Trait | Summary | Tags | Points | |
---|---|---|---|---|
Ability Score Boost | Increase an Ability Score | 6 | ||
AC Bonus | Gain a bonus to AC when not wearing armor | 6 | ||
Accurate Stance | Gain advantage to attacks for a round by spending an action | Stance | 5 | |
Deadly Accuracy | Reroll natural 1s on critical damage while using Accurate Stance | 5 | ||
> Lethal Accuracy | Deal triple damage on a critical while using Accurate Stance | 5 | ||
Sharpened Accuracy | Lower penalties inflicted by the Concealed, Covered, and Sensed conditions | 5 | ||
Armor Proficiency | Gain proficiency in armor | Special | ||
Armor Training | Decrease armor penalty and increase Dexterity bonus to AC | 4 | ||
Armor Mastery | Gain Damage Reduction when wearing armor | 7 | ||
Artisan | Gain an Insight bonus to Crafting checks | Multiple | 1 | |
Auras †(1) | Gain an aura that provides benefits to you and your allies | Multiple (Special) | Special | |
Bond †(4) | Gain a bond to your allies, an animal companion, a weapon, a familiar, a mount, or an object | Single | Special | |
Bravery | Gain a Morale bonus to Will saves | Fortification, Multiple | 4 | |
Cleave †(5) | Attack adjacent creatures with a single Strike | 5 | ||
Combat Hold †(6) | Use a Strike action to hold an enemy and grant advantage on attacks against it | 5 | ||
Improved Combat Hold | Inflicted the Grabbed condition with Combat Hold | 5 | ||
Combat Swipe | Gain advantage to stealing during combat | 3 | ||
Court Bred | Gain an Insight bonus on Diplomacy and Society checks | Multiple | 1 | |
Crafting †(7) | Gain the ability to craft items | Multiple | Special | |
Assassin’s Apprentice | Increase the DC of poisons you craft | 5 | ||
Swift Poisoning | Reduce the amount of time to create alchemical items and to poison weapons | 5 | ||
Danger Sense | Gain an Insight bonus on Reflex saves and AC against traps | Fortification, Multiple | 4 | |
Dedicated Worker | Gain an Insight bonus to Profession checks | Multiple | 1 | |
Defensive Spin | Gain a Dodge bonus to AC for a round | Style Strike | 4 | |
Devout Follower | Gain access to other traits | Single | 0 | |
Divine Grace †(8) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(9) | Gain immunity to diseases | Immunization | 6 | |
Smite Alignment | Gain benefits against a target with an opposing alignment | Multiple | 5 | |
> Holy Champion †(10) | Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Channel Energy and Lay on Hand | 7 | ||
Devout Knowledge | Gain an Insight bonus to Religion checks | Multiple | 1 | |
Elbow Smash | Gain an attack that ignores the multiattack penalty | Style Strike | 4 | |
Energy Resistance | Gain Resistance to certain energy damage | Multiple (Special) | 5 | |
Energy Absorption | Gain temporary hit points from energy damage | 5 | ||
Evasion | Lessen damage on a successful Reflex save | 6 | ||
Improved Evasion | Lessen damage on a failed Reflex save | 6 | ||
Fast Crawl | Improve your speed while Crawling | Mobility | 4 | |
Fast Movement | Gain extra speed | Mobility, Multiple (Special) | 4 | |
Flying Kick | Stride as part of your Strike action | Style Strike | 4 | |
Fast Stealth †(11) | Move at full speed while sneaking | Mobility | 4 | |
Favored Enemy | Gain benefits against certain creature tags | Multiple (Special) | 5 | |
Quarry | Gain an Insight bonus against a designated target | Mobility | 5 | |
> Improved Quarry | Increase abilities while tracking and fighting a quarry | 6 | ||
>> Master Hunter †(12) | Gain the ability to auto kill a quarry | 7 | ||
Favored Terrain | Gain benefits while in certain terrain | Multiple (Special) | 5 | |
Camouflage †(13) | Use Stealth in Favored Terrain even without cover | 4 | ||
> Hide in Plain Sight | Use Stealth in Favored Terrain even when being observed | 3 | ||
Flurry of Blows | Gain two attacks for one Strike action | Multiple | 6 | |
Foot Stomp | Restrict an opponent’s movement with a Strike | Style Strike | 5 | |
Green Faith | Gain access to other traits | 0 | ||
Wild Empathy | Gain the ability to improve the attitude of animals | 4 | ||
Guarded Stance | Gain a Dodge bonus to AC | Multiple, Stance | 4 | |
Protect Vitals | Gain immunity to critical hits | 6 | ||
Reflexive Dodge | Gain an Insight bonus to Reflex saves while in Guarded Stance | 5 | ||
Hammerblow | Double damage on a Strike action | Style Strike | 6 | |
Head-Butt | Inflict the Slowed condition on a target with a Strike action | Style Strike | 3 | |
Healer | Gain an Insight bonus to Medicine and Nature checks | Multiple | 1 | |
Historian | Gain an Insight bonus to History checks | Multiple | 1 | |
Improved Initiative | Gain advantage to initiative checks | 5 | ||
Indomitable Will | Gain an Insight bonus to Will saves against spells or supernatural abilities | Fortification | 6 | |
Interrogator | Gain an Insight bonus to Insight and Intimidation checks | Multiple | 1 | |
Jack of All Trades | Access to all skills, even when not proficient | 6 | ||
Improved Jack of All Trades | Ignore penalties to skills even when not proficient | 6 | ||
> Master of All Trades †(14) | Take 10 on skills extra times per day | 7 | ||
Jester | Gain an Insight bonus to Perform checks | Multiple | 1 | |
Jumping Master | Always considered to have a running start to jumps | 1 | ||
Ki Pool | Gain a number of Ki Points to use on other traits | 6 | ||
Abundant Step | Gain the use of the Dimension Door spell or ability | 5 | ||
Additional Strike †(15) | Gain an additional Strike when using Flurry of Blows | 4 | ||
Diamond Body | Gain the use of the Neutralize Poison extract or spell | 4 | ||
Diamond Mind | Gain the use of the Remove Fear extract or spell | 4 | ||
Diamond Resilience | Gain Damage Reduction | Multiple | 4 | |
Elemental Fury | Imbue an attack with energy damage | 5 | ||
> Elemental Burst | Make an energy attack | 5 | ||
Feather Balance | Treat Acrobatics checks as critical successes | 3 | ||
> Light Steps | Use Feather Balance to ignore difficult terrain and walk across solid surfaces | Mobility | 4 | |
> Slow Fall | Take no damage from a fall while next to a surface | 4 | ||
> Wind Jump | Gain a Fly speed | Mobility | 5 | |
Formless Mastery | Gain Insight bonuses to attacks and damage | 4 | ||
Furious Defense | Gain a Dodge bonus to AC for a round | 4 | ||
Insightful Wisdom | Provide assistance to an ally on an attack or save | 3 | ||
Ki Guardian | Grant your bonus to allies for a saving throw | 4 | ||
Ki Hurricane †(16) | Combine your Stride and Strike actions | 4 | ||
Ki Metabolism | Survive on less food, water, and sleep | 5 | ||
Ki Range | Increase the range of a thrown weapon | 4 | ||
Ki Strike †(17) | Gain tags for your Unarmed Strike for the purpose of overcoming Damage Reduction | 4 | ||
Ki Visions | Gain the use of the Read Omens ability | 5 | ||
Quivering Palm | Gain the ability to slay a target after a successful Strike action | 7 | ||
Sudden Speed | Gain additional speed for a minute | 3 | ||
Wholeness of Body | Gain a healing ability | 5 | ||
Knockback Kick | Push an opponent as a Strike action | Style Strike | 5 | |
Knockdown Stance | Gain advantage on Combat Maneuvers to Trip an opponent | Stance | 4 | |
Knowledge Keeper | Gain an Insight bonus to certain skills and treat them as proficient for the purpose of using them | 5 | ||
Lore Keeper | Take 10 on certain skills | Multiple | 5 | |
> Lore Master | Take 20 on certain skills | Multiple | 5 | |
> Tongue of the Sun and Moon | Gain the effects of a permanent Tongues extract or spell | 6 | ||
Leg Sweep | Trip an opponent as part of a Strike action | Style Strike | 4 | |
Nature Sense | Gain an Insight bonus to Nature and Survival checks | Multiple | 1 | |
Opportunist | As a reaction, make a Strike against an opponent who just took damage | 4 | ||
Taunting Stance | Grant bonuses to opponents and gain extra Strike actions | Stance | 5 | |
Unexpected Strike †(18) | While in Rage, Strike opponents who move into reach | 5 | ||
Parkour Trained | Gain an Insight bonus to Acrobatics and Athletics checks | Multiple | 1 | |
Patron | Gain access to other traits | Single | 0 | |
Divine Grace †(8) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(9) | Gain immunity to diseases | Immunization | 6 | |
Hex | Gain supernatural abilities | Multiple, Supernatural | Special | |
Pick Pocket | Gain an Insight bonus to Perception and Thievery checks | Multiple | 1 | |
Poison Resistance | Gain advantage against poisons | Fortification, Single | 4 | |
Powerful Stance | Gain an Insight bonus on melee damage | Multiple, Stance | 4 | |
Bleeding Blow | Gain Persistent Damage on an attack | Single | Special | |
Purity of Body | Gain immunity to diseases | Fortification | 7 | |
Timeless Body | No longer take Ability Score penalties for aging | Immunization | 6 | |
> Perfect Self †(19) | Become a mystical creature, gain Damage Reduction, and regain Ki Pool points faster | 6 | ||
Quick Disable †(20) | Reduce the amount of time to pick a lock | 3 | ||
Quick Recall | As a reaction, attempt to identify a supernatural ability or spell | 2 | ||
Quick Reflexes | Gain extra reactions in a round | 4 | ||
Rage | Gain Rage rounds | Multiple (Special) | 7 | |
Animal Fury | Gain a bite attack | 4 | ||
Auspicious Mark | Gain a bonus to a d20 roll | Multiple | 4 | |
Calm Stance | While in Rage, gain only temporary Hit Points | Stance | 4 | |
> Perfect Clarity | Use Calm Stance to gain advantage against effects with the illusion tag | 4 | ||
Clear Mind | While in Rage, gain a second Will save | 3 | ||
Fearless Rage | While in Rage, gain immunity to the Frightened and Fleeing conditions | Immunization | 5 | |
Flesh Wound | Attempt to avoid damage once per day | 5 | ||
Greater Rage | Increase bonuses while in Rage | 6 | ||
> Might Rage | Increase bonuses while in Rage | 7 | ||
Ground Breaker | Strike the ground to create difficult terrain | 4 | ||
> Greater Ground Breaker | Extend the effects of Ground Breaker | Multiple | 3 | |
Internal Fortitude | While in Rage, gain immunity to the Sick condition | Immunization | 6 | |
Intimidating Glare | Use Demoralize as a single action | 4 | ||
> Terrifying Howl | Cause Frightened enemies to Flee | 5 | ||
Mighty Swing | Gain an auto critical hit | 7 | ||
No Escape | Stride as a reaction to an enemy withdrawing | 4 | ||
Raging Climber | While in Rage, gain a climb speed | Mobility | 5 | |
Raging Leaper | While in Rage, gain improvements to Acrobatics and Athletics checks | 5 | ||
Raging Swimmer | While in Rage, gain a swim speed | Mobility | 5 | |
Renewed Vigor | While in Rage, gain a healing ability | Multiple | 5 | |
> Renewed Vitality | While in Rage, ignore damage to Ability Scores | Multiple | 5 | |
Roused Anger | Use Rage while Fatigued | 4 | ||
Superstition | Gain an Insight bonus against all spells and supernatural abilities | Fortification, Multiple | 4 | |
> Eater of Magic | When the target of a supernatural ability or spell, gain temporary Hit Points | 4 | ||
Swift Foot | While in Rage, gain extra speed | Mobility, Multiple | 5 | |
> Sprint | Gain additional movement when you Run or Charge | 3 | ||
Tireless Rage | No longer Fatigued after using Rage | 5 | ||
Reckless Stance | Take AC penalty for an Insight bonus to attacks | Multiple, Stance | 4 | |
Inspire Ferocity | Give the effects of Reckless Stance to allies | 4 | ||
Resiliency | Gain hit points to avoid the Dying condition | 5 | ||
Defensive Roll | Attempt to half damage from an attack that would give you the Dying condition | 4 | ||
Resist Nature’s Lure | Gain an Insight bonus to save against effects from the fey and plants | Fortification | 4 | |
Scholar | Gain an Insight bonus to Lore checks | Multiple | 1 | |
Saving Grace | Gain an Insight bonus to one of your saves | Multiple | 3 | |
Saving Proficiency | Add your Proficiency Score to a save | Multiple | 4 | |
Shattering Blow | Gain a Strike that ignores Damage Reduction and Hardness | Style Strike | 5 | |
Shove Aside | Move through an ally’s space when taking the Charge action | 5 | ||
Greater Shove Aside | Increase the number of allies affected by Shove Aside | 3 | ||
Silver-Tongued | Gain an Insight bonus to Deception checks | Multiple | 1 | |
Skill Proficiency | Become proficient in a skill | Multiple | 3 | |
Sneak Attack | Gain bonuses against a target who is less aware of your presence | Multiple | 5 | |
Bleeding Attack | Deal Persistent Damage on a Sneak Attack | 4 | ||
> Crippling Sneak | Deal Ability Damage on Sneak Attack | 5 | ||
Powerful Sneak | Reroll natural 1s on damage from Sneak Attack | 5 | ||
> Deadly Sneak | Reroll natural 1s and 2s on damage from Sneak Attack | 5 | ||
> Debilitating Injury | Deal a penalty to your target on a successful Sneak Attack | Multiple | 5 | |
>> Double Debilitation †(21) | Deal a second penalty to your target on a successful Sneak Attack | 6 | ||
>> Master Strike | Inflict extra effects on a Sneak Attack | 7 | ||
Slow Reactions | Prevent those damaged by your Sneak Attack from taking reactions | 5 | ||
Spelunker | Gain an Insight bonus to Dungeoneering and Perception checks | Multiple | 1 | |
Spin Kick | Gain advantage to a Strike action | Style Strike | 4 | |
Stand Up | Stand up from Prone without provoking Attacks of Opportunity | 3 | ||
Still Mind | Gain an Insight bonus against effects with the enchantment tag | Fortification | 4 | |
Flawless Mind | Gain advantage on Will saves | Fortification | 6 | |
Strength Stance | Gain an Insight bonus to Strength based checks | Multiple, Stance | 4 | |
Stunning Fist | Attempt to Stun an opponent with a Strike action | Multiple, Style Strike | 6 | |
Track Master | Gain an Insight bonus to Survival and Perception checks | Multiple | 1 | |
Swift Tracker | Move at normal speed while tracking without disadvantage | Mobility | 4 | |
Trackless Step | You leave no trail | Mobility | 4 | |
Trapfinding | Gain an Insight bonus to Perception checks | Multiple | 1 | |
Trapspotter | Gain immediate Perception checks when within 10 feet of a trap | 4 | ||
Unarmed Strike | Gain proficiency with Unarmed Strike | 4 | ||
Uncanny Dodge | Cannot be flanked or dealt precision damage | 6 | ||
Venom Immunity | Gain immunity to contact and injury poisons | Immunization | 5 | |
Versatile Performance | Make a Perform check in place of another skill check | Multiple | 4 | |
Weapon Proficiency | Gain proficiency with certain weapons | Multiple | Special | |
Weapon Training | Gain an Insight bonus to attacks and damages with a weapon group | Multiple (Special) | 5 | |
Weapon Mastery | Increase your weapon’s critical multiplier with a weapon group | 5 | ||
Woodland Stride | Ignore damage and difficult terrain from natural undergrowth | Mobility | 4 |
†(2) Bardic Performance requires proficiency with the Perform skill.
†(3) Deadly Performance also requires the Suggestion trait.
†(4) The specific requirements for the individual bonds are listed in their entries.
†(5) Cleave requires proficiency with the weapon you wield.
†(6) Combat Hold requires proficiency with the Athletics skill.
†(7) Crafting requires proficiency with the Crafting skill. Specific requirement for the individual crafting traits are listed in their entries.
†(8) Divine Grace is accessible through the Devout Follower or Patron traits.
†(9) Divine Health is accessible through the Devout Follower or Patron traits.
†(10) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.
†(11) Fast Stealth require proficiency with the Stealth skill.
†(12) Master Hunter also requires the Hide in Plain Sight and Track Master traits.
†(13) Camouflage requires proficiency with the Stealth skill.
†(14) Master of All Trades also requires the Lore Keeper trait.
†(15) Additional Strike also requires the Flurry of Blows trait.
†(16) Ki Hurricane also requires the Flurry of Blows trait.
†(17) Ki Strike also requires the Unarmed Strike trait.
†(18) Unexpected Strike also requires the Rage trait.
†(19) Perfect Self also requires the Flawless Mind trait.
†(20) Quick Disable requires proficiency with the Thievery skill.
†(21) Double Debilitation requires you to have taken the Debilitating Injury trait twice.
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Diamond Soul †(F2) | Reduce the effects of a spell or supernatural ability | 4 | ||
Ki Volley | After using Diamond Soul gain use of the Spell Turning spell | 6 | ||
Elemental Stance | Imbue melee attacks with energy damage | Multiple | 4 | |
Face Shifting | Gain use of the Illusory Disguise spell | Altering | 5 | |
Magic Adapt | Gain proficiency in Spell Attacks and DC | 3 | ||
Metamagic | Boost spells | Multiple | 7 | |
Mystic | Gain an Insight bonus to Arcana checks | Multiple | 1 | |
One Touch †(F2) | Treat your Strike as a Spell Attack | 3 | ||
Spellcasting †(F3) | Gain the ability to cast spells | Multiple (Special) | Special | |
Arcane School †(F4) | Increased abilities with certain spells | Multiple (Special) | 5 | |
Channel Energy †(F5) | Gain use of the Heal or Harm spell | Multiple | 5 | |
Domains †(F6) | Gain extra spells and powers | Single | 4 | |
Witch Hunter †(F8) | Gain an Insight bonus to damage against those with the Spellcasting trait | Multiple | 4 |
†(F2) Diamond Soul, Empty Body, and One Touch all require the Ki Pool trait.
†(F3) The specific requirements for the types of spellcasting are listed in the entry.
†(F4) Arcane School requires Spellcasting with an Arcane Source.
†(F5) Channel Energy requires either the Devout Follower or the Spellcasting traits.
†(F6) Domains requires Spellcasting with either a Divine, Occult, or Primal Source.
†(F7) Wild Shape requires the Green Faith trait.
†(F8) Witch Hunter requires the Superstition trait.