Reading Trait Entries [Trait Name]
tags
Prerequisites: Abilities required for the Trait
Combined: Abilities that merge with the Trait
Cost: Trait Points required for the Traits
The details of the trait are then written out. If there is the word ‘special’ in any of the quick information above, the details describe what that means for the Trait. Some aspects have options given in bulleted lists. These include individual tags of those options, prerequisites for those options, and the cost of each individual choice. When there are such options, you only need to meet the prerequisites for the specific choice you make and only need to spend the Trait Points for that option. Some Trait entries use a table for better organization of the details.
This chapter includes all Traits listed in a table with quick information. The first column lists the Traits, organized first alphabetically and then by prerequisites. Traits are indented under their prerequisite. For example, shown below, Deadly Accuracy and Sharpened Accuracy both have Accurate Stance as a prerequisite. Lethal Accuracy has Deadly Accuracy as a prerequisite. Some Traits have prerequisites that cannot, for assorted reasons, appear in the indented format. These Traits have footnotes found at the end of the table with the prerequisite details.
The second column provides a summary of the Trait for quick reference. Tags are listed in the third column and help to indicate shared rules and how abilities interact with each other. The fourth column lists the cost of the Trait.
Example Traits | Example Summary | Ex. Tags | Ex. Cost |
Accurate Stance | Gain advantage to Strikes for a round by spending an action | Stance | 5 |
Deadly Accuracy | Reroll natural 1s on critical damage while using Accurate Stance | 5 | |
Lethal Accuracy | Deal triple damage on a critical while using Accurate Stance | 5 | |
Sharpened Accuracy | Lower penalties inflicted by the Concealed, Covered, and Sensed conditions | 5 |
Basic
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Ability Score Boost | Increase an Ability Score | 6 | ||
AC Bonus | Gain a bonus to AC when not wearing armor | 6 | ||
Accurate Stance | Gain advantage to attacks for a round by spending an action | Stance | 5 | |
Deadly Accuracy | Reroll natural 1s on critical damage while using Accurate Stance | 5 | ||
> Lethal Accuracy | Deal triple damage on a critical while using Accurate Stance | 5 | ||
Sharpened Accuracy | Lower penalties inflicted by the Concealed, Covered, and Sensed conditions | 5 | ||
Armor Proficiency | Gain proficiency in armor | Special | ||
Armor Training | Decrease armor penalty and increase Dexterity bonus to AC | Multiple | 4 | |
Armor Mastery | Gain Resistance when wearing armor | 7 | ||
Artisan | Gain an Insight bonus to Crafting checks | Multiple | 1 | |
Auras †(1) | Gain an aura that provides benefits to you and your allies | Multiple (Special) | Special | |
Bardic Performance †(2) | Gain Bardic Performance rounds | 5 | ||
Countersong | Use Bardic Performance to assist against effects with the auditory or lingual tags | 4 | ||
Distraction | Use Bardic Performance to assist against effects with the visual tag | 4 | ||
Fascinate | Use Bardic Performance to inflict the Fascinate condition on other(s) | Multiple | 4 | |
> Suggestion | Use Suggestion power on a Fascinate target | 4 | ||
>> Mass Suggestion | Use Suggestion power on multiple Fascinated target | 6 | ||
Frightening Performance | Use Bardic Performance to inflict the Frightened condition on others | 5 | ||
> Dirge of Doom | Use Bardic Performance to cause enemies to Flee | 5 | ||
>> Deadly Performance †(3) | Attempt to kill a target with your performance | 6 | ||
Inspire Competence | Provide an Assist bonus to an ally on a skill check | Multiple | 4 | |
Inspire Courage | Provide a Morale bonus to attack, damage, and certain saves to allies | Multiple | 5 | |
Inspire Greatness | Provide Hit Points and an Assist bonus to attacks and certain saves to allies | Multiple | 6 | |
> Inspire Heroics | Provide a Morale bonus to saves and a Dodge bonus to AC to allies | Multiple | 5 | |
Soothing Performance | Use Bardic Performance to use the Heal extract or spell and remove certain conditions | 5 | ||
Well-Versed | Gain an Insight bonus against Bardic Performance affects and effects with the auditory and lingual tags | Fortification | 4 | |
Bond †(4) | Gain a bond to your allies, an animal companion, a weapon, a familiar, a mount, or an object | Single | Special | |
Bravery | Gain a Morale bonus to Will saves | Fortification, Multiple | 4 | |
Cleave †(5) | Attack adjacent creatures with a single Strike | 5 | ||
Combat Hold †(6) | Use a Strike action to hold an enemy and grant advantage on attacks against it | 5 | ||
Improved Combat Hold | Inflicted the Grabbed condition with Combat Hold | 5 | ||
Combat Swipe | Gain advantage to stealing during combat | 3 | ||
Court Bred | Gain an Insight bonus on Diplomacy and Society checks | Multiple | 1 | |
Crafting †(7) | Gain the ability to craft items | Multiple | Special | |
Assassin’s Apprentice | Increase the DC of poisons you craft | 5 | ||
Cunning Liar †(8) | Use Intelligence or Wisdom for Deception checks instead of Charisma | 3 | ||
Danger Sense | Gain an Insight bonus on Reflex saves and AC against traps | Fortification, Multiple | 4 | |
Dedicated Worker | Gain an Insight bonus to Profession checks | Multiple | 1 | |
Devout Follower | Gain access to other traits | Single | 0 | |
Divine Grace †(9) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(10) | Gain immunity to diseases | Immunization | 6 | |
Smite Alignment | Gain benefits against a target with an opposing alignment | Multiple | 5 | |
> Holy Champion †(11) | Gain Damage Reduction, the ability to banish outsiders, and maximum healing with Channel Energy and Lay on Hand | 7 | ||
Devout Knowledge | Gain an Insight bonus to Religion checks | Multiple | 1 | |
Energy Resistance | Gain Resistance to certain energy damage | Multiple (Special) | 5 | |
Energy Absorption | Gain temporary hit points from energy damage | 5 | ||
> Energy Breath | After using Energy Absorption gain a breath weapon | 5 | ||
Evasion | Lessen damage on a successful Reflex save | 6 | ||
Improved Evasion | Lessen damage on a failed Reflex save | 6 | ||
Fast Crawl | Improve your speed while Crawling | Mobility | 4 | |
Fast Movement | Gain extra speed | Mobility, Multiple (Special) | 4 | |
Fast Stealth †(12) | Move at full speed while sneaking | Mobility | 4 | |
Favored Enemy | Gain benefits against certain creature tags | Multiple (Special) | 5 | |
Quarry | Gain an Insight bonus against a designated target | Mobility | 5 | |
> Improved Quarry | Increase abilities while tracking and fighting a quarry | 6 | ||
>> Master Hunter †(13) | Gain the ability to auto kill a quarry | 7 | ||
Favored Terrain | Gain benefits while in certain terrain | Multiple (Special) | 5 | |
Camouflage †(14) | Use Stealth in Favored Terrain even without cover | 4 | ||
> Hide in Plain Sight | Use Stealth in Favored Terrain even when being observed | 3 | ||
Flurry of Blows | Gain two attacks for one Strike action | Multiple | 6 | |
Green Faith | Gain access to other traits | 0 | ||
Wild Empathy | Gain the ability to improve the attitude of animals | 4 | ||
Guarded Stance | Gain a Dodge bonus to AC | Multiple, Stance | 4 | |
Protect Vitals | Gain immunity to critical hits | 6 | ||
Reflexive Dodge | Gain an Insight bonus to Reflex saves while in Guarded Stance | 5 | ||
Healer | Gain an Insight bonus to Medicine and Nature checks | Multiple | 1 | |
Historian | Gain an Insight bonus to History checks | Multiple | 1 | |
Improved Initiative | Gain advantage to initiative checks | 5 | ||
Indomitable Will | Gain an Insight bonus to Will saves against spells or supernatural abilities | Fortification | 6 | |
Interrogator | Gain an Insight bonus to Insight and Intimidation checks | Multiple | 1 | |
Jack of All Trades | Access to all skills, even when not proficient | 5 | ||
Improved Jack of All Trades | Gain more skill proficiencies and ignore the cap to skill proficiencies | 6 | ||
> Master of All Trades †(15) | Take 10 on skills | 6 | ||
Jester | Gain an Insight bonus to Perform checks | Multiple | 1 | |
Jumping Master | Always considered to have a running start to jumps | 1 | ||
Ki Pool | Gain a number of Ki Points to use on other traits | 6 | ||
Abundant Step | Gain the use of the Dimension Door spell or ability | 5 | ||
Additional Strike †(16) | Gain an additional Strike when using Flurry of Blows | 4 | ||
Diamond Body | Gain the use of the Neutralize Poison extract or spell | 4 | ||
Diamond Mind | Gain the use of the Remove Fear extract or spell | 4 | ||
Diamond Resilience | Gain Damage Reduction | Multiple | 4 | |
Elemental Fury | Imbue an attack with energy damage | 5 | ||
> Elemental Burst | Make an energy attack | 5 | ||
Feather Balance | Treat Acrobatics checks as critical successes | 3 | ||
> Light Steps | Use Feather Balance to ignore difficult terrain and walk across solid surfaces | Mobility | 4 | |
> Slow Fall | Take no damage from a fall while next to a surface | 4 | ||
> Water Sprint | Gain the use of the Water Walk extract or spell | Mobility | 5 | |
> Wind Jump | Gain a Fly speed | Mobility | 5 | |
Formless Mastery | Gain Insight bonuses to attacks and damage | 4 | ||
Furious Defense | Gain a Dodge bonus to AC for a round | 4 | ||
Insightful Wisdom | Provide assistance to an ally on an attack or save | 3 | ||
Ki Blocker | Prevent others from using their Ki Pool | 5 | ||
Ki Guardian | Grant your bonus to allies for a saving throw | 4 | ||
Ki Hurricane †(17) | Combine your Stride and Strike actions | 4 | ||
Ki Metabolism | Survive on less food, water, and sleep | 5 | ||
Ki Mount | Grant the benefits of Ki abilities to your mount | 5 | ||
Ki Range | Increase the range of a thrown weapon | 4 | ||
Ki Strike †(18) | Gain tags for your Unarmed Strike for the purpose of overcoming Damage Reduction | 4 | ||
Ki Visions | Gain the use of the Read Omens ability | 5 | ||
Quivering Palm | Gain the ability to slay a target after a successful Strike action | 7 | ||
Sudden Speed | Gain additional speed for a minute | 3 | ||
Wholeness of Body | Gain a healing ability | 5 | ||
Knockdown Stance | Gain advantage on Combat Maneuvers to Trip an opponent | Stance | 4 | |
Knowledge Keeper | Gain an Insight bonus to certain skills and treat them as proficient for the purpose of using them | 5 | ||
Lore Keeper | Take 10 on certain skills | Multiple | 5 | |
> Lore Master | Take 20 on certain skills | Multiple | 5 | |
> Tongue of the Sun and Moon | Gain the effects of a permanent Tongues extract or spell | 6 | ||
Lay on Hand | Gain a healing ability | Multiple | 4 | |
Mercy | Use Lay on Hand to remove conditions | Multiple (Special) | Special | |
Nature Sense | Gain an Insight bonus to Nature and Survival checks | Multiple | 1 | |
Opportunist | As a reaction, make a Strike against an opponent who just took damage | 4 | ||
Taunting Stance | Grant bonuses to opponents and gain extra Strike actions | Stance | 5 | |
Unexpected Strike †(19) | While in Rage, Strike opponents who move into reach | 5 | ||
Parkour Trained | Gain an Insight bonus to Acrobatics and Athletics checks | Multiple | 1 | |
Patron | Gain access to other traits | Single | 0 | |
Divine Grace †(9) | Gain an Insight bonus on saves | Fortification | 7 | |
Divine Health †(10) | Gain immunity to diseases | Immunization | 6 | |
Hex | Gain supernatural abilities | Multiple, Supernatural | Special | |
Pick Pocket | Gain an Insight bonus to Perception and Thievery checks | Multiple | 1 | |
Poison Resistance | Gain advantage against poisons | Fortification, Single | 4 | |
Powerful Stance | Gain an Insight bonus on melee damage | Multiple, Stance | 4 | |
Bleeding Blow | Gain Persistent Damage on an attack | Single | 4 | |
Purity of Body | Gain immunity to diseases | Fortification | 7 | |
Timeless Body | No longer take Ability Score penalties for aging | Immunization | 6 | |
> Perfect Self †(20) | Become a mystical creature, gain Damage Reduction, and regain Ki Pool points faster | 6 | ||
Quick Disable †(21) | Reduce the amount of time to pick a lock | 3 | ||
Quick Recall | As a reaction, attempt to identify a supernatural ability or spell | 2 | ||
Quick Reflexes | Gain extra reactions in a round | 4 | ||
Rage | Gain Rage rounds | Multiple (Special) | 7 | |
Animal Fury | Gain a bite attack | 4 | ||
Auspicious Mark | Gain a bonus to a d20 roll | Multiple | 4 | |
Calm Rage | While in Rage, gain only temporary Hit Points | Stance | 4 | |
> Perfect Clarity | Use Calm Rage to gain advantage against effects with the illusion tag | 4 | ||
Clear Mind | While in Rage, gain a second Will save | 3 | ||
Fearless Rage | While in Rage, gain immunity to the Frightened and Fleeing conditions | Immunization | 5 | |
Flesh Wound | Attempt to avoid damage once per day | 5 | ||
Greater Rage | Increase bonuses while in Rage | 6 | ||
> Mighty Rage | Increase bonuses while in Rage | 7 | ||
Ground Breaker | Strike the ground to create difficult terrain | 4 | ||
> Greater Ground Breaker | Extend the effects of Ground Breaker | Multiple | 3 | |
Internal Fortitude | While in Rage, gain immunity to the Sick condition | Immunization | 6 | |
Intimidating Glare | Use Demoralize as a single action | 4 | ||
> Terrifying Howl | Cause Frightened enemies to Flee | 5 | ||
Mighty Swing | Gain an auto critical hit | 7 | ||
No Escape | Stride as a reaction to an enemy withdrawing | 4 | ||
Raging Climber | While in Rage, gain a climb speed | Mobility | 5 | |
Raging Leaper | While in Rage, gain improvements to Acrobatics and Athletics checks | 5 | ||
Raging Swimmer | While in Rage, gain a swim speed | Mobility | 5 | |
Renewed Vigor | While in Rage, gain a healing ability | Multiple | 5 | |
> Renewed Vitality | While in Rage, ignore damage to Ability Scores | Multiple | 5 | |
Roused Anger | Use Rage while Fatigued | 4 | ||
Superstition | Gain an Insight bonus against all spells and supernatural abilities | Fortification, Multiple | 4 | |
> Eater of Magic | When the target of a supernatural ability or spell, gain temporary Hit Points | 4 | ||
Swift Foot | While in Rage, gain extra speed | Mobility, Multiple | 5 | |
> Sprint | Gain additional movement when you Run or Charge | 3 | ||
Tireless Rage | No longer Fatigued after using Rage | 5 | ||
Reckless Stance | Take AC penalty for an Insight bonus to attacks | Multiple, Stance | 4 | |
Inspire Ferocity | Give the effects of Reckless Stance to allies | 4 | ||
Resiliency | Gain hit points to avoid the Dying condition | 5 | ||
Defensive Roll | Attempt to half damage from an attack that would give you the Dying condition | 4 | ||
Resist Nature’s Lure | Gain an Insight bonus to save against effects from the fey and plants | Fortification | 4 | |
Scholar | Gain an Insight bonus to Lore checks | Multiple | 1 | |
Saving Grace | Gain an Insight bonus to one of your saves | Multiple | 3 | |
Saving Proficiency | Add your Proficiency Score to a save | Multiple | 4 | |
Shove Aside | Move through an ally’s space when taking the Charge action | 5 | ||
Greater Shove Aside | Increase the number of allies affected by Shove Aside | 3 | ||
Silver-Tongued | Gain an Insight bonus to Deception checks | Multiple | 1 | |
Skill Proficiency | Become proficient in a skill | Multiple | 3 | |
Sneak Attack | Gain bonuses against a target who is less aware of your presence | Multiple | 5 | |
Bleeding Attack | Deal Persistent Damage on a Sneak Attack | 4 | ||
> Crippling Sneak | Deal Ability Damage on Sneak Attack | 5 | ||
Powerful Sneak | Reroll natural 1s on damage from Sneak Attack | 5 | ||
> Deadly Sneak | Reroll natural 1s and 2s on damage from Sneak Attack | 5 | ||
> Debilitating Injury | Deal a penalty to your target on a successful Sneak Attack | Multiple | 5 | |
>> Double Debilitation †(22) | Deal a second penalty to your target on a successful Sneak Attack | 6 | ||
>> Master Strike | Inflict extra effects on a Sneak Attack | 7 | ||
Slow Reactions | Prevent those damaged by your Sneak Attack from taking reactions | 5 | ||
Spelunker | Gain an Insight bonus to Dungeoneering and Perception checks | Multiple | 1 | |
Stand Up | Stand up from Prone without provoking Attacks of Opportunity | 3 | ||
Still Mind | Gain an Insight bonus against effects with the enchantment tag | Fortification | 4 | |
Flawless Mind | Gain advantage on Will saves | Fortification | 6 | |
Strength Stance | Gain an Insight bonus to Strength based checks | Multiple, Stance | 4 | |
Style Strike | Gain access to Style Strikes | 1 | ||
Blinding Strike | Gain a Strike that inflicts the Blinded Condition | 4 | ||
Deafening Strike | Gain a Strike that inflicts the Deafened Condition | 4 | ||
Defensive Strike | Gain a Strike that grants a Dodge bonus | 2 | ||
Fatiguing Strike | Gain a Strike that inflicts the Fatigued Condition | 3 | ||
Flying Strike | Stride and Strike with a Single Action | 2 | ||
Hammer Strike | Gain a Strike that deals more damage | 4 | ||
Knockback Strike | Gain a Strike that moves a target | 3 | ||
Off-Hand Strike | Gain a Strike that ignores the Multi-Attack penalty | 3 | ||
Restrictive Strike | Gain a Strike that prevents the target from moving | 3 | ||
Shattering Strike | Gain a Strike that ignores Resistance and Hardness | 3 | ||
Sickening Strike | Gain a Strike that inflicts the Sick Condition | 3 | ||
Slowing Strike | Gain a Strike that inflicts the Slowed Condition | 3 | ||
Spin Strike | Gain a Strike that grants advantage to Attack Rolls | 4 | ||
Stunning Strike | Gain a Strike that inflicts the Stunned Condition | 4 | ||
> Paralyzing Strike | Gain a Strike that inflicts the Paralyzed Condition | 5 | ||
Sweep Strike | Gain a Strike that inflicts the Prone Condition | 2 | ||
Unarmed Strike | Increase damage with a Fist weapon | 3 | ||
Swift Poisoning | Reduce the amount of time to poison weapons | 4 | ||
Track Master | Gain an Insight bonus to Survival and Perception checks | Multiple | 1 | |
Swift Tracker | Move at normal speed while tracking without disadvantage | Mobility | 4 | |
Trackless Step | You leave no trail | Mobility | 4 | |
Trapfinding | Gain an Insight bonus to Perception checks | Multiple | 1 | |
Trapspotter | Gain immediate Perception checks when within 10 feet of a trap | 4 | ||
Uncanny Dodge | Cannot be flanked or dealt precision damage | 6 | ||
Venom Immunity | Gain immunity to contact and injury poisons | Immunization | 5 | |
Versatile Performance | Make a Perform check in place of another skill check | Multiple | 4 | |
Weapon Proficiency | Gain proficiency with certain weapons | Multiple | Special | |
Weapon Training | Gain an Insight bonus to damage with a weapon group | Multiple (Special) | 5 | |
Weapon Mastery | Increase your weapon’s critical multiplier with a weapon group | 5 | ||
Woodland Stride | Ignore damage and difficult terrain from natural undergrowth | Mobility | 4 |
†(2) Bardic Performance requires proficiency with the Perform skill.
†(3) Deadly Performance also requires the Suggestion trait.
†(4) The specific requirements for the individual bonds are listed in their entries.
†(5) Cleave requires proficiency with the weapon you wield.
†(6) Combat Hold requires proficiency with the Athletics skill.
†(7) Crafting requires proficiency with the Crafting skill. Specific requirement for the individual crafting traits are listed in their entries.
†(7) Cunning Liar requires proficiency with the Deception skill.
†(9) Divine Grace is accessible through the Devout Follower or Patron traits.
†(10) Divine Health is accessible through the Devout Follower or Patron traits.
†(11) Holy Champion also requires the Aura of Righteousness and the Lay on Hand traits.
†(12) Fast Stealth requires proficiency with the Stealth skill.
†(13) Master Hunter also requires the Hide in Plain Sight and Track Master traits.
†(14) Camouflage requires proficiency with the Stealth skill.
†(15) Master of All Trades also requires the Lore Keeper trait.
†(16) Additional Strike also requires the Flurry of Blows trait.
†(17) Ki Hurricane also requires the Flurry of Blows trait.
†(18) Ki Strike also requires the Unarmed Strike trait.
†(19) Unexpected Strike also requires the Rage trait.
†(20) Perfect Self also requires the Flawless Mind trait.
†(21) Quick Disable requires proficiency with the Thievery skill.
†(22) Double Debilitation requires you to have taken the Debilitating Injury trait twice.
Fantasy Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Cobra Breath †(F1) | After using Diamond Body gain a poison attack | 4 | ||
Detect Alignment | Gain use of the Detect Alignment spell | 4 | ||
Diamond Soul †(F2) | Reduce the effects of a spell or supernatural ability | 4 | ||
Ki Volley | After using Diamond Soul gain use of the Spell Turning spell | 6 | ||
Elemental Stance | Imbue melee attacks with energy damage | Multiple, Stance | 4 | |
Empty Body †(F2) | Gain the use of the Ethereal Jaunt spell | 5 | ||
Face Shifting | Gain use of the Illusory Disguise spell | Altering | 5 | |
Magic Adapt | Gain proficiency in Spell Attacks and DC | 3 | ||
Metamagic | Boost spells | Multiple | 7 | |
Mystic | Gain an Insight bonus to Arcana checks | Multiple | 1 | |
One Touch †(F2) | Treat your Strike as a Spell Attack | 3 | ||
Spellcasting †(F3) | Gain the ability to cast spells | Multiple (Special) | Special | |
Arcane School †(F4) | Increased abilities with certain spells | Multiple (Special) | 5 | |
Channel Energy †(F5) | Gain use of the Heal or Harm spell | 5 | ||
Domains †(F6) | Gain extra spells and powers | Single | 4 | |
Wild Shape †(F7) | Gain the ability to take the shape of animals | Altering, Multiple (Special) | 5 | |
Witch Hunter †(F8) | Gain an Insight bonus to damage against those with the Spellcasting trait | Multiple | 4 |
†(F2) Diamond Soul, Empty Body, and One Touch all require the Ki Pool trait.
†(F3) The specific requirements for the types of spellcasting are listed in the entry.
†(F4) Arcane School requires Spellcasting with an Arcane Source.
†(F5) Channel Energy requires either the Devout Follower or the Spellcasting traits.
†(F6) Domains requires Spellcasting with either a Divine, Occult, or Primal Source.
†(F7) Wild Shape requires the Green Faith trait.
†(F8) Witch Hunter requires the Superstition trait.
Steampunk Specific
Trait | Summary | Tags | Points | |
---|---|---|---|---|
Alchemist †(SP ! ) | Craft alchemical items quickly | 6 | ||
Charmed Life | Gain advantage on saving throws | 6 | ||
Combat Grace | Move through opponent’s space without provoking Attacks of Opportunity | 3 | ||
Constructor | Gain an Insight bonus on Engineering checks | Multiple | 1 | |
Expert Loading | Gain an ability to continue to use a Broken weapon with the misfire tag | 4 | ||
Quick Clear | Gain an ability to remove the Broken condition from a misfired weapon | 4 | ||
Extracts †(SP ! ) | Gain the ability to create extracts | Special | ||
Grit | Gain a number of Grit Points to spend on other traits | 6 | ||
Bleeding Wound | Spend Grit to deal Persistent Damage | 4 | ||
Cheat Death | Spend Grit to retain 1 Hit Point | 4 | ||
Deadeye | Gain a Strike which ignores Armor bonuses | 6 | ||
> Perfect Strike †(SP ! ) | Gain a Strike that multiples its damage | 6 | ||
>> Death’s Shot †(SP ! ) | Gain an ability to slay a target on a critical | 6 | ||
Dodging Deed | Inflict disadvantage on a Strike against you | 4 | ||
Marksman | Increase the range of a Ranged Strike | 2 | ||
Opportune Parry | Gain an ability to reduce damage from a Melee Strike | 4 | ||
> Riposte | Gain an ability to Strike after defending against an opponent’s Strike | 2 | ||
Reactionary | Gain temporary Reactions | 2 | ||
Superior Feint | Gain an automatic Feint action | 2 | ||
Swashbuckler’s Edge | Take 10 or advantage on certain skills | 5 | ||
> Swashbuckler’s Grace | Gain advantage on certain skills | 3 | ||
Targeting | Target parts of an opponent to apply different penalties | 5 | ||
Weapon Wielder | Gain immunity to Disarm Combat Maneuvers | 2 | ||
Hilt Strike †(SP ! ) | Gain a Strike that inflicts the Unconscious condition on a failed Fortitude Save | 5 | ||
Lightning Reload | Reduce the amount of time to reload a wepaon | 3 | ||
Menacing Shot | Gain a Strike that inflicts a lasting Frightened condition | 5 | ||
Startling Shot | Gain a Strike that inflicts the Stunned condition alongside granting advantage | 5 | ||
Utility Shot | Gain additional actions with a firearm. | 3 |
†(SP2) Hilt Strike and Perfect Strike requires the Style Strike trait.