This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.
All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:
C means the spell requires a concentration action each round to maintain.C+ means the spell has an optional concentration each round to alter the effects of the spell.D means the spell can be dismissed.H means the spell has new options when heightened by casting with a higher level spell slot.* means there are caveats that are detailed in the spell entry.
Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.
1 , 2 , 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.R directly after a number means the spell uses reactions, though it can also be used as an action.rd. means the spell requires the listed number rounds to complete the casting.min. means the spell requires the listed number of minutes to complete the casting.hr. means the spell requires the listed number of hours to complete the casting.M means a Material Casting Action.S means a Somatic Casting Action.V means a Verbal Casting Action.
All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.
Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.
All Cantrips
Spell Name Casting Actions Description Sources School Tags Acid Splash 2; S, V Deal acid damage with a Spell Attack All Evocation Acid Bleed 2; S, V Increase a creature’s Dying creature by 1 A, D, P Necromancy Negative Control Flames (D*)1; V Manipulate flames’ colors, shape, or size All Transmutation Fire Dancing Lights (C+)2; S, V Create four floating lights A, O, P Evocation Light Detect Magic (H)2; S, V Determine the presence or absence of magic in an area All Divination Detection Disrupt Undead 2; S, V Deal positive damage on a failed Fortitude save D, P Necromancy Positive Druid Craft (C)2; S, V Create flames, plant growth, sensory effects, or weather P [see text] – Electric Arc 2; S, V Deal electricity damage on a failed Reflex save All Evocation Electricity Guidance (D, H)2; S, V Grant advantage to an ally D, O, P Divination – Know Direction (H)2; S, V Determine which direction is north D, O, P Divination Detection Light (D, H)2; S, V Cause an object to glow with light All Evocation, Illusion Light Prestidigitation (C)2; S, V Create various minor magical effects All [see text] – Produce Flame 2; S, V Deal fire damage with a Spell Attack All Evocation Fire Ray of Frost 2; S, V Deal cold damage with a Spell Attack All Evocation Cold Read Aura (H)10 min.; S, V Determine if an object is magical All Divination Detection Sigil (H)2; S, V Create a symbol on an object or creature All Transmutation – Stabilize 2; S, V Decrease a creature’s Dying value by 1 D, P Necromancy Healing, Positive Tanglefoot 2; S, V Inflict the Entangled condition with a Spell Attack A, P Conjuration Plant Thunder Clap 1; S Deal sonic damage on a failed Fortitude save in an aura All Evocation Auditory Virtue 2; S, V Grant temporary hit points D, P Necromancy, Transmutation –
All Level 1 Spells
Spell Name Casting Actions Description List School Tags Absorb Elements (D)1 R; S Decrease damage with acid, cold, electricity, fire tags A, P Abjuration – Air Bubble (D)1 R; V Create a bubble of air around a creature’s head A, D, P Abjuration, Conjuration Air Alarm (H)10 min.; M, S, V Create a magical alarm to guard an area All Abjuration [see text] Ant Haul 2; S, V Increase a creature’s carrying capacity A, P Transmutation – Beast Bond (C)1; S Create a telepathic link with an animal A, P Divination Mental Burning Hands 2; S, V Deal fire damage with a Spell Attack in an area A, P Evocation Fire Create Water (H)2; S, V Create water A, D, P Conjuration Water Detect Poison (H)2; S, V Determine the presence or absence of poison D, P Divination Detection Detection (H)2; S, V Determine the presence or absence of creatures with certain tags All Divination Detection Endure Elements (H)10 min.; S, V Grant protection against severe temperatures A, D, P Abjuration – Fear (H)2; S, V Inflict the Frightened condition on a failed Will save All Enchantment Emotion, Fear, Psychic Feather Fall (D, H)1 R; V Cause a creature to safely slow its fall A, P Abjuration – Fleet Step (D)2; S, V Gain the Accelerated 30 condition A, P Transmutation Move Goodberry (H)2; S, V Cause berries to become full meals and heal hit points P Transmutation Healing, Plant Grease (D)2; S, V Create grease over an object or area A, P Conjuration – Gust of Wind 2; S, V Create winds with various effects A, P Conjuration, Evocation Air Harm 1+; S+ Deal negative damage to a living creature or heal a creature with the Undead tag All Necromancy Negative Heal 1+; S+ Deal positive damage to a creature with the Undead tag or heal a living creature D, P Necromancy Positive Hide (D)2; S, V Grant a creature abilities to avoid the senses of certain creatures D, O, P Abjuration – Hydraulic Torrent (H)2; S, V Deal bludgeoning damage and push a creature on a failed Reflex save A, P Evocation Water Jump (H)1; S Gain an ability to jump extreme distances P Transmutation Move Longstrider (D, H)1; V Gain the Accelerated 10 condition A, P Transmutation Move Magic Fang (D, H)2; S, V Increase the damage of a creature’s unarmed weapons P Transmutation – Mending (H)10 min.; S, V Decrease an object’s Dents or remove the Broken condition All Transmutation – Negate Aroma (H)2; S, V Remove a creatures’ scent A, P Abjuration – Pass without Trace (D, H)2; S, V Manipulate your tracks to make it harder to follow you P Abjuration – Pest Form (C, H)2; S, V Change your form to that of a non-threating animal P Transmutation Polymorph Phantom Steed (D, H)10 min.; S, V Create a temporary, magical horse to ride A, O, P Conjuration – Pox 2; S, V Inflict Pox on a failed Fortitude Save A, P Necromancy Disease Purify Food and Drink 2; S, V Remove poisons from food and drink D, P Necromancy – Shocking Grasp 2; S, V Deal electricity damage with a Spell Attack A, P Evocation Electricity Spider Sting 2; S, V Deal piercing damage and inflict Spider Venom on a failed Fortitude save A, P Necromancy Poison Summon Nature’s Ally (C, H)3; M, S, V Create a creature under your command P Conjuration – Thunder Wave 2; S, V Deal sonic damage and push creatures on a failed Fortitude save in an aura O, P Evocation Auditory True Strike (D)1; V Gain advantage to an attack All Divination Fortune Ventriloquism 2; S, V Cause your voice to come from another location All Illusion Auditory
All Level 2 Spells
Spell Name Casting Actions Description List School Tags Acid Arrow 2; S, V Deal acid damage with a Spell Attack A, P Evocation Acid Aid (D)1; V Grant advantage on attacks and saves and temporary hit points D, O, P Enchantment Mental Animal Form (C, H)2; S, V Change your form to that of an animal P Transmutation Polymorph Animal Messenger 1 min.; M, S, V Send an animal to a location P Enchantment Mental Barkskin (D, H)2; S, V Grant Resistance to bludgeoning and piercing damage P Abjuration Plant Call Steed (D, H)1 hr; M, S, V Gain a mount for the duration of the spell P Conjuration – Charged Sphere (C+, D)2; S, V Create a movable ball of electricity which deals electricity damage on a failed Reflex save A, P Evocation Electricity Continual Flame (D)2; M, S Create a magical flame that does not consume oxygen, react to water, or generate heat All Evocation, Illusion Fire, Light Create Food (H)10 min.; S, V Create food A, D, P Conjuration – Darkness (H)3; M, S, V Create darkness in an area All Evocation Darkness Darkvision (H)2; S, V Gain dark vision All Divination – Deafness 2; S, V Inflict the Deafened condition on a failed Fortitude save All Necromancy – Enhance Ability (C, H)2; S, V Grant advantage on certain rolls All Transmutation – Enlarge Object (D, H)2; S, V Cause an object to increase in mass and volume A, P Transmutation Polymorph Enlarge Person (C, H)2; S, V Cause a creature to grow one size larger A, P Transmutation Polymorph Entangle 2; S, V Cause plants to Entangle creatures on a failed Reflex save in an area P Transmutation Plant Erode 2; S, V Cause earth to soften in an area P Transmutation Earth Faerie Fire 2; S, V Causes creatures in an area to be outlined in color D, O, P Evocation, Illusion Fire, Light Flaming Sphere (C+, D)2; S, V Create a movable ball of fire which deals fire damage on a failed Reflex save A, P Evocation Fire Freezing Sphere (C+, D)2; S, V Create a movable ball of ice which deals cold damage on a failed Fortitude save A, P Evocation Cold Gentle Repose (H)2; S, V Prevents a corpse from decaying All Necromancy – Misty Step (H)1; V Cause yourself to teleport to a nearby space A, O, P Conjuration Teleportation Obscuring Mist (D)3; M, S, V Create a cloud which grants all creatures in an area the Concealed condition A, P Conjuration Water Pyrotechnics 2; S, V Create fireworks or a smoke cloud A, P Transmutation Fire Remove Fear (H)2; S, V Remove an effect with the fear tag from a creature D, O, P Enchantment Healing Resist Energy (D, H)2; S, V Grant Resistance against certain damage All Abjuration – Restoration (H)10 min.; S, V Cause a condition or toxin to have less impact D, P Necromancy Healing Restore Sense (H)2; S, V Remove an effect causing the Blinded or Deafened condition D, O, P Necromancy Healing Shape Wood 2; S, V Manipulate the shape of wood P Transmutation Plant Shatter 1; S, V Causes objects to break and deal sonic damage on a failed Fortitude save in an area All Evocation Auditory, Sonic Shrink Object (D, H)2; S, V Causes an object to decrease in mass and volume A, P Transmutation Polymorph Shrink Person (C, H)2; S, V Causes a creature to decrease one size A, P Transmutation Polymorph Sky Writing (H)2; S, V Cause clouds to form words A, P Transmutation Air Speak with Animals 2; S, V Gain an ability to converse with animals P Divination – Spider Climb (D, H)2; S, V Grant a creature a Climb Speed A, P Transmutation Move Status (H)2; S, V Determine the direction, distance, and condition of a creature D, O, P Divination Detection Temper Metal 2; S, V Cause metal to melt or freeze P Transmutation – Tree Shape (C)2; S, V Change your form to that of a tree P Transmutation Polymorph Vitriolic Sphere (C+, D)2; S, V Create a movable ball of acid which deals acid damage on a failed Reflex save A, P Evocation Acid Water Breathing (H)1 min.; S, V Grants an ability to breathe underwater D, P Transmutation Morph Water Walk (H)2; S, V Grants an ability to walk on the surface of liquids A, D, P Transmutation – Web (D, H)2; S, V Creates a web that impedes movement in an area P Conjuration –
All Level 3 Spells
Spell Name Casting Actions Description List School Tags Blindness 2; S, V Inflicts the Blinded condition on a failed Fortitude save All Necromancy – Dispel Magic (H)2 R; S, V Remove or suppress effects with the magical tag All Abjuration – Earth Bind 2; S, V Cause a flying creature to fall on a failed Fortitude save A, P Transmutation – Elemental Blade 2; S, V Create a magical blade made of fire, ice, stone, or wind P Conjuration, Evocation [see text] Erupting Earth 2; S, V Deal bludgeoning damage on a failed Reflex save in an area A, P Transmutation Earth Feet to Fins (H)2; S, V Change a creature’s feet to fins for a Swim Speed A, P Transmutation Morph Fireball (H)2; S, V Deal fire damage on a failed Reflex save in an area A, P Evocation Fire Glyph of Warding (D, H)10 min.; M, S, V Create a magical ward which releases a second spell when triggered All Abjuration – Haste (D, H)2; S, V Grant the Quick condition A, O, P Transmutation – Ice Cube (H)2; S, V Deal cold damage on a failed Reflex save in an area A, P Evocation Cold Insect Form (C, H)2; S, V Change your form to that of a giant insect P Transmutation Polymorph Lightning Bolt 2; S, V Deal electricity damage on a failed Reflex save in a line A, P Evocation Electricity Meld into Stone (D)2; S, V Causes you to merge into an adjacent stone A, P Transmutation Earth Neutralize Poison (H)2; S, V Grant counteracts against a poison D, P Necromancy Healing Nondetection 10 min.; M, S, V Prevents effects with the detection, revelation, and scrying tags from target a creature All Abjuration – Quench 2; S, V Cause fires to extinguish P Transmutation – Remove Disease (H)10 min.; M, S, V Grant counteracts against a disease D, P Necromancy Healing Searing Light 2; S, V Deal fire damage with a Spell Attack and counteract areas of darkness D, P Evocation Fire, Light Slow (H)2; S, V Inflicted the Slowed condition on a failed Fortitude save A, O, P Transmutation – Snare (D)2; M, S, V Create a magical trap P Transmutation – Spikes (H)2; S, V Cause plants to become spiky and deal piercing damage on a failed Reflex save in an area P Transmutation Plant [see text] Stinking Cloud 2; S, V Create a cloud like Obscuring Mist which inflicts the Sick condition on a failed Fortitude save in an area A, P Conjuration Water Wall of Sand (D)3; M, S, V Create a wall of sand which grants the Concealed condition A, P Conjuration Earth Wall of Thorns (D)3; M, S, V Create a wall of thorny plants which deals piercing damage to creatures passing through A, P Conjuration, Evocation Plant Wall of Wind (D)3; M, S, V Create a wall of wind which prevents small, ranged attacks A, P Conjuration Air
All Level 4 Spells
Spell Name Casting Actions Description List School Tags Aerial Form (C, H)2; S, V Change your form to that of a flying creature P Transmutation Polymorph Air Walk 2; S, V Grant a creature an ability to walk on air D, P Transmutation – Blight 2; S, V Deal damage to a plant P Necromancy Plant Contagion (H)2; S, V Inflict a disease on a creature All Necromancy Disease Creation (H)1 min.; M, S, V Create a temporary, simple object A, P Conjuration – Dinosaur Form (C, H)2; S, V Change your form to that of a dinosaur P Transmutation Polymorph Find the Path (H)3 rd.; S, V Determine the shortest path to a location All Divination – Fire Shield (D, H)2; S, V Gain a limited aura of fire A, P Evocation Fire Fly (D, H)2; S, V Grant a Fly Speed A, O, P Transmutation Move Freedom of Movement (D)2; S, V Cause a creature to ignore effects which penalize movement A, D, P Abjuration – Gaseous Form (C)2; S, V Change your form to that of a cloud A, O, P Transmutation Polymorph Ice Storm (D, H)2; S, V Creates a storm which deals cold damage on a failed Reflex save in an area A, P Conjuration Cold Mnemonic Enhancer 10 min.; M, S, V Restore previously used spell slots All Transmutation – Reincarnate 10 min.; M, S, V Create a new body for a recently Dead creature D, O, P Transmutation – Repel 2; S, V Cause certain materials to be pushed away along a line P Abjuration – Repulsion (H)2; S, V Cause certain creatures to be unable to move closer to you A, D, P Abjuration Mental Shape Stone 2; S, V Manipulate the shape of stone A, P Transmutation Earth Solid Fog 3; M, S, V Create a cloud like Obscuring Mist which counts as difficult terrain A, P Conjuration Water Speak with Plants 2; S, V Gain an ability to converse with plants P Divination Plants Spell Immunity (D, H)2; S, V Grant a creature immunity to a specific spell All Abjuration – Stoneskin (H)2; S, V Grant Resistance against bludgeoning, piercing, and slashing damage A, P Abjuration – Wall of Fire (D)3; M, S, V Create a wall of fire with deals fire damage to creatures passing through A, P Conjuration, Evocation Fire Weapon Storm 2; S, V Cause a weapon to multiply and deal damage on a failed Reflex save A, P Conjuration, Evocation –
All Level 5 Spells
Spell Name Casting Actions Description List School Tags Animate Plants (C)2; S, V Cause plants to become Animated Objects under your control P Transmutation Plants Atonement 1 hr; M, S, V Restore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignment D, O, P Abjuration, Enchantment – Awaken 24 hr; M, S, V Grant an animal or tree awareness P Transmutation – Cloudkill 3; M, S, V Create a cloud like Obscuring Mist which deals poison damage on a failed Fortitude save in an area P Conjuration, Necromancy Poison Cone of Cold 2+; S, V Deal cold damage on a failed Reflex Save in an area A, P Evocation Cold Control Water (C, H)2; S, V Manipulate the flow, direction and height of water A, P Transmutation Water Control Winds (C, H)2; S, V Manipulate the flow, direction, and strength of wind A, P Transmutation Air Death Ward 2; S, V Grant a creature protection against the death and negative tags and the Enervated condition D, O, P Abjuration – Elemental Form (C, H)2; S, V Change your form to that of an elemental A, P Transmutation Polymorph Mariner’s Curse 2; S, V Inflict a permanent Sick condition on a failed Will save A, O, P Enchantment, Necromancy Curse Mind Cloud 2; S, V Create a cloud which inflicts the Stupefied condition on a failed Will save A, O, P Conjuration, Enchantment Mental Moon Frenzy (C, H)2; S, V Grant creatures benefits of the untamed wilderness P Transmutation Morph Passwall (D, H)2; S, V Create a tunnel through an area A, P Conjuration, Transmutation Earth Plant Form (C, H)2; S, V Change your form to that of a plant P Transmutation Plant, Polymorph Spell Staff (D, H)1 min+; M, S, V Cause a wooden object to store a spell for later use P Transmutation – Swift Quiver 1; S Cause a quiver to produce an endless supply of ammunition P Transmutation – Tangling Creepers (C+)3; M, S, V Cause vines to cover an area and use them to inflict the Immobile condition with a Spell Attack P Conjuration Plant Transmute (H)2; S, V Change an earth-based material with various effects A, P Transmutation Earth Tree Stride 1 min.; M, S, V Cause yourself to teleport between trees P Conjuration Teleportation Wall of Ice (D, H)3; M, S, V Create a wall of ice which deals cold damage to creatures passing through A, P Conjuration, Evocation Cold, Water Wall of Stone (D, H)3; M, S, V Create a wall of stone which blocks physical affects A, P Conjuration Earth
All Level 6 Spells
Spell Name Casting Actions Description List School Tags Acid Fog (D)3; M, S, V Create a cloud like Obscuring Mist which deals acid damage A, P Conjuration Acid Baleful Polymorph (H)2; S, V Change a creature’s form to that of a harmless animal A, P Transmutation Polymorph Bones of the Earth (H)2; S, V Cause pillars of earth to rise from the ground P Transmutation Earth Chain Lightning 2; S, V Deal electricity damage on a failed Reflex save multiple creatures A, P Evocation Electricity Dragon Form (C, H)2; S, V Change your form to that of a dragon A, P Transmutation Polymorph Druid Grove 10 min.; M, S, V Cause spirits to protect an area P Abjuration – Field of Life (D)2; S, V Create an area that heals living creatures and deals positive damage to undead creatures D, P Necromancy Healing, Positive Fire Seeds (D)2; S, V Create acorns that explode when thrown P Conjuration, Evocation Fire, Plant Flesh to Stone 2; S, V Inflict the Slowed and Petrified condition on a failed Fortitude save A, P Transmutation Earth Investiture (C)2; S, V Change your body to benefit from an elemental power A, O, P Transmutation Morph Iron Wood (D, H)1 min.; M, S Change wood into iron wood P Transmutation Earth, Plant Live Oak (D)10 min.; M, V Cause a tree to become a treant P Transmutation Plant Move Earth 10 min.; S, V* Cause earth to move at your direction A, P Transmutation Earth Primordial Ward (C)2; S, V Gain a reaction granting immunity to certain tags P Abjuration – Purple Worm Sting 2; S, V Deal piercing damage and inflict Purple Worm Venom on a failed Fortitude save A, P Necromancy Poison Stone Tell 2; S, V Gain the ability to converse with rocks D, P Divination Earth Stone to Flesh 2; S, V Restore Petrified creatures to life D, P Transmutation Earth True Seeing 1; S Gain the ability to see the true of your surroundings All Divination Revelation Wall of Iron (D, H)3; M, S, V Create a wall of iron which blocks physical effects A, P Conjuration Earth
All Level 7 Spells
Spell Name Casting Actions Description List School Tags Control Plants (C+)2; S, V Manipulate a creature with the plant tag to follow your commands P Transmutation Plant Control Weather (H)10 min.; M, S, V Change the weather in a large area around you A, P Transmutation Air, Water Energy Aegis (H)1 min.; M, S, V Grant Resistance against acid, cold, electricity, fire, force, and sonic tags All Abjuration – Fiery Body (C, H)2; S, V Change your form to be wreathed in flames A, P Transmutation Fire, Polymorph Finger of Death (H)2; S, V Kill a creature if the damage brings a creature to 0 hp D, P Necromancy Death Instant Summons 2; S, V Cause an object with your Sigil to come to you All Conjuration – Leng’s Sting 2; S, V Deal piercing damage on a failed Fortitude save All Necromancy Poison Plane Shift 10 min.; M, S, V Send creatures to another plane All Conjuration Teleportation Punishing Winds (D)2; M, S Create an area of violent air turbulation that pushes flying creatures downwards P Evocation Air Regenerate (D, H)2; S, V Grant Regeneration to a creature D, P Necromancy Primal Reverse Gravity (C)3; M, S, V Create an area of revered gravity A, P Evocation, Transmutation – Sunbeam (D)2; S, V Create beams of light which deal damage and inflict the Blinded condition on a failed Reflex save P Evocation Light, Visual Unfettered Pack 2; S, V Grant immunities to movement restrictions P Abjuration – Volcanic Eruption 2; S, V Create a volcanic eruption which deals damage and inflicts conditions P Evocation Earth, Fire Word of Recall (D)10 min.; M, S, V; 1 min.; V Create a pre-made teleportation that you can cast quickly at a later time D, O, P Conjuration Teleportation
All Level 8 Spells
Spell Name Casting Actions Description List School Tags Earthquake (H)2; S, V Cause the ground to shake with various effects P Evocation, Transmutation Earth Fire Storm 2; S, V Create areas of fire which deal fire damage A, P Evocation Fire Horrid Wilting 2; S, V Deal negative damage by pulling moisture from creature’s bodies A, P Necromancy Negative Incendiary Cloud (C+, D)3; M, S, V Create a cloud like Obscuring Mist which deals fire damage and moves as you direct P Conjuration Fire Moment of Renewal 2; S, V Restore 7 days of health D, P Necromancy Healing Monstrosity Form (C)2; S, V Change your form to that of a legendary creature A, P Transmutation Polymorph Polar Ray 2; S, V Deal cold damage and the Drained condition with a Spell Attack A, P Evocation Cold Tsunami (C)3; M, S, V Create a wall of water which deals bludgeoning damage and drags creatures with it P Conjuration Water Whirlwind (C+, D)3; M, S, V Create a area of spinning wind that deals bludgeoning damage and moves at your command P Evocation Air Wind Walk (C+)10 min.; M, S, V Cause yourself and others to turn to clouds and be carried along the wind as your direct D, P Transmutation Air
All Level 9 Spells
Spell Name Casting Actions Description List School Tags Disjunction (H)2; S, V Cause a magical item to lose be deactivated A, P Abjuration – Implosion (C, H)3; M, S, V Deal 150 damage to a creature each turn A, P Evocation – Massacre (H)2; S, V Deal damage along a line which returns along that line if it does not kill a creature A, D, P Necromancy Death, Negative Meteor Swarm 2; S, V Create meteors to deal bludgeoning and fire damage in multiple areas A, P Evocation Fire Nature’s Enmity 2; S, V Cause the natural world to attack creatures P Enchantment – Overwhelming Presence 2; S, V Manipulate others to pay you tribute D, P Enchantment Auditory, Psychic, Visual Shape Change (C)2; S, V Change your form to that of another spell of Level 7 or lower with the polymorph A, P Transmutation Polymorph Storm of Vengeance (C+, H)3; M, S, V Create a storm with various affects that you can change as directed P Conjuration, Evocation Air, Electricity, Water
All Level 10 Spells
Spell Name Casting Actions Description List School Tags Cataclysm 2; S, V Deal acid, bludgeoning, cold, electricity, and fire damage as catastrophic events collide A, P Evocation Acid, Cold, Earth, Electricity, Fire Nature Incarnate (C)2; S, V Change your form to that of an avatar of nature P Transmutation Polymorph Primal Herd (C)2; S, V Change yourself and others’ forms to that of Mammoths P Transmutation Polymorph Primal Phenomenon 3; M, S, V Duplicate a lower level spell or create a new magical effect P Divination –