prerequisite) | Gain an Insight bonus against all spells and supernatural abilities | Fortification, Multiple | 4 | |
Swift Foot | While in Rage, gain extra speed | Mobility, Multiple | 5 | |
> Sprint | Gain additional movement when you Run or Charge | 3 | ||
Tireless Rage | No longer Fatigued after using Rage | 5 | ||
Reckless Stance | Take AC penalty for an Insight bonus to attacks | Multiple, Stance | 4 | |
Inspire Ferocity | Give the effects of Reckless Stance to allies | 4 | ||
Resiliency | Gain hit points to avoid the Dying condition | 5 | ||
Defensive Roll | Attempt to half damage from an attack that would give you the Dying condition | 4 | ||
Resist Nature’s Lure | Gain an Insight bonus to save against effects from the fey and plants | Fortification | 4 | |
Shove Aside | Move through an ally’s space when taking the Charge action | 5 | ||
Greater Shove Aside | Increase the number of allies affected by Shove Aside | 3 | ||
Sneak Attack | Gain bonuses against a target who is less aware of your presence | Multiple | 5 | |
Bleeding Attack | Deal Persistent Damage on a Sneak Attack | 4 | ||
> Crippling Sneak | Deal Ability Damage on Sneak Attack | 5 | ||
Powerful Sneak | Reroll natural 1s on damage from Sneak Attack | 5 | ||
> Deadly Sneak | Reroll natural 1s and 2s on damage from Sneak Attack | 5 | ||
> Debilitating Injury | Deal a penalty to your target on a successful Sneak Attack | Multiple | 5 | |
>> Double Debilitation †(11) | Deal a second penalty to your target on a successful Sneak Attack | 6 | ||
>> Master Strike | Inflict extra effects on a Sneak Attack | 7 | ||
Slow Reactions | Prevent those damaged by your Sneak Attack from taking reactions | 5 | ||
Stand Up | Stand up from Prone without provoking Attacks of Opportunity | 3 | ||
Still Mind (only as a prerequisite) | Gain an Insight bonus against effects with the enchantment tag | Fortification | 4 | |
Flawless Mind (only as a prerequisite) | Gain advantage on Will saves | Fortification | 6 | |
Strength Stance | Gain an Insight bonus to Strength based checks | Multiple, Stance | 4 | |
Style Strike | Gain access to Style Strikes | 1 | ||
Blinding Strike | Gain a Strike that inflicts the Blinded Condition | 4 | ||
Deafening Strike | Gain a Strike that inflicts the Deafened Condition | 4 | ||
Defensive Strike | Gain a Strike that grants a Dodge bonus | 2 | ||
Fatiguing Strike | Gain a Strike that inflicts the Fatigued Condition | 3 | ||
Flying Strike | Stride and Strike with a Single Action | 2 | ||
Hammer Strike | Gain a Strike that deals more damage | 4 | ||
Knockback Strike | Gain a Strike that moves a target | 3 | ||
Off-Hand Strike | Gain a Strike that ignores the Multi-Attack penalty | 3 | ||
Restrictive Strike | Gain a Strike that prevents the target from moving | 3 | ||
Shattering Strike | Gain a Strike that ignores Resistance and Hardness | 3 | ||
Sickening Strike | Gain a Strike that inflicts the Sick Condition | 3 | ||
Slowing Strike | Gain a Strike that inflicts the Slow Condition | 3 | ||
Spin Strike | Gain a Strike that grants advantage to Attack Rolls | 4 | ||
Stunning Strike | Gain a Strike that inflicts the Stunned Condition | 4 | ||
> Paralyzing Strike | Gain a Strike that inflicts the Paralyzed Condition | 5 | ||
Sweep Strike | Gain a Strike that inflicts the Prone Condition | 2 | ||
Unarmed Strike | Increase damage with a Fist weapon | 3 | ||
Uncanny Dodge | Cannot be flanked or dealt precision damage | 6 | ||
Weapon Training | Gain an Insight bonus to damage with a weapon group | Multiple (Special) | 5 | |
Weapon Mastery | Increase your weapon’s critical multiplier with a weapon group | 5 |
†(2) The specific requirements for the individual bonds are listed in their entries.
†(3) Cleave requires proficiency with the weapon you wield.
†(4) Combat Hold requires proficiency with the Athletics skill.
†(5) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.
†(6) Additional Strike also requires the Flurry of Blows trait.
†(7) Ki Hurricane also requires the Flurry of Blows trait.
†(8) Ki Strike also requires the Unarmed Strike trait.
†(9) Unexpected Strike also requires the Rage trait.
†(10) Perfect Self also requires the Flawless Mind trait.
†(11) Double Debilitation requires you to have taken the Debilitating Injury trait twice.
Fantasy Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Cobra Breath †(F1) | After using Diamond Body gain a poison attack | 4 | ||
Elemental Stance | Imbue melee attacks with energy damage | Multiple | 4 | |
One Touch †(F2) | Treat your Strike as a Spell Attack | 3 | ||
Witch Hunter †(F3) | Gain an Insight bonus to damage against those with the Spellcasting trait | Multiple | 4 |
†(F2) One Touch requires the Ki Pool trait.
†(F3) Witch Hunter requires the Superstition trait.