This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.
All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:
C means the spell requires a concentration action each round to maintain.
C+ means the spell has an optional concentration each round to alter the effects of the spell.
D means the spell can be dismissed.
H means the spell has new options when heightened by casting with a higher level spell slot.
* means there are caveats that are detailed in the spell entry.
Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.
1 , 2 , 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
R directly after a number means the spell uses reactions, though it can also be used as an action.
rd. means the spell requires the listed number rounds to complete the casting.
min. means the spell requires the listed number of minutes to complete the casting.
hr. means the spell requires the listed number of hours to complete the casting.
M means a Material Casting Action.
S means a Somatic Casting Action.
V means a Verbal Casting Action.
All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.
Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.
All Cantrips
Spell Name Casting Actions Description Sources School Tags Acid Splash 2; S, V Deal acid damage with a Spell Attack All Evocation Acid Control Flames (D*)1; V Manipulate flames’ colors, shape, or size All Transmutation Fire Dancing Lights (C+)2; S, V Create four floating lights A, O, P Evocation Light Daze 2; S, V Inflicted the Stunned condition on a failed Will save D, O Enchantment Mental Detect Magic (H)2; S, V Determine the presence or absence of magic in an area All Divination Detection Eldritch Blast (H)2; S, V Deal force damage with a Spell Attack O Evocation – Electric Arc 2; S, V Deal electricity damage on a failed Reflex save All Evocation Electricity Forbidding Ward (D, H)2; S, V Grant a ward to ally guarding against an enemy D, O Abjuration – Ghost Sound (C, H)2; S, V Create simple sounds A, O Illusion Auditory Guidance (D, H)2; S, V Grant advantage to an ally D, O, P Divination – Know Direction (H)2; S, V Determine which direction is north D, O, P Divination Detection Light (D, H)2; S, V Cause an object to glow with light All Evocation, Illusion Light Mage Hand (C+, D, H)2; S, V Create a hand to move objects A, O Evocation – Message (H)1; V Send a verbal message to a nearby creature A, D, O Illusion, Divination Auditory, Lingual Prestidigitation (C)2; S, V Create various minor magical effects All [see text] – Produce Flame 2; S, V Deal fire damage with a Spell Attack All Evocation Fire Ray of Frost 2; S, V Deal cold damage with a Spell Attack All Evocation Cold Read Aura (H)10 min.; S, V Determine if an object is magical All Divination Detection Shield (D, H)1; V Create a temporary, magical shield A, D, O Abjuration Force Sigil (H)2; S, V Create a symbol on an object or creature All Transmutation – Telekinetic Projectile 1; S Deal bludgeoning, piercing, or slashing damage with a Spell Attack A, O Evocation – Thunder Clap 1; S Deal sonic damage on a failed Fortitude save in an aura All Evocation Auditory Vicious Mockery 1; V Deal psychic damage on a failed Will save O Enchantment Auditory, Psychic
All Level 1 Spells
Spell Name Casting Actions Description List School Tags Alarm (H)10 min.; M, S, V Create a magical alarm to guard an area All Abjuration [see text] Bane (C)2; S, V Inflict disadvantage to enemies in an aura D, O Enchantment Mental Bless (C)2; S, V Grant advantage to allies in an aura D, O Enchantment Mental Charm (D, H)2; S, V Manipulate a creature’s attitude towards you A, O Enchantment Emotion, Psychic Chromatic Orb 2; S, V Deal damage of your choice with a Spell Attack A, O Evocation [see text] Color Spray 2; S, V Inflict the Dazzled and Blinded condition on a failed Will save in an area A, O Illusion Visual Command (H)2; S, V Manipulate a creature to follow a simple direction on a failed Will save A, D, O Enchantment Auditory, Lingual, Psychic Detect Alignment (H)2; S, V Determine the presence or absence of creatures with alignment auras D, O Divination Detection Detection (H)2; S, V Determine the presence or absence of creatures with certain tags All Divination Detection Entropic Shield (H)2; S, V Gain shield to protect against Ranged Attacks A, D, O Abjuration – Erase 2; S, V Remove writing A, O Transmutation – Fear (H)2; S, V Inflict the Frightened condition on a failed Will save All Enchantment Emotion, Fear, Psychic Floating Disk (D, H)2; S, V Create a floating surface of force A, O Conjuration Force Grim Tendrils 2; S, V Deal negative damage and Persistent Damage on a failed Fortitude save in a line A, O Necromancy Negative Harm 1+; S+ Deal negative damage to a living creature or heal a creature with the Undead tag All Necromancy Negative Hide (D)2; S, V Grant a creature abilities to avoid the senses of certain creatures D, O, P Abjuration – Identify 1; V Gain advantage to Recall Knowledge A, O Divination – Illusory Disguise (D, H)2; S, V Manipulate your appearance A, O Illusion Visual Illusory Object (D, H)2; S, V Manipulate an object’s appearance A, O Illusion Visual Lock (D, H)2; S, V Cause a latch to become magically locked A, O Abjuration – Mage Armor (D, H)2; S, V Gain a Deflection bonus to AC and an Insight bonus to saves A, O Abjuration – Magic Aura (H)1 min.; M, S, V Cause an object to register as magical or non-magical A, O Illusion – Magic Missile (H)1+; V+ Deal automatic force damage A, O Evocation Force Magic Weapon (D, H)2; S, V Cause a weapon to become magical and deal more damage A, D, O Transmutation – Mending (H)10 min.; S, V Decrease an object’s Dents or remove the Broken condition All Transmutation – Mindlink (H)2; S, V Send information to another creature in an instant O Divination Mental Phantom Pain 2; S, V Deal nonlethal damage, psychic Persistent Damage, and the Sick 1 condition on a failed Will save O Illusion Mental, Nonlethal Phantom Steed (D, H)10 min.; S, V Create a temporary, magical horse to ride A, O, P Conjuration – Protection (D, H)2; S, V Grant protection against attacks and effects of a certain alignment D, O Abjuration – Ray of Enfeeblement 2; S, V Inflict the Enfeebled condition with a Spell Attack A, D, O Necromancy – Sanctuary (D)2; S, V Grant protection to a creature against attacks D, O Abjuration – Shillelagh (H)2; S, V Cause a wood weapon to deal more damage D, O Transmutation Plant Sleep (D, H)2; S, V Inflict the Asleep condition on a failed Will save A, O Enchantment Mental Soothe 2; S, V Restore hit points and grant an Insight bonus against effects with the psychic tag D, O Enchantment, Necromancy Healing, Psychic Spirit Link (D, H)2; S, V Create a healing link to another creature D, O Necromancy Healing Summon Creature (C, H)3; M, S, V Create a creature under your command A, D, O Conjuration – Thunder Wave 2; S, V Deal sonic damage and push creatures on a failed Fortitude save in an aura O, P Evocation Auditory Touch of Fatigue 2; S, V Inflict the Fatigued condition with a Spell Attack A, O Necromancy – True Strike (D)1; V Gain advantage to an attack All Divination Fortune Unseen Servant (C+)3; M, S, V Create an invisible servant under your command A, O Conjuration – Ventriloquism 2; S, V Cause your voice to come from another location All Illusion Auditory
All Level 2 Spells
Spell Name Casting Actions Description List School Tags Aid (D)1; V Grant advantage on attacks and saves and temporary hit points D, O, P Enchantment Mental Augury 10 min.; M, S, V Determine the results of a impending course of action D, O Divination Prediction Blur 2; S, V Grant the Concealed condition A, O Illusion Visual Calm Emotions (C)2; S, V Manipulate creatures to remain calm and prevent hostile actions D, O Enchantment Emotion, Psychic Comprehend Languages (H)2; S, V Grant understanding of a language A, O Divination – Continual Flame (D)2; M, S Create a magical flame that does not consume oxygen, react to water, or generate heat All Evocation, Illusion Fire, Light Darkness (H)3; M, S, V Create darkness in an area All Evocation Darkness Darkvision (H)2; S, V Gain dark vision All Divination – Deafness 2; S, V Inflict the Deafened condition on a failed Fortitude save All Necromancy – Death Knell 2; S, V Kill a Dying creature on a failed Will save D, O Necromancy Death Echoing Nightmare 2; S, V Inflict the Confused condition on your or another depending on a Will save O Enchantment Emotion, Psychic Enhance Ability (C, H)2; S, V Grant advantage on certain rolls All Transmutation – Faerie Fire 2; S, V Causes creatures in an area to be outlined in color D, O, P Evocation, Illusion Fire, Light False Life (H)2; S, V Gain temporary hit points A, O Necromancy – Gentle Repose (H)2; S, V Prevents a corpse from decaying All Necromancy – Gift of the Gab 1 R; V Manipulates creatures’ memories to forget a moment of conversation A, O Enchantment – Hideous Laughter (C)2; S, V Inflicts the Slowed condition on a failed Will save O Enchantment Emotion, Psychic Humanoid Form (C, H)2; S, V Change your form to that of a humanoid A, O Transmutation Polymorph Illusory Creature (C, H)2; S, V Creates an illusion of a creature A, O Illusion Visual Invisibility (D, H)2; M, S Grants the Invisible condition and an Insight bonus to Stealth A, O Illusion Visual Knock 2; S, V Causes object to be easier to open A, O Transmutation – Magic Mouth (D)2; S, V Create a message to trigger later A, O Illusion Auditory, Visual Mirror Image (D, H)2; S, V Create illusions to avoid attacks A, O Illusion Visual Misdirection (D)1 min.; S, V Cause all auras of one creature to read as the auras of another A, O Illusion – Misty Step (H)1; V Cause yourself to teleport to a nearby space A, O, P Conjuration Teleportation Paranoia (H)2; S, V Cause a creature to treat others as a threat O Illusion Mental Ray of Exhaustion 2; S, V Inflict the Fatigued condition on a failed Fortitude save A, O Necromancy – Remove Fear (H)2; S, V Remove an effect with the fear tag from a creature D, O, P Enchantment Healing Resist Energy (D, H)2; S, V Grant Resistance against certain damage All Abjuration – Restore Sense (H)2; S, V Remove an effect causing the Blinded or Deafened condition D, O, P Necromancy Healing See Invisibility (D, H) 2; S, V Gain an ability to see those with the Invisible condition A, D, O Divination Revelation Shatter 1; S, V Causes objects to break and deal sonic damage on a failed Fortitude save in an area All Evocation Auditory, Sonic Silence (C, H)2; S, V Prevent a creature from making sound A, O Illusion – Sound Burst 2; S, V Deal sonic damage on a failed Fortitude save in an area O Evocation Auditory, Sonic Spiritual Weapon (C)2; S, V Create a weapon of force D, O Conjuration, Evocation Force Status (H)2; S, V Determine the direction, distance, and condition of a creature D, O, P Divination Detection Telekinetic Maneuver 1; S Inflict a combat maneuver with a Spell Attack A, O Evocation Force Touch of Idiocy 2; S, V Inflict the Stupefied condition with a Spell Attack A, O Enchantment Mental Undetectable Alignment 1 min.; M, S, V Prevents a creature’s alignment from being divined D, O Abjuration –
All Level 3 Spells
Spell Name Casting Actions Description List School Tags Bind Undead 2; S, V Cause an Undead creature to follow your commands D, O Necromancy – Blindness 2; S, V Inflicts the Blinded condition on a failed Fortitude save All Necromancy – Clairaudience (D, H)10 min.; M, S, V Create an invisible ear at a location to hear through A, O Divination Scrying Clairvoyance (D, H)10 min.; M, S, V Create an invisible eye at a location to see through A, O Divination Scrying Dispel Magic (H)2 R; S, V Remove or suppress effects with the magical tag All Abjuration – Displacement (D)2; S, V Causes a creature to appear slightly off where they are A, O Illusion Visual Dream Message (D, H)10 min.; S, V Send a message to a creature in their dreams A, D, O Divination, Enchantment Mental Enthrall (C)2; S, V Inflict the Fascinated condition on a failed Will save to all creatures within hearing A, O Enchantment Auditory, Emotion Ghostly Weapon (D)2; S, V Causes a weapon to affect incorporeal creatures A, O Transmutation – Glibness 2; S, V Gain advantage using Deception O Enchantment, Transmutation – Glyph of Warding (D, H)10 min.; M, S, V Create a magical ward which releases a second spell when triggered All Abjuration – Haste (D, H)2; S, V Grant the Quick condition A, O, P Transmutation – Heroism (C, H)2; S, V Grant advantage to attacks, saves, and skills D, O Enchantment Mental Hyper Cognition 1; V Gain up to ten Recall Knowledge actions instantly O Divination – Hypnotic Pattern (C)2; M, S Create colors with the Dazzled condition and inflict the Fascinated condition on a failed Will save A, O Illusion Visual Illusory Script (D, H)1 min.; S Create magically hidden writing A, O Illusion Mental, Visual Invisibility Sphere (D, H)2; M, S Create an aura which grants the benefits of an Invisibility Spell A, O Illusion Visual Invisibility Purge 2; S, V Remove the Concealed, Sensed, and Invisible conditions in an aura D, O Divination Revelation Levitate (D)2; S, V Cause a creature or object to float up and down in the air A, O Transmutation – Locate (C, H)10 min.; M, S, V Determine the direction of an object A, D, O Divination Detection Mind Reading 2; S, V Determine the surface thoughts of a creature A, O Divination Detection, Psychic Nondetection 10 min.; M, S, V Prevents effects with the detection, revelation, and scrying tags from target a creature All Abjuration – Paralyze (H)2; S, V Inflict the Paralyzed condition on a failed Will save A, O Enchantment Mental Slow (H)2; S, V Inflicted the Slowed condition on a failed Fortitude save A, O, P Transmutation – Tiny Hut (D)2; S, V Create a sphere of force which protects against weather A, O Conjuration Force Vampiric Touch 2; S, V Deal negative damage with a Spell Attack A, D, O Necromancy Negative Zone of Silence (D)2; S, V Create an aura which sound cannot pass through O Illusion Auditory Zone of Truth (D)2; S, V Create an area which imparts disadvantage to Deception D, O Enchantment Mental
All Level 4 Spells
Spell Name Casting Actions Description List School Tags Bestow Curse 2; S, V Inflict a curse on a creature A, D, O Necromancy Curse Blink (C+, D)2; S, V Cause a creature to teleport rapidly between planes A, O Conjuration Teleportation Confusion (H)2; S, V Inflict the Confused condition on a failed Will save O Enchantment Emotion, Psychic Contagion (H)2; S, V Inflict a disease on a creature All Necromancy Disease Detect Scrying (H)2; S, V Determine the presence or absence of effects with the scrying tag A, O Divination Detection Dimension Door (H)2; S, V Cause yourself and a creature to teleport to a nearby location A, O Conjuration Teleportation Dimensional Anchor 2; S, V Prevent effects with the teleportation tag affecting a creature A, D, O Abjuration – Discern Lies 2; S, V Gain advantage on Insight D, O Divination Mental, Revelation Divination (H)10 min.; M, S, V Determine information in response to a question A, D, O Divination Prediction Enervation 2; S, V Inflict the Enervated condition on a failed Fortitude save A, D, O Necromancy Negative Find the Path (H)3 rd.; S, V Determine the shortest path to a location All Divination – Fly (D, H)2; S, V Grant a Fly Speed A, O, P Transmutation Move Gaseous Form (C)2; S, V Change your form to that of a cloud A, O, P Transmutation Polymorph Globe of Invulnerability (D, H)2; S, V Create an aura which removes magic A, D, O Abjuration – Hallucinatory Terrain (H)10 min.; M, S, V Creates an illusion of an environment A, O Illusion Auditory, Visual Illusory Wall 2; S, V Creates an illusion of a simple architectural structure A, O Illusion Visual Mnemonic Enhancer 10 min.; M, S, V Restore previously used spell slots All Transmutation – Modify Memory (C+, H)2; S, V Manipulate the memories of a creature O Divination Mental Nightmare (D)10 min.; M, S, V Send nightmares to a creature and inflict the Fatigued condition on a failed Will save A, O Illusion Mental Outcast’s Curse 2; S, V Inflict disadvantage to Deception, Diplomacy, Intimidation, and Performance A, D, O Enchantment Curse, Psychic, Misfortune Phantasmal Killer 2; S, V Deal psychic damage and inflict the Frightened condition on a failed Will save A, O Illusion Death, Emotion, Fear, Psychic Private Sanctum 10 min.; M, S, V Create an area that cannot be viewed from the outside A, O Abjuration – Read Omens 10 min.; M, S, V Determine information related to an upcoming situation D, O Divination Prediction Reincarnate 10 min.; M, S, V Create a new body for a recently Dead creature D, O, P Transmutation – Remove Curse (H)10 min.; M, S, V Grants counteracts against a curse D, O Necromancy Healing Resilient Sphere (C, H)2; S, V Create a sphere of force around a creature A, D, O Abjuration Force Shout 1; V Deal sonic damage and inflict the Deafened condition on a failed Fortitude save in an area A, O Evocation Auditory Spell Immunity (D, H)2; S, V Grant a creature immunity to a specific spell All Abjuration – Suggestion (H)2; S, V Manipulate a creature to follow a direction on a failed Will save A, O Enchantment Lingual, Psychic Telepathy (H)2; M, S Create psychic communication A, O Divination Lingual, Psychic Veil (D, H)2; S, V Manipulate creatures’ appearances A, O Illusion Visual
All Level 5 Spells
Spell Name Casting Actions Description List School Tags Animate Object (C)2; S, V Cause objects to become Animated Objects under your command A, O Transmutation – Atonement 1 hr; M, S, V Restore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignment D, O, P Abjuration, Enchantment – Banishment (H)2+; S, V Send a creature back to its home plane D, O Abjuration, Conjuration – Chromatic Wall (D, H)3; M, S, V Create a wall of colors with various effects A, O Abjuration – Cloak of Colors (D)2; S, V Cause a creature to be shrouded in protective colors A, O Illusion Visual Crushing Despair (H)2; S, V Inflicted the Slowed condition on a failed Will save in an area O Enchantment Emotion, Psychic Death Ward 2; S, V Grant a creature protection against the death and negative tags and the Enervated condition D, O, P Abjuration – Drop Dead (C, H)1 R; S Cause a creature to appear to be Dying A, O Illusion Visual False Vision (C+)10 min.; M, S, V Cause spells to detect an illusion A, O Illusion – Hallucination (D, H)2; M, S Cause a creature to believe a falsehood A, O Illusion Mental Illusory Scene (H)10 min.; S, V Create an non-static illusion in an area A, O Illusion Auditory, Visual Mariner’s Curse 2; S, V Inflict a permanent Sick condition on a failed Will save A, O, P Enchantment, Necromancy Curse Mark of Justice 10 min.; S, V Inflict a curse with various effects which triggers under certain conditions D, O Necromancy Curse Mind Cloud 2; S, V Create a cloud which inflicts the Stupefied condition on a failed Will save A, O, P Conjuration, Enchantment Mental Mind Probe 1 min.; M, S, V Cause a creature to psychically answer questions on a failed Will save A, O Divination Lingual Prying Eye (C+)10 min.; M, S, V Create an invisible eye at a location to see through which you can move A, D, O Divination Scrying Remove Enchantment (H)1 min.; S, V Remove an effect with the enchantment tag with a Spell Attack A, D, O Abjuration Healing Sending (H)3; M, S, V Send a verbal message to a creature on the same planet A, D, O Divination Lingual, Psychic Shadow Blast 2; S, V Deal certain damage on a failed save of the caster’s choice within a certain area D, O Evocation Shadow Shadow Siphon 1 R; V Cause a damaging spell to become less effective A, O Illusion, Transmutation Shadow Shadow Walk (D)1 min.; M, S, V Grant creatures an ability to travel faster through the Shadow Plane A, O Conjuration Shadow, Teleportation Skill Empowerment (C, H)2; S, V Grant a creature Proficiency or advantage with a skill D, O Transmutation – Song of Discord 2; S, V Cause creatures to become hostile to their allies in an area O Enchantment Auditory, Psychic Spell Resistance (D, H)2; S, V Grant Resistance against damaging effects with the magical tag D, O Abjuration – Synaptic Pulse 2; S, V Inflict the Slowed condition on a failed Will save in an area O Enchantment Mental Synesthesia (H)2; S, V Manipulate a creatures’ senses to its detriment O Enchantment Mental Telekinetic Haul (C+)1; S Cause an object to move where you direct it A, O Evocation – Telepathic Bond 1 min.; M, S, V Create psychic communication that can be maintained across a planet A, O Divination Mental Tongues (D)1; V Grant the ability to understand and speak any language A, O Divination –
All Level 6 Spells
Spell Name Casting Actions Description List School Tags Collective Transport (H)2; S, V Send creatures to a nearby location within your sight A, O Conjuration Teleportation Dominate (D, H)2; S, V Manipulate a creature to follow your commands A, O Enchantment Mental Feeblemind (H)2; S, V Inflict the Stupefied condition on a failed Will save A, O Enchantment Curse, Psychic Geas (D)10 min.; V Manipulate a creature to follow a long-term command A, O Enchantment Curse, Lingual, Psychic Guards and Wards (D, H)30 min.; M, S, V Create protections with various effects in an area A, O Abjuration – Heroes’ Feast 10 min.; S, V Create a meal with various effects for creatures who eat it A, O Conjuration Healing Investiture (C)2; S, V Change your body to benefit from an elemental power A, O, P Transmutation Morph Mental Prison (C)2; S, V Deal psychic damage and inflict the Immobile condition on a failed Will save O Illusion Mental, Visual Mislead (C)2; S, V Create an illusion of yourself and gain the Invisible condition A, O Illusion Visual Phantasmal Calamity 2; S, V Deal psychic damage and inflict the Stunned condition on a failed Reflex save in an area A, O Illusion Mental Project Image (C, H)2; S, V Create an illusion of yourself from which you can cast spells A, O Illusion Mental, Visual Scrying (C, H)10 min.; M, S, V Create an invisible eye following a creature to see through A, O Divination Scrying Soul Cage (H)2R; M, S Cause the soul of a recently Dead creature to become energy and power for you A, D, O Necromancy Possession Speak with Spirits 10 min.; S, V Gain an ability to converse with lingering souls O Divination – Spellwrack 2; S, V Deal force damage on a failed Will save every time the creature is a target of a duration spell A, O Abjuration, Evocation Curse, Force Spirit Blast 2; S, V Deal force damage to the spirit of a creature on a failed Fortitude save D, O Necromancy Force Teleport (H)10 min.; M, S, V Send yourself and other creatures to a distant location A, O Conjuration Teleportation Transformation (C)2; S, V Change your form to increase your combat abilities A, O Transmutation Polymorph True Seeing 1; S Gain the ability to see the true of your surroundings All Divination Revelation Vampiric Exsanguination 2; S, V Deal negative damage and gain hit points D, O Necromancy Healing, Negative Vibrant Pattern 2; M, S Inflict the Dazzled condition and inflict the Blinded condition on a failed Will save A, O Illusion Visual Wall of Force (D, H)3; M, S, V Create a wall of force which blocks ethereal, incorporeal, and physical effects A, O Conjuration Force Weakening Ground (H)1 min.; M, S, V Cause an area to reduce resistance and increase weakness of certain creatures D, O Abjuration Consecration
All Level 7 Spells
Spell Name Casting Actions Description List School Tags Crown of Stars 2; S, V Create motes which deal force or positive damage with a Spell Attack D, O Evocation Force, Positive Dimensional Lock (H)2; S, V Prevents all effects and abilities with the teleportation tag or planar travel in an area A, D, O Abjuration – Duplicate Foe (C, H)3; M, S, V Create a duplicate of an enemy under your control A, O Conjuration – Energy Aegis (H)1 min.; M, S, V Grant Resistance against acid, cold, electricity, fire, force, and sonic tags All Abjuration – Instant Summons 2; S, V Cause an object with your Sigil to come to you All Conjuration – Leng’s Sting 2; S, V Deal piercing damage on a failed Fortitude save All Necromancy Poison Magnificent Mansion (H)1 min.; M, S, V Create a dwelling in a demiplane A, O Conjuration Dimensional Mask of Terror (H)2; S, V Cause a creature to inflict the Frightened condition on a failed Will save A, O Illusion Emotion, Fear, Psychic, Visual Plane Shift 10 min.; M, S, V Send creatures to another plane All Conjuration Teleportation Possession (C)2; S, V Gain control of another creature’s body on a failed Will save O Enchantment, Necromancy Mental, Possession Refuge 3; M, S, V Cause an object when broken to teleport the interacting creature to you or you to it A, D, O Conjuration Teleportation Retrocognition (C, H)1 min.; M, S, V Determine past events of a location O Divination – Symbol (D. H)1 min.; M, S, V Create a rune that when triggered causes a pre-determined affect A, D, O Abjuration, [see text] – Visions of Danger 2; M, V Create an illusion which deals psychic damage to those in the area O Illusion Auditory, Visual Warp Mind 2; S, V Inflict the Confused condition A, O Enchantment Emotion, Psychic Word of Recall (D)10 min.; M, S, V; 1 min.; V Create a pre-made teleportation that you can cast quickly at a later time D, O, P Conjuration Teleportation
All Level 8 Spells
Spell Name Casting Actions Description List School Tags Demand 10 min.; M, S, V Send a message to manipulate a creature A, O Enchantment Mental Disappearance (C)2; M, S Grant a creature the Invisible condition and silence which defeats Blindsense and Blindsight A, O Illusion Auditory, Visual Dream Council 10 min.; S, V Cause creatures to enter a shared dream A, O Divination, Illusion Mental Maze (D)2; S, V Send a creature to a maze in a demiplane A, O Conjuration Dimensional, Teleportation Mind Blank 2; S, V Grant protection against effects with the detection, scrying, and revelation tags A, O Abjuration, Enchantment – Scintillating Pattern 2; M, S Create an area of lights which inflict the Confused condition on a failed Will save A, O Illusion Visual Spirit Song 3; M, S, V Deal force damage to creature’s spirits in an area O Necromancy Force Spiritual Epidemic 2; S, V Inflict the Stupefied condition and a curse which spreads this spell to others D, O Necromancy Curse Temporal Stasis 2; S, V Cause a creature to enter a state of suspended animation with a Spell Attack O Transmutation – Uncontrollable Dance 2; S, V Cause a creature to lose actions dancing A, O Enchantment Mental Unrelenting Observation 2; S, V Gain an ability to see a creature no matter the material between A, O Divination Scrying
All Level 9 Spells
Spell Name Casting Actions Description List School Tags Bind Soul 2; S, V Cause a soul of a recently Dead creature to become imprisoned in a gem D, O Necromancy Possession Foresight 2; S, V Grant an ability to sense impending danger A, D, O Divination Prediction Resplendent Mansion 1 min.; M, S, V Create a mansion A, O Conjuration – Unfathomable Song (C+)2; S, V Inflict various conditions on creatures O Enchantment Auditory, Emotion, Psychic, [see text] Wail of the Banshee 2; S, V Deal damage and inflict the Drained condition D, O Necromancy Auditory Weird 2; S, V Deal psychic damage on a failed Will save and possibly kill a creature A, O Illusion Death, Emotion, Fear, Psychic
All Level 10 Spells
Spell Name Casting Actions Description List School Tags Alter Reality 3; M, S, V Duplicate a lower level spell or create a new magical effect O Divination – Fabricated Truth 3; M, S, V Manipulate creatures into believing a new truth O Conjuration, Enchantment – Gate (D)2; S, V Create a portal between planes A, D, O Conjuration Teleportation Time Stop 3; M, S, V Cause time to stop for all but yourself A, O Transmutation –