This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four lists by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.
All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that means the following:
- C means the spell requires a concentration action each round to maintain.
- C+ means the spell has an optional concentration each round to alter the effects of the spell.
- D means the spell can be dismissed.
- H means the spell has new options when heightened by casting with a higher level spell slot.
- * means there are caveats that are detailed in the spell entry.
Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.
- 1, 2, 3 without any abbreviation before the semicolon, except a ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
- R directly after a number means the spell uses reactions, though it can also be used as an action.
- rd. means the spell requires the listed number rounds to complete the casting.
- min. means the spell requires the listed number of minutes to complete the casting.
- hr. means the spell requires the listed number of hours to complete the casting.
- M means a Material Casting Action.
- S means a Somatic Casting Action.
- V means a Verbal Casting Action.
All spells then have a descript which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.
Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.
All Cantrips
Spell Name | Casting Actions | Description | Sources | School | Tags |
Acid Splash | 2; S, V | Deal acid damage with a Spell Attack | All | Evocation | Acid |
Bleed | 2; S, V | Increase a creature’s Dying creature by 1 | A, D, P | Necromancy | Negative |
Chill Touch | 2; S, V | Deal negative damage with a Spell Attack | A, D | Necromancy | Negative |
Control Flames (D*) | 1; V | Manipulate flames’ colors, shape, or size | All | Transmutation | Fire |
Dancing Lights (C+) | 2; S, V | Create four floating lights | A, O, P | Evocation | Light |
Detect Magic (H) | 2; S, V | Determine the presence or absence of magic in an area | All | Divination | Detection |
Electric Arc | 2; S, V | Deal electricity damage on a failed Reflex save | All | Evocation | Electricity |
Ghost Sound (C, H) | 2; S, V | Create simple sounds | A, O | Illusion | Auditory |
Light (D, H) | 2; S, V | Cause an object to glow with light | All | Evocation, Illusion | Light |
Mage Hand (C+, D, H) | 2; S, V | Create a hand to move objects | A, O | Evocation | – |
Message (H) | 1; V | Send a verbal message to a nearby creature | A, D, O | Illusion, Divination | Auditory, Lingual |
Prestidigitation (C) | 2; S, V | Create various minor magical effects | All | [see text] | – |
Produce Flame | 2; S, V | Deal fire damage with a Spell Attack | All | Evocation | Fire |
Ray of Frost | 2; S, V | Deal cold damage with a Spell Attack | All | Evocation | Cold |
Read Aura (H) | 10 min.; S, V | Determine if an object is magical | All | Divination | Detection |
Shield (D, H) | 1; V | Create a temporary, magical shield | A, D, O | Abjuration | Force |
Sigil (H) | 2; S, V | Create a symbol on an object or creature | All | Transmutation | – |
Tanglefoot | 2; S, V | Inflict the Entangled condition with a Spell Attack | A, P | Conjuration | Plant |
Telekinetic Projectile | 1; S | Deal bludgeoning, piercing, or slashing damage with a Spell Attack | A, O | Evocation | – |
Thunder Clap | 1; S | Deal sonic damage on a failed Fortitude save in an aura | All | Evocation | Auditory |
All Level 1 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Absorb Elements (D) | 1 R; S | Decrease damage with acid, cold, electricity, fire tags | A, P | Abjuration | – |
Air Bubble (D) | 1 R; V | Create a bubble of air around a creature’s head | A, D, P | Abjuration, Conjuration | Air |
Alarm (H) | 10 min.; M, S, V | Create a magical alarm to guard an area | All | Abjuration | [see text] |
Ant Haul | 2; S, V | Increase a creature’s carrying capacity | A, P | Transmutation | – |
Beast Bond (C) | 1; S | Create a telepathic link with an animal | A, P | Divination | Mental |
Burning Hands | 2; S, V | Deal fire damage with a Spell Attack in an area | A, P | Evocation | Fire |
Call Familiar (D, H) | 1 hr; M, S, V | Gain a familiar for the duration of the spell | A | Conjuration | – |
Chaos Bolt | 2; S, V | Deal randomly determined damage to a random number of creatures with a Spell Attack | A | Evocation | [see text] |
Charm (D, H) | 2; S, V | Manipulate a creature’s attitude towards you | A, O | Enchantment | Emotion, Psychic |
Chromatic Orb | 2; S, V | Deal damage of your choice with a Spell Attack | A, O | Evocation | [see text] |
Color Spray | 2; S, V | Inflict the Dazzled and Blinded condition on a failed Will save in an area | A, O | Illusion | Visual |
Command (H) | 2; S, V | Manipulate a creature to follow a simple direction on a failed Will save | A, D, O | Enchantment | Auditory, Lingual, Psychic |
Create Water (H) | 2; S, V | Create water | A, D, P | Conjuration | Water |
Detection (H) | 2; S, V | Determine the presence or absence of creatures with certain tags | All | Divination | Detection |
Endure Elements (H) | 10 min.; S, V | Grant protection against severe temperatures | A, D, P | Abjuration | – |
Entropic Shield (H) | 2; S, V | Gain shield to protect against Ranged Attacks | A, D, O | Abjuration | – |
Erase | 2; S, V | Remove writing | A, O | Transmutation | – |
Fear (H) | 2; S, V | Inflict the Frightened condition on a failed Will save | All | Enchantment | Emotion, Fear, Psychic |
Feather Fall (D, H) | 1 R; V | Cause a creature to safely slow its fall | A, P | Abjuration | – |
Fleet Step (D) | 2; S, V | Gain the Accelerated 30 condition | A, P | Transmutation | Move |
Floating Disk (D, H) | 2; S, V | Create a floating surface of force | A, O | Conjuration | Force |
Grease (D) | 2; S, V | Create grease over an object or area | A, P | Conjuration | – |
Grim Tendrils | 2; S, V | Deal negative damage and Persistent Damage on a failed Fortitude save in a line | A, O | Necromancy | Negative |
Gust of Wind | 2; S, V | Create winds with various effects | A, P | Conjuration, Evocation | Air |
Harm | 1+; S+ | Deal negative damage to a living creature or heal a creature with the Undead tag | All | Necromancy | Negative |
Hydraulic Torrent (H) | 2; S, V | Deal bludgeoning damage and push a creature on a failed Reflex save | A, P | Evocation | Water |
Identify | 1; V | Gain advantage to Recall Knowledge | A, O | Divination | – |
Illusory Disguise (D, H) | 2; S, V | Manipulate your appearance | A, O | Illusion | Visual |
Illusory Object (D, H) | 2; S, V | Manipulate an object’s appearance | A, O | Illusion | Visual |
Lock (D, H) | 2; S, V | Cause a latch to become magically locked | A, O | Abjuration | – |
Longstrider (D, H) | 1; V | Gain the Accelerated 10 condition | A, P | Transmutation | Move |
Mage Armor (D, H) | 2; S, V | Gain a Deflection bonus to AC and an Insight bonus to saves | A, O | Abjuration | – |
Magic Aura (H) | 1 min.; M, S, V | Cause an object to register as magical or non-magical | A, O | Illusion | – |
Magic Missile (H) | 1+; V+ | Deal automatic force damage | A, O | Evocation | Force |
Magic Weapon (D, H) | 2; S, V | Cause a weapon to become magical and deal more damage | A, D, O | Transmutation | – |
Mending (H) | 10 min.; S, V | Decrease an object’s Dents or remove the Broken condition | All | Transmutation | – |
Negate Aroma (H) | 2; S, V | Remove a creatures’ scent | A, P | Abjuration | – |
Phantom Steed (D, H) | 10 min.; S, V | Create a temporary, magical horse to ride | A, O, P | Conjuration | – |
Pox | 2; S, V | Inflict Pox on a failed Fortitude Save | A, P | Necromancy | Disease |
Ray of Enfeeblement | 2; S, V | Inflict the Enfeebled condition with a Spell Attack | A, D, O | Necromancy | – |
Shocking Grasp | 2; S, V | Deal electricity damage with a Spell Attack | A, P | Evocation | Electricity |
Sleep (D, H) | 2; S, V | Inflict the Asleep condition on a failed Will save | A, O | Enchantment | Mental |
Spider Sting | 2; S, V | Deal piercing damage and inflict Spider Venom on a failed Fortitude save | A, P | Necromancy | Poison |
Summon Creature (C, H) | 3; M, S, V | Create a creature under your command | A, D, O | Conjuration | – |
Touch of Fatigue | 2; S, V | Inflict the Fatigued condition with a Spell Attack | A, O | Necromancy | – |
True Strike (D) | 1; V | Gain advantage to an attack | All | Divination | Fortune |
Unseen Servant (C+) | 3; M, S, V | Create an invisible servant under your command | A, O | Conjuration | – |
Ventriloquism | 2; S, V | Cause your voice to come from another location | All | Illusion | Auditory |
All Level 2 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Acid Arrow | 2; S, V | Deal acid damage with a Spell Attack | A, P | Evocation | Acid |
Blur | 2; S, V | Grant the Concealed condition | A, O | Illusion | Visual |
Charged Sphere (C+, D) | 2; S, V | Create a movable ball of electricity which deals electricity damage on a failed Reflex save | A, P | Evocation | Electricity |
Comprehend Languages (H) | 2; S, V | Grant understanding of a language | A, O | Divination | – |
Continual Flame (D) | 2; M, S | Create a magical flame that does not consume oxygen, react to water, or generate heat | All | Evocation, Illusion | Fire, Light |
Create Food (H) | 10 min.; S, V | Create food | A, D, P | Conjuration | – |
Darkness (H) | 3; M, S, V | Create darkness in an area | All | Evocation | Darkness |
Darkvision (H) | 2; S, V | Gain dark vision | All | Divination | – |
Deafness | 2; S, V | Inflict the Deafened condition on a failed Fortitude save | All | Necromancy | – |
Enhance Ability (C, H) | 2; S, V | Grant advantage on certain rolls | All | Transmutation | – |
Enlarge Object (D, H) | 2; S, V | Cause an object to increase in mass and volume | A, P | Transmutation | Polymorph |
Enlarge Person (C, H) | 2; S, V | Cause a creature to grow one size larger | A, P | Transmutation | Polymorph |
False Life (H) | 2; S, V | Gain temporary hit points | A, O | Necromancy | – |
Flaming Sphere (C+, D) | 2; S, V | Create a movable ball of fire which deals fire damage on a failed Reflex save | A, P | Evocation | Fire |
Freezing Sphere (C+, D) | 2; S, V | Create a movable ball of ice which deals cold damage on a failed Fortitude save | A, P | Evocation | Cold |
Gentle Repose (H) | 2; S, V | Prevents a corpse from decaying | All | Necromancy | – |
Ghoulish Cravings | 2; S, V | Inflicts Ghoul Fever on a failed Fortitude save | A | Necromancy | Disease |
Gift of the Gab | 1 R; V | Manipulates creatures’ memories to forget a moment of conversation | A, O | Enchantment | – |
Glitterdust | 2; S, V | Causes all creatures to be outlined and inflicts the Dazzled condition on a failed Reflex save in an area | A | Evocation, Illusion | – |
Humanoid Form (C, H) | 2; S, V | Change your form to that of a humanoid | A, O | Transmutation | Polymorph |
Illusory Creature (C, H) | 2; S, V | Creates an illusion of a creature | A, O | Illusion | Visual |
Invisibility (D, H) | 2; M, S | Grants the Invisible condition and an Insight bonus to Stealth | A, O | Illusion | Visual |
Knock | 2; S, V | Causes object to be easier to open | A, O | Transmutation | – |
Magic Mouth (D) | 2; S, V | Create a message to trigger later | A, O | Illusion | Auditory, Visual |
Mirror Image (D, H) | 2; S, V | Create illusions to avoid attacks | A, O | Illusion | Visual |
Misdirection (D) | 1 min.; S, V | Cause all auras of one creature to read as the auras of another | A, O | Illusion | – |
Misty Step (H) | 1; V | Cause yourself to teleport to a nearby space | A, O, P | Conjuration | Teleportation |
Obscuring Mist (D) | 3; M, S, V | Create a cloud which grants all creatures in an area the Concealed condition | A, P | Conjuration | Water |
Pyrotechnics | 2; S, V | Create fireworks or a smoke cloud | A, P | Transmutation | Fire |
Ray of Exhaustion | 2; S, V | Inflict the Fatigued condition on a failed Fortitude save | A, O | Necromancy | – |
Resist Energy (D, H) | 2; S, V | Grant Resistance against certain damage | All | Abjuration | – |
See Invisibility (D, H) | 2; S, V | Gain an ability to see those with the Invisible condition | A, D, O | Divination | Revelation |
Shatter | 1; S, V | Causes objects to break and deal sonic damage on a failed Fortitude save in an area | All | Evocation | Auditory, Sonic |
Shrink Object (D, H) | 2; S, V | Causes an object to decrease in mass and volume | A, P | Transmutation | Polymorph |
Shrink Person (C, H) | 2; S, V | Causes a creature to decrease one size | A, P | Transmutation | Polymorph |
Silence (C, H) | 2; S, V | Prevent a creature from making sound | A, O | Illusion | – |
Sky Writing (H) | 2; S, V | Cause clouds to form words | A, P | Transmutation | Air |
Spectral Hand (D) | 2; S, V | Create a hand to deliver spells with a range of touch | A | Necromancy | – |
Spider Climb (D, H) | 2; S, V | Grant a creature a Climb Speed | A, P | Transmutation | Move |
Telekinetic Maneuver | 1; S | Inflict a combat maneuver with a Spell Attack | A, O | Evocation | Force |
Touch of Idiocy | 2; S, V | Inflict the Stupefied condition with a Spell Attack | A, O | Enchantment | Mental |
Vitriolic Sphere (C+, D) | 2; S, V | Create a movable ball of acid which deals acid damage on a failed Reflex save | A, P | Evocation | Acid |
Water Walk (H) | 2; S, V | Grants an ability to walk on the surface of liquids | A, D, P | Transmutation | – |
All Level 3 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Animate Dead (H) | 3; M, S, V | Cause corpses to become Undead creatures under your command | A, D | Necromancy | – |
Blindness | 2; S, V | Inflicts the Blinded condition on a failed Fortitude save | All | Necromancy | – |
Chilling Darkness | 2; S, V | Deal cold and negative damage with a Spell Attack and counteract areas of light | A, D | Evocation | Cold, Darkness, Negative |
Clairaudience (D, H) | 10 min.; M, S, V | Create an invisible ear at a location to hear through | A, O | Divination | Scrying |
Clairvoyance (D, H) | 10 min.; M, S, V | Create an invisible eye at a location to see through | A, O | Divination | Scrying |
Dispel Magic (H) | 2 R; S, V | Remove or suppress effects with the magical tag | All | Abjuration | – |
Displacement (D) | 2; S, V | Causes a creature to appear slightly off where they are | A, O | Illusion | Visual |
Dream Message (D, H) | 10 min.; S, V | Send a message to a creature in their dreams | A, D, O | Divination, Enchantment | Mental |
Earth Bind | 2; S, V | Cause a flying creature to fall on a failed Fortitude save | A, P | Transmutation | – |
Enthrall (C) | 2; S, V | Inflict the Fascinated condition on a failed Will save to all creatures within hearing | A, O | Enchantment | Auditory, Emotion |
Erupting Earth | 2; S, V | Deal bludgeoning damage on a failed Reflex save in an area | A, P | Transmutation | Earth |
Explosive Runes (D) | 1 min.; S, V | Create writing which deals force damage on a failed Reflex save when read | A | Abjuration, Evocation | Force |
Feet to Fins (H) | 2; S, V | Change a creature’s feet to fins for a Swim Speed | A, P | Transmutation | Morph |
Fireball (H) | 2; S, V | Deal fire damage on a failed Reflex save in an area | A, P | Evocation | Fire |
Ghostly Weapon (D) | 2; S, V | Causes a weapon to affect incorporeal creatures | A, O | Transmutation | – |
Glyph of Warding (D, H) | 10 min.; M, S, V | Create a magical ward which releases a second spell when triggered | All | Abjuration | – |
Halt | 3; M, S, V | Inflict the Immobile condition on creatures of a certain tag on a failed Will save | A, D | Necromancy | – |
Haste (D, H) | 2; S, V | Grant the Quick condition | A, O, P | Transmutation | – |
Hypnotic Pattern (C) | 2; M, S | Create colors with the Dazzled condition and inflict the Fascinated condition on a failed Will save | A, O | Illusion | Visual |
Ice Cube (H) | 2; S, V | Deal cold damage on a failed Reflex save in an area | A, P | Evocation | Cold |
Illusory Script (D, H) | 1 min.; S | Create magically hidden writing | A, O | Illusion | Mental, Visual |
Invisibility Sphere (D, H) | 2; M, S | Create an aura which grants the benefits of an Invisibility Spell | A, O | Illusion | Visual |
Invisibility Purge | 2; S, V | Remove the Concealed, Sensed, and Invisible conditions in an aura | D, O | Divination | Revelation |
Levitate (D) | 2; S, V | Cause a creature or object to float up and down in the air | A, O | Transmutation | – |
Lightning Bolt | 2; S, V | Deal electricity damage on a failed Reflex save in a line | A, P | Evocation | Electricity |
Locate (C, H) | 10 min.; M, S, V | Determine the direction of an object | A, D, O | Divination | Detection |
Meld into Stone (D) | 2; S, V | Causes you to merge into an adjacent stone | A, P | Transmutation | Earth |
Mind Reading | 2; S, V | Determine the surface thoughts of a creature | A, O | Divination | Detection, Psychic |
Nondetection | 10 min.; M, S, V | Prevents effects with the detection, revelation, and scrying tags from target a creature | All | Abjuration | – |
Paralyze (H) | 2; S, V | Inflict the Paralyzed condition on a failed Will save | A, O | Enchantment | Mental |
Slow (H) | 2; S, V | Inflicted the Slowed condition on a failed Fortitude save | A, O, P | Transmutation | – |
Speak with Dead | 10 min.; S, V | Gain an ability to converse with the dead | A, D | Divination | – |
Stinking Cloud | 2; S, V | Create a cloud like Obscuring Mist which inflicts the Sick condition on a failed Fortitude save in an area | A, P | Conjuration | Water |
Tiny Hut (D) | 2; S, V | Create a sphere of force which protects against weather | A, O | Conjuration | Force |
Vampiric Touch | 2; S, V | Deal negative damage with a Spell Attack | A, D, O | Necromancy | Negative |
Wall of Sand (D) | 3; M, S, V | Create a wall of sand which grants the Concealed condition | A, P | Conjuration | Earth |
Wall of Thorns (D) | 3; M, S, V | Create a wall of thorny plants which deals piercing damage to creatures passing through | A, P | Conjuration, Evocation | Plant |
Wall of Wind (D) | 3; M, S, V | Create a wall of wind which prevents small, ranged attacks | A, P | Conjuration | Air |
All Level 4 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Bestow Curse | 2; S, V | Inflict a curse on a creature | A, D, O | Necromancy | Curse |
Blink (C+, D) | 2; S, V | Cause a creature to teleport rapidly between planes | A, O | Conjuration | Teleportation |
Contagion (H) | 2; S, V | Inflict a disease on a creature | All | Necromancy | Disease |
Creation (H) | 1 min.; M, S, V | Create a temporary, simple object | A, P | Conjuration | – |
Detect Scrying (H) | 2; S, V | Determine the presence or absence of effects with the scrying tag | A, O | Divination | Detection |
Dimension Door (H) | 2; S, V | Cause yourself and a creature to teleport to a nearby location | A, O | Conjuration | Teleportation |
Dimensional Anchor | 2; S, V | Prevent effects with the teleportation tag affecting a creature | A, D, O | Abjuration | – |
Divination (H) | 10 min.; M, S, V | Determine information in response to a question | A, D, O | Divination | Prediction |
Enervation | 2; S, V | Inflict the Enervated condition on a failed Fortitude save | A, D, O | Necromancy | Negative |
Find the Path (H) | 3 rd.; S, V | Determine the shortest path to a location | All | Divination | – |
Fire Shield (D, H) | 2; S, V | Gain a limited aura of fire | A, P | Evocation | Fire |
Fly (D, H) | 2; S, V | Grant a Fly Speed | A, O, P | Transmutation | Move |
Freedom of Movement (D) | 2; S, V | Cause a creature to ignore effects which penalize movement | A, D, P | Abjuration | – |
Gaseous Form (C) | 2; S, V | Change your form to that of a cloud | A, O, P | Transmutation | Polymorph |
Globe of Invulnerability (D, H) | 2; S, V | Create an aura which removes magic | A, D, O | Abjuration | – |
Hallucinatory Terrain (H) | 10 min.; M, S, V | Creates an illusion of an environment | A, O | Illusion | Auditory, Visual |
Ice Storm (D, H) | 2; S, V | Creates a storm which deals cold damage on a failed Reflex save in an area | A, P | Conjuration | Cold |
Illusory Wall | 2; S, V | Creates an illusion of a simple architectural structure | A, O | Illusion | Visual |
Mnemonic Enhancer | 10 min.; M, S, V | Restore previously used spell slots | All | Transmutation | – |
Nightmare (D) | 10 min.; M, S, V | Send nightmares to a creature and inflict the Fatigued condition on a failed Will save | A, O | Illusion | Mental |
Outcast’s Curse | 2; S, V | Inflict disadvantage to Deception, Diplomacy, Intimidation, and Performance | A, D, O | Enchantment | Curse, Psychic, Misfortune |
Phantasmal Killer | 2; S, V | Deal psychic damage and inflict the Frightened condition on a failed Will save | A, O | Illusion | Death, Emotion, Fear, Psychic |
Private Sanctum | 10 min.; M, S, V | Create an area that cannot be viewed from the outside | A, O | Abjuration | – |
Repulsion (H) | 2; S, V | Cause certain creatures to be unable to move closer to you | A, D, P | Abjuration | Mental |
Resilient Sphere (C, H) | 2; S, V | Create a sphere of force around a creature | A, D, O | Abjuration | Force |
Rope Trick (D) | 10 min.; M, S, V | Create an extradimensional space accessible by a rope | A | Conjuration | Dimensional |
Secure Shelter | 10 min.; M, S, V | Create a temporary, guarded structure | A | Conjuration | – |
Shape Stone | 2; S, V | Manipulate the shape of stone | A, P | Transmutation | Earth |
Shout | 1; V | Deal sonic damage and inflict the Deafened condition on a failed Fortitude save in an area | A, O | Evocation | Auditory |
Solid Fog | 3; M, S, V | Create a cloud like Obscuring Mist which counts as difficult terrain | A, P | Conjuration | Water |
Spell Immunity (D, H) | 2; S, V | Grant a creature immunity to a specific spell | All | Abjuration | – |
Stoneskin (H) | 2; S, V | Grant Resistance against bludgeoning, piercing, and slashing damage | A, P | Abjuration | – |
Suggestion (H) | 2; S, V | Manipulate a creature to follow a direction on a failed Will save | A, O | Enchantment | Lingual, Psychic |
Telepathy (H) | 2; M, S | Create psychic communication | A, O | Divination | Lingual, Psychic |
Veil (D, H) | 2; S, V | Manipulate creatures’ appearances | A, O | Illusion | Visual |
Wall of Fire (D) | 3; M, S, V | Create a wall of fire with deals fire damage to creatures passing through | A, P | Conjuration, Evocation | Fire |
Weapon Storm | 2; S, V | Cause a weapon to multiply and deal damage on a failed Reflex save | A, P | Conjuration, Evocation | – |
All Level 5 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Animate Object (C) | 2; S, V | Cause objects to become Animated Objects under your command | A, O | Transmutation | – |
Black Tentacles (D) | 3; M, S, V | Create tentacles which inflict the Grabbed condition with a Spell Attack | A | Conjuration | – |
Chromatic Wall (D, H) | 3; M, S, V | Create a wall of colors with various effects | A, O | Abjuration | – |
Cloak of Colors (D) | 2; S, V | Cause a creature to be shrouded in protective colors | A, O | Illusion | Visual |
Cone of Cold | 2+; S, V | Deal cold damage on a failed Reflex Save in an area | A, P | Evocation | Cold |
Control Water (C, H) | 2; S, V | Manipulate the flow, direction and height of water | A, P | Transmutation | Water |
Control Winds (C, H) | 2; S, V | Manipulate the flow, direction, and strength of wind | A, P | Transmutation | Air |
Drop Dead (C, H) | 1 R; S | Cause a creature to appear to be Dying | A, O | Illusion | Visual |
Elemental Form (C, H) | 2; S, V | Change your form to that of an elemental | A, P | Transmutation | Polymorph |
False Vision (C+) | 10 min.; M, S, V | Cause spells to detect an illusion | A, O | Illusion | – |
Far Step (C) | 1; V | Gain a temporary teleportation ability | A | Conjuration | Teleportation |
Hallucination (D, H) | 2; M, S | Cause a creature to believe a falsehood | A, O | Illusion | Mental |
Illusory Scene (H) | 10 min.; S, V | Create an non-static illusion in an area | A, O | Illusion | Auditory, Visual |
Mariner’s Curse | 2; S, V | Inflict a permanent Sick condition on a failed Will save | A, O, P | Enchantment, Necromancy | Curse |
Mind Cloud | 2; S, V | Create a cloud which inflicts the Stupefied condition on a failed Will save | A, O, P | Conjuration, Enchantment | Mental |
Mind Probe | 1 min.; M, S, V | Cause a creature to psychically answer questions on a failed Will save | A, O | Divination | Lingual |
Passwall (D, H) | 2; S, V | Create a tunnel through an area | A, P | Conjuration, Transmutation | Earth |
Prying Eye (C+) | 10 min.; M, S, V | Create an invisible eye at a location to see through which you can move | A, D, O | Divination | Scrying |
Remove Enchantment (H) | 1 min.; S, V | Remove an effect with the enchantment tag with a Spell Attack | A, D, O | Abjuration | Healing |
Sending (H) | 3; M, S, V | Send a verbal message to a creature on the same planet | A, D, O | Divination | Lingual, Psychic |
Shadow Siphon | 1 R; V | Cause a damaging spell to become less effective | A, O | Illusion, Transmutation | Shadow |
Shadow Walk (D) | 1 min.; M, S, V | Grant creatures an ability to travel faster through the Shadow Plane | A, O | Conjuration | Shadow, Teleportation |
Telekinetic Haul (C+) | 1; S | Cause an object to move where you direct it | A, O | Evocation | – |
Telepathic Bond | 1 min.; M, S, V | Create psychic communication that can be maintained across a planet | A, O | Divination | Mental |
Tongues (D) | 1; V | Grant the ability to understand and speak any language | A, O | Divination | – |
Transmute (H) | 2; S, V | Change an earth-based material with various effects | A, P | Transmutation | Earth |
Wall of Darkness (D) | 3; M, S, V | Create a wall of darkness which muffles the senses | A, D | Evocation, Illusion | Darkness, Visual |
Wall of Ice (D, H) | 3; M, S, V | Create a wall of ice which deals cold damage to creatures passing through | A, P | Conjuration, Evocation | Cold, Water |
Wall of Light (D) | 3; M, S, V | Create a wall of light which overwhelms the senses | A, D | Evocation, Illusion | Light, Visual |
Wall of Stone (D, H) | 3; M, S, V | Create a wall of stone which blocks physical affects | A, P | Conjuration | Earth |
All Level 6 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Acid Fog (D) | 3; M, S, V | Create a cloud like Obscuring Mist which deals acid damage | A, P | Conjuration | Acid |
Arcane Gate (C) | 2; S, V | Create two linked portals nearby | A | Conjuration | Teleportation |
Baleful Polymorph (H) | 2; S, V | Change a creature’s form to that of a harmless animal | A, P | Transmutation | Polymorph |
Chain Lightning | 2; S, V | Deal electricity damage on a failed Reflex save multiple creatures | A, P | Evocation | Electricity |
Collective Transport (H) | 2; S, V | Send creatures to a nearby location within your sight | A, O | Conjuration | Teleportation |
Disintegrate | 2; S, V | Deal damage with the potential to kill a creature | A | Evocation | Death |
Dominate (D, H) | 2; S, V | Manipulate a creature to follow your commands | A, O | Enchantment | Mental |
Dragon Form (C, H) | 2; S, V | Change your form to that of a dragon | A, P | Transmutation | Polymorph |
Feeblemind (H) | 2; S, V | Inflict the Stupefied condition on a failed Will save | A, O | Enchantment | Curse, Psychic |
Flesh to Stone | 2; S, V | Inflict the Slowed and Petrified condition on a failed Fortitude save | A, P | Transmutation | Earth |
Geas (D) | 10 min.; V | Manipulate a creature to follow a long-term command | A, O | Enchantment | Curse, Lingual, Psychic |
Guards and Wards (D, H) | 30 min.; M, S, V | Create protections with various effects in an area | A, O | Abjuration | – |
Heroes’ Feast | 10 min.; S, V | Create a meal with various effects for creatures who eat it | A, O | Conjuration | Healing |
Investiture (C) | 2; S, V | Change your body to benefit from an elemental power | A, O, P | Transmutation | Morph |
Mislead (C) | 2; S, V | Create an illusion of yourself and gain the Invisible condition | A, O | Illusion | Visual |
Move Earth | 10 min.; S, V* | Cause earth to move at your direction | A, P | Transmutation | Earth |
Phantasmal Calamity | 2; S, V | Deal psychic damage and inflict the Stunned condition on a failed Reflex save in an area | A, O | Illusion | Mental |
Project Image (C, H) | 2; S, V | Create an illusion of yourself from which you can cast spells | A, O | Illusion | Mental, Visual |
Purple Worm Sting | 2; S, V | Deal piercing damage and inflict Purple Worm Venom on a failed Fortitude save | A, P | Necromancy | Poison |
Scrying (C, H) | 10 min.; M, S, V | Create an invisible eye following a creature to see through | A, O | Divination | Scrying |
Sequester (D) | 2; M, S, V | Grant a willing creature the Asleep, Invisible, and Unconscious conditions | A | Abjuration | – |
Soul Cage (H) | 2R; M, S | Cause the soul of a recently Dead creature to become energy and power for you | A, D, O | Necromancy | Possession |
Spellwrack | 2; S, V | Deal force damage on a failed Will save every time the creature is a target of a duration spell | A, O | Abjuration, Evocation | Curse, Force |
Teleport (H) | 10 min.; M, S, V | Send yourself and other creatures to a distant location | A, O | Conjuration | Teleportation |
Transformation (C) | 2; S, V | Change your form to increase your combat abilities | A, O | Transmutation | Polymorph |
True Seeing | 1; S | Gain the ability to see the true of your surroundings | All | Divination | Revelation |
Vibrant Pattern | 2; M, S | Inflict the Dazzled condition and inflict the Blinded condition on a failed Will save | A, O | Illusion | Visual |
Wall of Force (D, H) | 3; M, S, V | Create a wall of force which blocks ethereal, incorporeal, and physical effects | A, O | Conjuration | Force |
Wall of Iron (D, H) | 3; M, S, V | Create a wall of iron which blocks physical effects | A, P | Conjuration | Earth |
Waves of Fatigue | 2; S, V | Inflict the Fatigued condition in a cone without a save | A | Necromancy | – |
All Level 7 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Contingency (H) | 10 min.; M, S, V | Cause a second spell to trigger later to grant yourself benefits | A | Abjuration | – |
Control Undead (C+) | 2; S, V | Manipulate a creature with the undead tag to follow your commands | A, D | Necromancy | – |
Control Weather (H) | 10 min.; M, S, V | Change the weather in a large area around you | A, P | Transmutation | Air, Water |
Dimensional Lock (H) | 2; S, V | Prevents all effects and abilities with the teleportation tag or planar travel in an area | A, D, O | Abjuration | – |
Duplicate Foe (C, H) | 3; M, S, V | Create a duplicate of an enemy under your control | A, O | Conjuration | – |
Eclipse Burst | 2; S, V | Deal cold and negative damage on a failed Reflex save and remove light sources | A, D | Illusion, Necromancy | Cold, Darkness, Negative |
Energy Aegis (H) | 1 min.; M, S, V | Grant Resistance against acid, cold, electricity, fire, force, and sonic tags | All | Abjuration | – |
Ethereal Jaunt (C, H) | 2; S, V | Send yourself to the Ethereal Plane | A, D | Conjuration | Teleportation |
Fiery Body (C, H) | 2; S, V | Change your form to be wreathed in flames | A, P | Transmutation | Fire, Polymorph |
Force Cage | 3; M, S, V | Creates a prison of force in an area | A | Conjuration, Evocation | Force |
Instant Summons | 2; S, V | Cause an object with your Sigil to come to you | All | Conjuration | – |
Leng’s Sting | 2; S, V | Deal piercing damage on a failed Fortitude save | All | Necromancy | Poison |
Magnificent Mansion (H) | 1 min.; M, S, V | Create a dwelling in a demiplane | A, O | Conjuration | Dimensional |
Mask of Terror (H) | 2; S, V | Cause a creature to inflict the Frightened condition on a failed Will save | A, O | Illusion | Emotion, Fear, Psychic, Visual |
Phase Door (D, H) | 1; V | Create a passageway using the Ethereal Plane | A | Conjuration | – |
Plane Shift | 10 min.; M, S, V | Send creatures to another plane | All | Conjuration | Teleportation |
Power Word Blind (H) | 1; V | Inflict the Blinded condition depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Power Word Pain (H) | 1; V | Inflict psychic damage and other conditions depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Prismatic Spray | 2; S, V | Deal a random type of damage to creatures in an area based on a failed save | A | Evocation | [see text] |
Refuge | 3; M, S, V | Cause an object when broken to teleport the interacting creature to you or you to it | A, D, O | Conjuration | Teleportation |
Reverse Gravity (C) | 3; M, S, V | Create an area of revered gravity | A, P | Evocation, Transmutation | – |
Spell Turning | 2; S, V | Gain an ability to deflect a spell back at its caster | A | Abjuration | – |
Symbol (D. H) | 1 min.; M, S, V | Create a rune that when triggered causes a pre-determined affect | A, D, O | Abjuration, [see text] | – |
Warp Mind | 2; S, V | Inflict the Confused condition | A, O | Enchantment | Emotion, Psychic |
All Level 8 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Astral Projection (D) | 30 min.; M, S, V | Send yourself and others to the Astral Plane | A | Conjuration, Necromancy | Teleportation |
Bind | 1 min.; M, S, V | Cause a creature to be bound in some form | A | Conjuration | Mental |
Demand | 10 min.; M, S, V | Send a message to manipulate a creature | A, O | Enchantment | Mental |
Disappearance (C) | 2; M, S | Grant a creature the Invisible condition and silence which defeats Blindsense and Blindsight | A, O | Illusion | Auditory, Visual |
Discern Location | 10 min.; M, S, V | Determine the location of a creature or object with which you are familiar with | A | Divination | Detection |
Dream Council | 10 min.; S, V | Cause creatures to enter a shared dream | A, O | Divination, Illusion | Mental |
Fire Storm | 2; S, V | Create areas of fire which deal fire damage | A, P | Evocation | Fire |
Horrid Wilting | 2; S, V | Deal negative damage by pulling moisture from creature’s bodies | A, P | Necromancy | Negative |
Iron Form (C) | 2; S, V | Change your form to that of living iron | A | Transmutation | Polymorph |
Maze (D) | 2; S, V | Send a creature to a maze in a demiplane | A, O | Conjuration | Dimensional, Teleportation |
Mind Blank | 2; S, V | Grant protection against effects with the detection, scrying, and revelation tags | A, O | Abjuration, Enchantment | – |
Monstrosity Form (C) | 2; S, V | Change your form to that of a legendary creature | A, P | Transmutation | Polymorph |
Polar Ray | 2; S, V | Deal cold damage and the Drained condition with a Spell Attack | A, P | Evocation | Cold |
Power Word Stun (H) | 1; V | Inflict the Stunned condition depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Prismatic Wall (D) | 3; M, S, V | Create a wall of multicolored lights which inflicts all of the effects of a Chromatic Wall | A | Abjuration | Light |
Scintillating Pattern | 2; M, S | Create an area of lights which inflict the Confused condition on a failed Will save | A, O | Illusion | Visual |
Teleportation Circle (D) | 10 min.; M, S, V | Create an area which allows for quick teleportation to a specific location | A | Conjuration | Teleportation |
Uncontrollable Dance | 2; S, V | Cause a creature to lose actions dancing | A, O | Enchantment | Mental |
Unrelenting Observation | 2; S, V | Gain an ability to see a creature no matter the material between | A, O | Divination | Scrying |
All Level 9 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Disjunction (H) | 2; S, V | Cause a magical item to lose be deactivated | A, P | Abjuration | – |
Foresight | 2; S, V | Grant an ability to sense impending danger | A, D, O | Divination | Prediction |
Freedom | 2; S, V | Remove effects of certain spells | A, D | Abjuration | – |
Implosion (C, H) | 3; M, S, V | Deal 150 damage to a creature each turn | A, P | Evocation | – |
Massacre (H) | 2; S, V | Deal damage along a line which returns along that line if it does not kill a creature | A, D, P | Necromancy | Death, Negative |
Meteor Swarm | 2; S, V | Create meteors to deal bludgeoning and fire damage in multiple areas | A, P | Evocation | Fire |
Power Word Kill (H) | 1; V | Kill or deal damage to a creature depending on its Proficiency Score | A | Enchantment | Auditory, Death, Psychic |
Prismatic Sphere (C) | 2; S, V | Create a multicolored sphere around you with the effects of Prismatic Wall | A | Abjuration | – |
Resplendent Mansion | 1 min.; M, S, V | Create a mansion | A, O | Conjuration | – |
Shape Change (C) | 2; S, V | Change your form to that of another spell of Level 7 or lower with the polymorph | A, P | Transmutation | Polymorph |
Weird | 2; S, V | Deal psychic damage on a failed Will save and possibly kill a creature | A, O | Illusion | Death, Emotion, Fear, Psychic |
All Level 10 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Cataclysm | 2; S, V | Deal acid, bludgeoning, cold, electricity, and fire damage as catastrophic events collide | A, P | Evocation | Acid, Cold, Earth, Electricity, Fire |
Gate (D) | 2; S, V | Create a portal between planes | A, D, O | Conjuration | Teleportation |
Imprisonment | 2+; S, V, + | Cause a creature to be trapped in time underground | A | Abjuration, Transmutation | – |
Time Stop | 3; M, S, V | Cause time to stop for all but yourself | A, O | Transmutation | – |
Wish | 3; M, S, V | Duplicate a lower level spell or create a new magical effect | A | Divination | – |