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Full Spell List

This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four categories by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.

All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that mean the following:

  • C means the spell requires a concentration action each round to maintain.
  • C+ means the spell has an optional concentration each round to alter the effects of the spell.
  • D means the spell can be dismissed.
  • H means the spell has new options when heightened by casting with a higher level spell slot.
  • *  means there are caveats that are detailed in the spell entry.

Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.

  • 1, 2, 3 without any abbreviation before the semicolon, except an ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
  • R directly after a number means the spell uses reactions, though it can also be used as an action.
  • rd. means the spell requires the listed number rounds to complete the casting.
  • min. means the spell requires the listed number of minutes to complete the casting.
  • hr. means the spell requires the listed number of hours to complete the casting.
  • M means a Material Casting Action.
  • S means a Somatic Casting Action.
  • V means a Verbal Casting Action.

All spells then have a description which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.

Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.

On the comprehensive Spell List only, between Description and School, each spell states which sources have access to the spell. This uses the following abbreviations:

  • All means the spell is on all Source lists and accessible by all casters.
  • A means the spell is on the Arcane Source list.
  • D means the spell is on the Divine Source list.
  • O means the spell is on the Occult Source list.
  • P means the spell is on the Primal Source list.

Advanced Spell Search

Arcane Spell List
Divine Spell List
Occult Spell List
Primal Spell List

Some spells are on all source lists while others are on only one. However, the majority of spells are accessible by two or three sources.


All Cantrips

Spell NameCasting ActionsDescriptionSourcesSchoolTags
Acid Splash2; S, VDeal acid damage with a Spell AttackAllEvocationAcid
Bleed2; S, VIncrease a creature’s Dying condition by 1A, D, PNecromancyNegative
Chill Touch2; S, VDeal negative damage with a Spell AttackA, DNecromancyNegative
Control Flames (D*)1; VManipulate flames’ colors, shape, or sizeAllTransmutationFire
Dancing Lights (C+)2; S, VCreate four floating lightsA, O, PEvocationLight
Daze2; S, VInflict the Stunned condition on a failed Will saveD, OEnchantmentPsychic
Detect Magic (H)2; S, VDetermine the presence or absence of magic in an areaAllDivinationDetection
Disrupt Undead2; S, VDeal positive damage on a failed Fortitude saveD, PNecromancyPositive
Divine Lance2; S, VDeal aligned, positive damage with a Spell AttackDEvocationPositive
Druid Craft (C)2; S, VCreate flames, plant growth, sensory effects, or weatherP[see text]
Eldritch Blast (H)2; S, VDeal force damage with a Spell AttackOEvocationForce
Electric Arc2; S, VDeal electricity damage on a failed Reflex saveAllEvocationElectricity
Forbidding Ward (D, H)2; S, VGrant a ward to ally guarding against an enemyD, OAbjuration
Ghost Sound (C, H)2; S, VCreate simple soundsA, OIllusionAuditory
Guidance (D, H)2; S, VGrant advantage to an allyD, O, PDivination
Know Direction (H)2; S, VDetermine which direction is northD, O, PDivinationDetection
Light (D, H)2; S, VCause an object to glow with lightAllEvocation, IllusionLight
Mage Hand (C+, D, H)2; S, VCreate a hand to move objectsA, OEvocation
Message (H)1; VSend a verbal message to a nearby creatureA, D, OIllusion, DivinationAuditory, Lingual
Prestidigitation (C)2; S, VCreate various minor magical effectsAll[see text]
Produce Flame2; S, VDeal fire damage with a Spell AttackAllEvocationFire
Ray of Frost2; S, VDeal cold damage with a Spell AttackAllEvocationCold
Read Aura (H)10 min.; S, VDetermine if an object is magicalAllDivinationDetection
Shield (D, H)1; VCreate a temporary, magical shieldA, D, OAbjurationForce
Sigil (H)2; S, VCreate a symbol on an object or creatureAllTransmutation
Stabilize2; S, VDecrease a creature’s Dying value by 1D, PNecromancyHealing, Positive
Tanglefoot2; S, VInflict the Entangled condition with a Spell AttackA, PConjurationPlant
Telekinetic Projectile1; SDeal bludgeoning, piercing, or slashing damage with a Spell AttackA, OEvocation
Thunder Clap1; SDeal sonic damage on a failed Fortitude save in an auraAllEvocationAuditory
Vicious Mockery1; VDeal psychic damage on a failed Will saveOEnchantmentAuditory, Psychic
Virtue2; S, VGrant temporary hit pointsD, PNecromancy, Transmutation

All Level 1 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Absorb Elements (D)1 R; SDecrease damage with acid, cold, electricity, fire tagsA, PAbjuration
Air Bubble (D)1 R; VCreate a bubble of air around a creature’s headA, D, PAbjuration, ConjurationAir
Alarm (H)10 min.; M, S, VCreate a magical alarm to guard an areaAllAbjuration[see text]
Ant Haul2; S, VIncrease a creature’s carrying capacityA, PTransmutation
Bane (C)2; S, VInflict disadvantage to enemies in an auraD, OEnchantmentPsychic
Beast Bond (C)1; SCreate a telepathic link with an animalA, PDivinationPsychic
Bless (C)2; S, VGrant advantage to allies in an auraD, OEnchantmentPsychic
Burning Hands2; S, VDeal fire damage with a Spell Attack in an areaA, PEvocationFire
Call Familiar (D, H)1 hr; M, S, VGain a familiar for the duration of the spellAConjuration
Chaos Bolt2; S, VDeal randomly determined damage to a random number of creatures with a Spell AttackAEvocation[see text]
Charm (D, H)2; S, VManipulate a creature’s attitude towards youA, OEnchantmentEmotion, Psychic
Chromatic Orb2; S, VDeal damage of your choice with a Spell AttackA, OEvocation[see text]
Color Spray2; S, VInflict the Dazzled and Blinded condition on a failed Will save in an areaA, OIllusionVisual
Command (H)2; S, VManipulate a creature to follow a simple direction on a failed Will saveA, D, OEnchantmentAuditory, Lingual, Psychic
Consecrate Water1 min.; M, S, VCause water to become damaging to certain creaturesDTransmutationMystical, Water
Create Water (H)2; S, VCreate waterA, D, PConjurationWater
Detect Alignment (H)2; S, VDetermine the presence or absence of creatures with alignment aurasD, ODivinationDetection
Detect Poison (H)2; S, VDetermine the presence or absence of poisonD, PDivinationDetection
Detection (H)2; S, VDetermine the presence or absence of creatures with certain tagsAllDivinationDetection
Disrupting Weapon2; S, VGrant a weapon extra positive damage against creatures with the Undead tagDNecromancyPositive
Endure Elements (H)10 min.; S, VGrant protection against severe temperaturesA, D, PAbjuration
Entropic Shield (H)2; S, VGain shield to protect against Ranged AttacksA, D, OAbjuration
Erase2; S, VRemove writingA, OTransmutation
Fear (H)2; S, VInflict the Frightened condition on a failed Will saveAllEnchantmentEmotion, Fear, Psychic
Feather Fall (D, H)1 R; VCause a creature to safely slow its fallA, PAbjuration
Fleet Step (D)2; S, VGain the Accelerated 30 conditionA, PTransmutationMove
Floating Disk (D, H)2; S, VCreate a floating surface of forceA, OConjurationForce
Goodberry (H)2; S, VCause berries to become full meals and heal hit pointsPTransmutationHealing, Plant
Grease (D)2; S, VCreate grease over an object or areaA, PConjuration
Grim Tendrils2; S, VDeal negative damage and Persistent Damage on a failed Fortitude save in a lineA, ONecromancyNegative
Gust of Wind2; S, VCreate winds with various effectsA, PConjuration, EvocationAir
Harm1+; S+Deal negative damage to a living creature or heal a creature with the Undead tagAllNecromancyNegative
Heal1+; S+Deal positive damage to a creature with the Undead tag or heal a living creatureD, PNecromancyPositive
Hide (D)2; S, VGrant a creature abilities to avoid the senses of certain creaturesD, O, PAbjuration
Hydraulic Torrent (H)2; S, VDeal bludgeoning damage and push a creature on a failed Reflex saveA, PEvocationWater
Identify1; VGain advantage to Recall KnowledgeA, ODivination
Illusory Disguise (D, H)2; S, VManipulate your appearanceA, OIllusionVisual
Illusory Object (D, H)2; S, VManipulate an object’s appearanceA, OIllusionVisual
Jump (H)1; SGain an ability to jump extreme distancesPTransmutationMove
Lock (D, H)2; S, VCause a latch to become magically lockedA, OAbjuration
Longstrider (D, H)1; VGain the Accelerated 10 conditionA, PTransmutationMove
Mage Armor (D, H)2; S, VGain a Deflection bonus to AC and an Insight bonus to savesA, OAbjuration
Magic Aura (H)1 min.; M, S, VCause an object to register as magical or non-magicalA, OIllusion
Magic Fang (D, H)2; S, VIncrease the damage of a creature’s unarmed weaponsPTransmutation
Magic Missile (H)1+; V+Deal automatic force damageA, OEvocationForce
Magic Weapon (D, H)2; S, VCause a weapon to become magical and deal more damageA, D, OTransmutation
Mending (H)10 min.; S, VDecrease an object’s Dents or remove the Broken conditionAllTransmutation
Mindlink (H)2; S, VSend information to another creature in an instantODivinationPsychic
Negate Aroma (H)2; S, VRemove a creatures’ scentA, PAbjuration
Pass without Trace (D, H)2; S, VManipulate your tracks to make it harder to follow youPAbjuration
Pest Form (C, H)2; S, VChange your form to that of a non-threating animalPTransmutationPolymorph
Phantom Pain2; S, VDeal nonlethal damage, psychic Persistent Damage, and the Sick 1 condition on a failed Will saveOIllusionPsychic, Nonlethal
Phantom Steed (D, H)10 min.; S, VCreate a temporary, magical horse to rideA, O, PConjuration
Pox2; S, VInflict Pox on a failed Fortitude SaveA, PNecromancyDisease
Protection (D, H)2; S, VGrant protection against attacks and effects of a certain alignmentD, OAbjuration
Purify Food and Drink2; S, VRemove poisons from food and drinkD, PNecromancy
Ray of Enfeeblement2; S, VInflict the Enfeebled condition with a Spell AttackA, D, ONecromancy
Sanctuary (D)2; S, VGrant protection to a creature against attacksD, OAbjuration
Shillelagh (H)2; S, VCause a wood weapon to deal more damageD, OTransmutationPlant
Shocking Grasp2; S, VDeal electricity damage with a Spell AttackA, PEvocationElectricity
Sleep (D, H)2; S, VInflict the Asleep condition on a failed Will saveA, OEnchantmentPsychic
Soothe2; S, VRestore hit points and grant an Insight bonus against effects with the psychic tagD, OEnchantment, NecromancyHealing, Psychic
Spider Sting2; S, VDeal piercing damage and inflict Spider Venom on a failed Fortitude saveA, PNecromancyPoison
Spirit Link (D, H)2; S, VCreate a healing link to another creatureD, ONecromancyHealing
Summon Creature (C, H)3; M, S, VCreate a creature under your commandA, D, OConjuration
Summon Nature’s Ally (C, H)3; M, S, VCreate a creature under your commandPConjuration
Thunder Wave2; S, VDeal sonic damage and push creatures on a failed Fortitude save in an auraO, PEvocationAuditory
Touch of Fatigue2; S, VInflict the Fatigued condition with a Spell AttackA, ONecromancy
True Strike (D)1; VGain advantage to an attackAllDivinationFortune
Unseen Servant (C+)3; M, S, VCreate an invisible servant under your commandA, OConjuration
Ventriloquism2; S, VCause your voice to come from another locationAllIllusionAuditory

All Level 2 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Acid Arrow2; S, VDeal acid damage with a Spell AttackA, PEvocationAcid
Aid (D)1; VGrant advantage on attacks and saves and temporary hit pointsD, O, PEnchantmentPsychic
Align Weapon2; S, VGrant an alignment to a weaponDTransmutation
Animal Form (C, H)2; S, VChange your form to that of an animalPTransmutationPolymorph
Animal Messenger1 min.; M, S, VSend an animal to a locationPEnchantmentPsychic
Augury10 min.; M, S, VDetermine the results of a impending course of actionD, ODivinationPrediction
Barkskin (D, H)2; S, VGrant Resistance to bludgeoning and piercing damagePAbjurationPlant
Blur2; S, VGrant the Concealed conditionA, OIllusionVisual
Call Steed (D, H)1 hr; M, S, VGain a mount for the duration of the spellPConjuration
Calm Emotions (C)2; S, VManipulate creatures to remain calm and prevent hostile actionsD, OEnchantmentEmotion, Psychic
Charged Sphere (C+, D)2; S, VCreate a movable ball of electricity which deals electricity damage on a failed Reflex saveA, PEvocationElectricity
Comprehend Languages (H)2; S, VGrant understanding of a languageA, ODivination
Continual Flame (D)2; M, SCreate a magical flame that does not consume oxygen, react to water, or generate heatAllEvocation, IllusionFire, Light
Create Food (H)10 min.; S, VCreate foodA, D, PConjuration
Darkness (H)3; M, S, VCreate darkness in an areaAllEvocationDarkness
Darkvision (H)2; S, VGain dark visionAllDivination
Deafness2; S, VInflict the Deafened condition on a failed Fortitude saveAllNecromancy
Death Knell2; S, VKill a Dying creature on a failed Will saveD, ONecromancyDeath
Echoing Nightmare2; S, VInflict the Confused condition on you or another depending on a Will saveOEnchantmentEmotion, Psychic
Enhance Ability (C, H)2; S, VGrant advantage on certain rollsAllTransmutation
Enlarge Object (D, H)2; S, VCause an object to increase in mass and volumeA, PTransmutationPolymorph
Enlarge Person (C, H)2; S, VCause a creature to grow one size largerA, PTransmutationPolymorph
Entangle2; S, VCause plants to Entangle creatures on a failed Reflex save in an areaPTransmutationPlant
Erode2; S, VCause earth to soften in an areaPTransmutationEarth
Faerie Fire2; S, VCauses creatures in an area to be outlined in colorD, O, PEvocation, IllusionFire, Light
False Life (H)2; S, VGain temporary hit pointsA, ONecromancy
Flaming Sphere (C+, D)2; S, VCreate a movable ball of fire which deals fire damage on a failed Reflex saveA, PEvocationFire
Freezing Sphere (C+, D)2; S, VCreate a movable ball of ice which deals cold damage on a failed Fortitude saveA, PEvocationCold
Gentle Repose (H)2; S, VPrevents a corpse from decayingAllNecromancy
Ghoulish Cravings2; S, VInflicts Ghoul Fever on a failed Fortitude saveANecromancyDisease
Gift of the Gab1 R; VManipulates creatures’ memories to forget a moment of conversationA, OEnchantment
Glitterdust2; S, VCauses all creatures to be outlined and inflicts the Dazzled condition on a failed Reflex save in an areaAEvocation, Illusion
Hideous Laughter (C)2; S, VInflicts the Slowed condition on a failed Will saveOEnchantmentEmotion, Psychic
Humanoid Form (C, H)2; S, VChange your form to that of a humanoidA, OTransmutationPolymorph
Illusory Creature (C, H)2; S, VCreates an illusion of a creatureA, OIllusionVisual
Invisibility (D, H)2; M, SGrants the Invisible condition and an Insight bonus to StealthA, OIllusionVisual
Knock2; S, VCauses object to be easier to openA, OTransmutation
Magic Mouth (D)2; S, VCreate a message to trigger laterA, OIllusionAuditory, Visual
Mirror Image (D, H)2; S, VCreate illusions to avoid attacksA, OIllusionVisual
Misdirection (D)1 min.; S, VCause all auras of one creature to read as the auras of anotherA, OIllusion
Misty Step (H)1; VCause yourself to teleport to a nearby spaceA, O, PConjurationTeleportation
Obscuring Mist (D)3; M, S, VCreate a cloud which grants all creatures in an area the Concealed conditionA, PConjurationWater
Paranoia (H)2; S, VCause a creature to treat others as a threatOIllusionPsychic
Pyrotechnics2; S, VCreate fireworks or a smoke cloudA, PTransmutationFire
Ray of Exhaustion2; S, VInflict the Fatigued condition on a failed Fortitude saveA, ONecromancy
Remove Fear (H)2; S, VRemove an effect with the fear tag from a creatureD, O, PEnchantmentHealing
Resist Energy (D, H)2; S, VGrant Resistance against certain damageAllAbjuration
Restoration (H)10 min.; S, VCause a condition or toxin to have less impactD, PNecromancyHealing
Restore Sense (H)2; S, VRemove an effect causing the Blinded or Deafened conditionD, O, PNecromancyHealing
See Invisibility (D, H) 2; S, VGain an ability to see those with the Invisible conditionA, D, ODivinationRevelation
Shape Wood2; S, VManipulate the shape of woodPTransmutationPlant
Shatter1; VCauses objects to break and deal sonic damage on a failed Fortitude save in an areaAllEvocationAuditory, Sonic
Shield Other (D)2; S, VCauses you to take half damage from attack instead of a linked creatureDAbjuration, Necromancy
Shrink Object (D, H)2; S, VCauses an object to decrease in mass and volumeA, PTransmutationPolymorph
Shrink Person (C, H)2; S, VCauses a creature to decrease one sizeA, PTransmutationPolymorph
Silence (C, H)2; S, VPrevent a creature from making soundA, OIllusion
Sky Writing (H)2; S, VCause clouds to form wordsA, PTransmutationAir
Sound Burst2; S, VDeal sonic damage on a failed Fortitude save in an areaOEvocationAuditory, Sonic
Speak with Animals2; S, VGain an ability to converse with animalsPDivination
Spectral Hand (D)2; S, VCreate a hand to deliver spells with a range of touchANecromancy
Spider Climb (D, H)2; S, VGrant a creature a Climb SpeedA, PTransmutationMove
Spiritual Weapon (C)2; S, VCreate a weapon of forceD, OConjuration, EvocationForce
Status (H)2; S, VDetermine the direction, distance, and condition of a creatureD, O, PDivinationDetection
Telekinetic Maneuver1; SInflict a combat maneuver with a Spell AttackA, OEvocationForce
Temper Metal2; S, VCause metal to melt or freezePTransmutation
Touch of Idiocy2; S, VInflict the Stupefied condition with a Spell AttackA, OEnchantmentPsychic
Tree Shape (C)2; S, VChange your form to that of a treePTransmutationPolymorph
Undetectable Alignment1 min.; M, S, VPrevents a creature’s alignment from being divinedD, OAbjuration
Vitriolic Sphere (C+, D)2; S, VCreate a movable ball of acid which deals acid damage on a failed Reflex saveA, PEvocationAcid
Water Breathing (H)1 min.; S, VGrants an ability to breathe underwaterD, PTransmutationMorph
Water Walk (H)2; S, VGrants an ability to walk on the surface of liquidsA, D, PTransmutation
Web (D, H)2; S, VCreates a web that impedes movement in an areaPConjuration

All Level 3 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Animate Dead (H)3; M, S, VCause corpses to become Undead creatures under your commandA, DNecromancy
Beacon of Hope (C)2; S, VDecrease chances of dying and maximize healing in an auraDAbjuration
Bind Undead2; S, VCause an Undead creature to follow your commandsD, ONecromancy
Blindness2; S, VInflicts the Blinded condition on a failed Fortitude saveAllNecromancy
Chilling Darkness2; S, VDeal cold and negative damage with a Spell Attack and counteract areas of lightA, DEvocationCold, Darkness, Negative
Clairaudience (D, H)10 min.; M, S, VCreate an invisible ear at a location to hear throughA, ODivinationScrying
Clairvoyance (D, H)10 min.; M, S, VCreate an invisible eye at a location to see throughA, ODivinationScrying
Crisis of Faith2; S, VDeal psychic damage with a Spell Attack to a creature with Devout FollowerDEnchantmentPsychic
Dispel Magic (H)2 R; S, VRemove or suppress effects with the magical tagAllAbjuration
Displacement (D)2; S, VCauses a creature to appear slightly off where they areA, OIllusionVisual
Dream Message (D, H)10 min.; S, VSend a message to a creature in their dreamsA, D, ODivination, EnchantmentPsychic
Earth Bind2; S, VCause a flying creature to fall on a failed Fortitude saveA, PTransmutation
Elemental Blade2; S, VCreate a magical blade made of fire, ice, stone, or windPConjuration, Evocation[see text]
Enthrall (C)2; S, VInflict the Fascinated condition on a failed Will save to all creatures within hearingA, OEnchantmentAuditory, Emotion
Erupting Earth2; S, VDeal bludgeoning damage on a failed Reflex save in an areaA, PTransmutationEarth
Explosive Runes (D)1 min.; S, VCreate writing which deals force damage on a failed Reflex save when readAAbjuration, EvocationForce
Feet to Fins (H)2; S, VChange a creature’s feet to fins for a Swim SpeedA, PTransmutationMorph
Fireball (H)2; S, VDeal fire damage on a failed Reflex save in an areaA, PEvocationFire
Ghostly Weapon (D)2; S, VCauses a weapon to affect incorporeal creaturesA, OTransmutation
Glibness2; S, VGain advantage using DeceptionOEnchantment, Transmutation
Glyph of Warding (D, H)10 min.; M, S, VCreate a magical ward which releases a second spell when triggeredAllAbjuration
Halt3; M, S, VInflict the Immobile condition on creatures of a certain tag on a failed Will saveA, DNecromancy
Haste (D, H)2; S, VGrant the Quick conditionA, O, PTransmutation
Heroism (C, H)2; S, VGrant advantage to attacks, saves, and skillsD, OEnchantmentPsychic
Hyper Cognition1; VGain up to ten Recall Knowledge actions instantlyODivination
Hypnotic Pattern (C)2; M, SCreate colors with the Dazzled condition and inflict the Fascinated condition on a failed Will saveA, OIllusionVisual
Ice Cube (H)2; S, VDeal cold damage on a failed Reflex save in an areaA, PEvocationCold
Illusory Script (D, H)1 min.; SCreate magically hidden writingA, OIllusionPsychic, Visual
Insect Form (C, H)2; S, VChange your form to that of a giant insectPTransmutationPolymorph
Invisibility Sphere (D, H)2; M, SCreate an aura which grants the benefits of an Invisibility SpellA, OIllusionVisual
Invisibility Purge2; S, VRemove the Concealed, Sensed, and Invisible conditions in an auraD, ODivinationRevelation
Levitate (D)2; S, VCause a creature or object to float up and down in the airA, OTransmutation
Lightning Bolt2; S, VDeal electricity damage on a failed Reflex save in a lineA, PEvocationElectricity
Locate (C, H)10 min.; M, S, VDetermine the direction of an objectA, D, ODivinationDetection
Meld into Stone (D)2; S, VCauses you to merge into an adjacent stoneA, PTransmutationEarth
Mind Reading2; S, VDetermine the surface thoughts of a creatureA, ODivinationDetection, Psychic
Neutralize Poison (H)2; S, VGrant counteracts against a poisonD, PNecromancyHealing
Nondetection10 min.; M, S, VPrevents effects with the detection, revelation, and scrying tags from targeting a creatureAllAbjuration
Paralyze (H)2; S, VInflict the Paralyzed condition on a failed Will saveA, OEnchantmentPsychic
Quench2; S, VCause fires to extinguishPTransmutation
Remove Condition (H)1 min.; S, VRemove a condition from a creatureDAbjurationHealing
Remove Disease (H)10 min.; M, S, VGrant counteracts against a diseaseD, PNecromancyHealing
Revivify2; M, VCauses a recently Dead creature to return to lifeDNecromancyHealing
Sanctified Ground1 min.; M, S, VCause an area to grant benefits against certain creaturesDAbjurationConsecration
Searing Light2; S, VDeal fire damage with a Spell Attack and counteract areas of darknessD, PEvocationFire, Light
Slow (H)2; S, VInflicted the Slowed condition on a failed Fortitude saveA, O, PTransmutation
Snare (D)2; M, SCreate a magical trapPTransmutation
Speak with Dead10 min.; S, VGain an ability to converse with the deadA, DDivination
Spikes (H)2; S, VCause plants to become spiky and deal piercing damage on a failed Reflex save in an areaPTransmutationPlant [see text]
Spirit Guardians (C)2; S, VCreate spirits to protect you and deal damage to creatures on a failed Will save in an auraDAbjuration[see text]
Stinking Cloud2; S, VCreate a cloud like Obscuring Mist which inflicts the Sick condition on a failed Fortitude save in an areaA, PConjurationWater
Tiny Hut (D)2; S, VCreate a sphere of force which protects against weatherA, OConjurationForce
Vampiric Touch2; S, VDeal negative damage with a Spell AttackA, D, ONecromancyNegative
Wall of Sand (D)3; M, S, VCreate a wall of sand which grants the Concealed conditionA, PConjurationEarth
Wall of Thorns (D)3; M, S, VCreate a wall of thorny plants which deals piercing damage to creatures passing throughA, PConjuration, EvocationPlant
Wall of Wind (D)3; M, S, VCreate a wall of wind which prevents small, ranged attacksA, PConjurationAir
Zone of Silence (D)2; S, VCreate an aura which sound cannot pass throughOIllusionAuditory
Zone of Truth (D)2; S, VCreate an area which imparts disadvantage to DeceptionD, OEnchantmentPsychic

All Level 4 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Aerial Form (C, H)2; S, VChange your form to that of a flying creaturePTransmutationPolymorph
Air Walk2; S, VGrant a creature an ability to walk on airD, PTransmutation
Bestow Curse2; S, VInflict a curse on a creatureA, D, ONecromancyCurse
Blight2; S, VDeal damage to a plantPNecromancyPlant
Blink (C+, D)2; S, VCause a creature to teleport rapidly between planesA, OConjurationTeleportation
Confusion (H)2; S, VInflict the Confused condition on a failed Will saveOEnchantmentEmotion, Psychic
Contagion (H)2; S, VInflict a disease on a creatureAllNecromancyDisease
Creation (H)1 min.; M, S, VCreate a temporary, simple objectA, PConjuration
Detect Scrying (H)2; S, VDetermine the presence or absence of effects with the scrying tagA, ODivinationDetection
Dimension Door (H)2; S, VCause yourself and a creature to teleport to a nearby locationA, OConjurationTeleportation
Dimensional Anchor2; S, VPrevent effects with the teleportation tag affecting a creatureA, D, OAbjuration
Dinosaur Form (C, H)2; S, VChange your form to that of a dinosaurPTransmutationPolymorph
Discern Lies2; S, VGain advantage on InsightD, ODivinationPsychic, Revelation
Divination (H)10 min.; M, S, VDetermine information in response to a questionA, D, ODivinationPrediction
Divine Favor2; S, VGain advantage on attacks and temporary hit pointsDEvocation, Transmutation
Divine Wrath2; S, VDeal alignment damage on a failed Fortitude saveDEvocation
Enervation2; S, VInflict the Enervated condition on a failed Fortitude saveA, D, ONecromancyNegative
Find the Path (H)3 rd.; S, VDetermine the shortest path to a locationAllDivination
Fire Shield (D, H)2; S, VGain a limited aura of fireA, PEvocationFire
Fly (D, H)2; S, VGrant a Fly SpeedA, O, PTransmutationMove
Freedom of Movement (D)2; S, VCause a creature to ignore effects which penalize movementA, D, PAbjuration
Gaseous Form (C)2; S, VChange your form to that of a cloudA, O, PTransmutationPolymorph
Globe of Invulnerability (D, H)2; S, VCreate an aura which removes magicA, D, OAbjuration
Hallucinatory Terrain (H)10 min.; M, S, VCreates an illusion of an environmentA, OIllusionAuditory, Visual
Ice Storm (D, H)2; S, VCreates a storm which deals cold damage on a failed Reflex save in an areaA, PConjurationCold
Illusory Wall2; S, VCreates an illusion of a simple architectural structureA, OIllusionVisual
Imbue Spell (D)10 min.; M, S, VCause a creature to gain some of your spell casting abilitiesDEvocation
Mnemonic Enhancer10 min.; M, S, VRestore previously used spell slotsAllTransmutation
Modify Memory (C+, H)2; S, VManipulate the memories of a creatureODivinationPsychic
Nightmare (D)10 min.; M, S, VSend nightmares to a creature and inflict the Fatigued condition on a failed Will saveA, OIllusionPsychic
Outcast’s Curse2; S, VInflict disadvantage to Deception, Diplomacy, Intimidation, and PerformanceA, D, OEnchantmentCurse, Psychic, Misfortune
Phantasmal Killer2; S, VDeal psychic damage and inflict the Frightened condition on a failed Will saveA, OIllusionDeath, Emotion, Fear, Psychic
Private Sanctum10 min.; M, S, VCreate an area that cannot be viewed from the outsideA, OAbjuration
Read Omens10 min.; M, S, VDetermine information related to an upcoming situationD, ODivinationPrediction
Reincarnate10 min.; M, S, VCreate a new body for a recently Dead creatureD, O, PTransmutation
Remove Curse (H)10 min.; M, S, VGrants counteracts against a curseD, ONecromancyHealing
Repel2; S, VCause certain materials to be pushed away along a linePAbjuration
Repulsion (H)2; S, VCause certain creatures to be unable to move closer to youA, D, PAbjurationPsychic
Resilient Sphere (C, H)2; S, VCreate a sphere of force around a creatureA, D, OAbjurationForce
Rope Trick (D)10 min.; M, S, VCreate an extradimensional space accessible by a ropeAConjurationDimensional
Secure Shelter10 min.; M, S, VCreate a temporary, guarded structureAConjuration
Shape Stone2; S, VManipulate the shape of stoneA, PTransmutationEarth
Shout1; VDeal sonic damage and inflict the Deafened condition on a failed Fortitude save in an areaA, OEvocationAuditory
Solid Fog3; M, S, VCreate a cloud like Obscuring Mist which counts as difficult terrainA, PConjurationWater
Speak with Plants2; S, VGain an ability to converse with plantsPDivinationPlants
Spell Immunity (D, H)2; S, VGrant a creature immunity to a specific spellAllAbjuration
Stoneskin (H)2; S, VGrant Resistance against bludgeoning, piercing, and slashing damageA, PAbjuration
Suggestion (H)2; S, VManipulate a creature to follow a direction on a failed Will saveA, OEnchantmentLingual, Psychic
Telepathy (H)2; M, SCreate psychic communicationA, ODivinationLingual, Psychic
Veil (D, H)2; S, VManipulate creatures’ appearancesA, OIllusionVisual
Wall of Blades (D)3; M, S, VCreate a wall of weapons which deals force damage to creatures passing throughDAbjuration, EvocationForce
Wall of Fire (D)3; M, S, VCreate a wall of fire which deals fire damage to creatures passing throughA, PConjuration, EvocationFire
Weapon Storm2; S, VCause a weapon to multiply and deal damage on a failed Reflex saveA, PConjuration, Evocation

All Level 5 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Animate Object (C)2; S, VCause objects to become Animated Objects under your commandA, OTransmutation
Animate Plants (C)2; S, VCause plants to become Animated Objects under your controlPTransmutationPlants
Atonement1 hr; M, S, VRestore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignmentD, O, PAbjuration, Enchantment
Awaken24 hr; M, S, VGrant an animal or tree awarenessPTransmutation
Banishment (H)2+; S, VSend a creature back to its home planeD, OAbjuration, Conjuration
Black Tentacles (D)3; M, S, VCreate tentacles which inflict the Grabbed condition with a Spell AttackAConjuration
Breath of Life1 R; VRestore hit points to a creature which would otherwise dieDNecromancyHealing
Chromatic Wall (D, H)3; M, S, VCreate a wall of colors with various effectsA, OAbjuration
Cloak of Colors (D)2; S, VCause a creature to be shrouded in protective colorsA, OIllusionVisual
Cloudkill3; M, S, VCreate a cloud like Obscuring Mist which deals poison damage on a failed Fortitude save in an areaPConjuration, NecromancyPoison
Cone of Cold2+; S, VDeal cold damage on a failed Reflex Save in an areaA, PEvocationCold
Control Water (C, H)2; S, VManipulate the flow, direction and height of waterA, PTransmutationWater
Control Winds (C, H)2; S, VManipulate the flow, direction, and strength of windA, PTransmutationAir
Crushing Despair (H)2; S, VInflicted the Slowed condition on a failed Will save in an areaOEnchantmentEmotion, Psychic
Death Ward2; S, VGrant a creature protection against the death and negative tags and the Enervated conditionD, O, PAbjuration
Drop Dead (C, H)1 R; SCause a creature to appear to be DyingA, OIllusionVisual
Elemental Form (C, H)2; S, VChange your form to that of an elementalA, PTransmutationPolymorph
False Vision (C+)10 min.; M, S, VCause spells to detect an illusionA, OIllusion
Far Step (C)1; VGain a temporary teleportation abilityAConjurationTeleportation
Flame Strike2; S, VDeal fire damage on a failed Reflex save in an area which bypasses some ResistanceDEvocationFire, Mystical
Hallucination (D, H)2; M, SCause a creature to believe a falsehoodA, OIllusionPsychic
Illusory Scene (H)10 min.; S, VCreate an non-static illusion in an areaA, OIllusionAuditory, Visual
Mariner’s Curse2; S, VInflict a permanent Sick condition on a failed Will saveA, O, PEnchantment, NecromancyCurse
Mark of Justice10 min.; S, VInflict a curse with various effects which triggers under certain conditionsD, ONecromancyCurse
Mind Cloud2; S, VCreate a cloud which inflicts the Stupefied condition on a failed Will saveA, O, PConjuration, EnchantmentPsychic
Mind Probe1 min.; M, S, VCause a creature to psychically answer questions on a failed Will saveA, ODivinationLingual
Moon Frenzy (C, H)2; S, VGrant creatures benefits of the untamed wildernessPTransmutationMorph
Passwall (D, H)2; S, VCreate a tunnel through an areaA, PConjuration, TransmutationEarth
Plant Form (C, H)2; S, VChange your form to that of a plantPTransmutationPlant, Polymorph
Prying Eye (C+)10 min.; M, S, VCreate an invisible eye at a location to see through which you can moveA, D, ODivinationScrying
Remove Enchantment (H)1 min.; S, VRemove an effect with the enchantment tag with a Spell AttackA, D, OAbjurationHealing
Sending (H)3; M, S, VSend a verbal message to a creature on the same planetA, D, ODivinationLingual, Psychic
Shadow Blast2; S, VDeal certain damage on a failed save of the caster’s choice within a certain areaD, OEvocationShadow
Shadow Siphon1 R; VCause a damaging spell to become less effectiveA, OIllusion, TransmutationShadow
Shadow Walk (D)1 min.; M, S, VGrant creatures an ability to travel faster through the Shadow PlaneA, OConjurationShadow, Teleportation
Skill Empowerment (C, H)2; S, VGrant a creature Proficiency or advantage with a skillD, OTransmutation
Song of Discord2; S, VCause creatures to become hostile to their allies in an areaOEnchantmentAuditory, Psychic
Spell Resistance (D, H)2; S, VGrant Resistance against damaging effects with the magical tagD, OAbjuration
Spell Staff (D, H)1 min+; M, S, VCause a wooden object to store a spell for later usePTransmutation
Swift Quiver1; SCause a quiver to produce an endless supply of ammunitionPTransmutation
Synaptic Pulse2; S, VInflict the Slowed condition on a failed Will save in an areaOEnchantmentPsychic
Synesthesia (H)2; S, VManipulate a creatures’ senses to its detrimentOEnchantmentPsychic
Tangling Creepers (C+)3; M, S, VCause vines to cover an area and use them to inflict the Immobile condition with a Spell AttackPConjurationPlant
Telekinetic Haul (C+)1; SCause an object to move where you direct itA, OEvocation
Telepathic Bond1 min.; M, S, VCreate psychic communication that can be maintained across a planetA, ODivinationPsychic
Tongues (D)1; VGrant the ability to understand and speak any languageA, ODivination
Transmute (H)2; S, VChange an earth-based material with various effectsA, PTransmutationEarth
Tree Stride1 min.; M, S, VCause yourself to teleport between treesPConjurationTeleportation
Wall of Darkness (D)3; M, S, VCreate a wall of darkness which muffles the sensesA, DEvocation, IllusionDarkness, Visual
Wall of Ice (D, H)3; M, S, VCreate a wall of ice which deals cold damage to creatures passing throughA, PConjuration, EvocationCold, Water
Wall of Light (D)3; M, S, VCreate a wall of light which overwhelms the sensesA, DEvocation, IllusionLight, Visual
Wall of Stone (D, H)3; M, S, VCreate a wall of stone which blocks physical effectsA, PConjurationEarth

All Level 6 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Acid Fog (D)3; M, S, VCreate a cloud like Obscuring Mist which deals acid damageA, PConjurationAcid
Arcane Gate (C)2; S, VCreate two linked portals nearbyAConjurationTeleportation
Baleful Polymorph (H)2; S, VChange a creature’s form to that of a harmless animalA, PTransmutationPolymorph
Bones of the Earth (H)2; S, VCause pillars of earth to rise from the groundPTransmutationEarth
Chain Lightning2; S, VDeal electricity damage on a failed Reflex save multiple creaturesA, PEvocationElectricity
Champion’s Sacrifice1 R, SCause you to take all effects instead of another creatureDAbjuration
Collective Transport (H)2; S, VSend creatures to a nearby location within your sightA, OConjurationTeleportation
Disintegrate2; S, VDeal damage with the potential to kill a creatureAEvocationDeath
Dominate (D, H)2; S, VManipulate a creature to follow your commandsA, OEnchantmentPsychic
Dragon Form (C, H)2; S, VChange your form to that of a dragonA, PTransmutationPolymorph
Druid Grove10 min.; M, S, VCause spirits to protect an areaPAbjuration
Feeblemind (H)2; S, VInflict the Stupefied condition on a failed Will saveA, OEnchantmentCurse, Psychic
Field of Life (D)2; S, VCreate an area that heals living creatures and deals positive damage to undead creaturesD, PNecromancyHealing, Positive
Fire Seeds (D)2; S, VCreate acorns that explode when thrownPConjuration, EvocationFire, Plant
Flesh to Stone2; S, VInflict the Slowed and Petrified condition on a failed Fortitude saveA, PTransmutationEarth
Geas (D)10 min.; VManipulate a creature to follow a long-term commandA, OEnchantmentCurse, Lingual, Psychic
Guards and Wards (D, H)30 min.; M, S, VCreate protections with various effects in an areaA, OAbjuration
Hallow24 hr; M, S, VCreate protections against certain creatures in an areaDAbjurationConsecrate
Heroes’ Feast10 min.; S, VCreate a meal with various effects for creatures who eat itA, OConjurationHealing
Investiture (C)2; S, VChange your body to benefit from an elemental powerA, O, PTransmutationMorph
Iron Wood (D, H)1 min.; M, SChange wood into iron woodPTransmutationEarth, Plant
Live Oak (D)10 min.; M, VCause a tree to become a treantPTransmutationPlant
Mental Prison (C)2; S, VDeal psychic damage and inflict the Immobile condition on a failed Will saveOIllusionPsychic, Visual
Mislead (C)2; S, VCreate an illusion of yourself and gain the Invisible conditionA, OIllusionVisual
Move Earth10 min.; S, V*Cause earth to move at your directionA, PTransmutationEarth
Phantasmal Calamity2; S, VDeal psychic damage and inflict the Stunned condition on a failed Reflex save in an areaA, OIllusionPsychic
Primordial Ward (C)2; S, VGain a reaction granting immunity to certain tagsPAbjuration
Project Image (C, H)2; S, VCreate an illusion of yourself from which you can cast spellsA, OIllusionPsychic, Visual
Purple Worm Sting2; S, VDeal piercing damage and inflict Purple Worm Venom on a failed Fortitude saveA, PNecromancyPoison
Raise Dead (H)10 min.; M, S, VRestore a creature to life with temporary penaltiesDNecromancyHealing
Righteous Might (C, H)2; S, VChange your form to that of your deity’s battle formDTransmutationPolymorph
Scrying (C, H)10 min.; M, S, VCreate an invisible eye following a creature to see throughA, ODivinationScrying
Sequester (D)3; M, S, VGrant a willing creature the Asleep, Invisible, and Unconscious conditionsAAbjuration
Soul Cage (H)2R; M, SCause the soul of a recently Dead creature to become energy and power for youA, D, ONecromancyPossession
Speak with Spirits10 min.; S, VGain an ability to converse with lingering soulsODivination
Spellwrack2; S, VDeal force damage on a failed Will save every time the creature is a target of a duration spellA, OAbjuration, EvocationCurse, Force
Spirit Blast2; S, VDeal force damage to the spirit of a creature on a failed Fortitude saveD, ONecromancyForce
Spiritual Guardian (C+, H)2; S, VCreate a magical guardian to attack or protectDConjurationForce
Stone Tell2; S, VGain the ability to converse with rocksD, PDivinationEarth
Stone to Flesh2; S, VRestore Petrified creatures to lifeD, PTransmutationEarth
Teleport (H)10 min.; M, S, VSend yourself and other creatures to a distant locationA, OConjurationTeleportation
Transformation (C)2; S, VChange your form to increase your combat abilitiesA, OTransmutationPolymorph
True Seeing1; SGain the ability to see the truth of your surroundingsAllDivinationRevelation
Vampiric Exsanguination2; S, VDeal negative damage and gain hit pointsD, ONecromancyHealing, Negative
Vibrant Pattern2; M, SInflict the Dazzled condition and inflict the Blinded condition on a failed Will saveA, OIllusionVisual
Wall of Force (D, H)3; M, S, VCreate a wall of force which blocks ethereal, incorporeal, and physical effectsA, OConjurationForce
Wall of Iron (D, H)3; M, S, VCreate a wall of iron which blocks physical effectsA, PConjurationEarth
Waves of Fatigue2; S, VInflict the Fatigued condition in a cone without a saveANecromancy
Weakening Ground (H)1 min.; M, S, VCause an area to reduce resistance and increase weakness of certain creaturesD, OAbjurationConsecration

All Level 7 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Contingency (H)10 min.; M, S, VCause a second spell to trigger later to grant yourself benefitsAAbjuration
Control Plants (C+)2; S, VManipulate a creature with the plant tag to follow your commandsPTransmutationPlant
Control Undead (C+)2; S, VManipulate a creature with the undead tag to follow your commandsA, DNecromancy
Control Weather (H)10 min.; M, S, VChange the weather in a large area around youA, PTransmutationAir, Water
Crown of Stars2; S, VCreate motes which deal force or positive damage with a Spell AttackD, OEvocationForce, Positive
Dimensional Lock (H)2; S, VPrevents all effects and abilities with the teleportation tag or planar travel in an areaA, D, OAbjuration
Divine Decree2; S, VDeal damage on a failed Will save in an area based on alignmentDEvocation
Duplicate Foe (C, H)3; M, S, VCreate a duplicate of an enemy under your controlA, OConjuration
Eclipse Burst2; S, VDeal cold and negative damage on a failed Reflex save and remove light sourcesA, DIllusion, NecromancyCold, Darkness, Negative
Energy Aegis (H)1 min.; M, S, VGrant Resistance against acid, cold, electricity, fire, force, and sonic tagsAllAbjuration
Ethereal Jaunt (C, H)2; S, VSend yourself to the Ethereal PlaneA, DConjurationTeleportation
Fiery Body (C, H)2; S, VChange your form to be wreathed in flamesA, PTransmutationFire, Polymorph
Finger of Death (H)2; S, VKill a creature if the damage brings a creature to 0 hpD, PNecromancyDeath
Force Cage3; M, S, VCreates a prison of force in an areaAConjuration, EvocationForce
Instant Summons2; S, VCause an object with your Sigil to come to youAllConjuration
Leng’s Sting2; S, VDeal piercing damage on a failed Fortitude saveAllNecromancyPoison
Magnificent Mansion (H)1 min.; M, S, VCreate a dwelling in a demiplaneA, OConjurationDimensional
Mask of Terror (H)2; S, VCause a creature to inflict the Frightened condition on a failed Will saveA, OIllusionEmotion, Fear, Psychic, Visual
Phase Door (D, H)1; VCreate a passageway using the Ethereal PlaneAConjuration
Plane Shift10 min.; M, S, VSend creatures to another planeAllConjurationTeleportation
Possession (C)2; S, VGain control of another creature’s body on a failed Will saveOEnchantment, NecromancyPsychic, Possession
Power Word Blind (H)1; VInflict the Blinded condition depending on a creature’s Proficiency ScoreAEnchantmentAuditory, Psychic
Power Word Pain (H)1; VInflict psychic damage and other conditions depending on a creature’s Proficiency ScoreAEnchantmentAuditory, Psychic
Prismatic Spray2; S, VDeal a random type of damage to creatures in an area based on a failed saveAEvocation[see text]
Punishing Winds (D)2; M, SCreate an area of violent air turbulation that pushes flying creatures downwardsPEvocationAir
Refuge3; M, S, VCause an object when broken to teleport the interacting creature to you or you to itA, D, OConjurationTeleportation
Regenerate (D, H)2; S, VGrant Regeneration to a creatureD, PNecromancyPrimal
Retrocognition (C, H)1 min.; M, S, VDetermine past events of a locationODivination
Reverse Gravity (C)3; M, S, VCreate an area of revered gravityA, PEvocation, Transmutation
Spell Turning2; S, VGain an ability to deflect a spell back at its casterAAbjuration
Sunbeam (D)2; S, VCreate beams of light which deal damage and inflict the Blinded condition on a failed Reflex savePEvocationLight, Visual
Sunburst2; S, VDeal fire and positive damage to creatures in an areaDEvocationFire, Light, Positive
Symbol (D. H)1 min.; M, S, VCreate a rune that when triggered causes a pre-determined effectA, D, OAbjuration, [see text]
Unfettered Pack2; S, VGrant immunities to movement restrictionsPAbjuration
Visions of Danger2; M, VCreate an illusion which deals psychic damage to those in the areaOIllusionAuditory, Visual
Volcanic Eruption2; S, VCreate a volcanic eruption which deals damage and inflicts conditionsPEvocationEarth, Fire
Warp Mind2; S, VInflict the Confused conditionA, OEnchantmentEmotion, Psychic
Word of Recall (D)10 min.; M, S, V; 1 min.; VCreate a pre-made teleportation that you can cast quickly at a later timeD, O, PConjurationTeleportation

All Level 8 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Astral Projection (D)30 min.; M, S, VSend yourself and others to the Astral PlaneAConjuration, NecromancyTeleportation
Bind1 min.; M, S, VCause a creature to be bound in some formAConjurationPsychic
Demand10 min.; M, S, VSend a message to manipulate a creatureA, OEnchantmentPsychic
Disappearance (C)2; M, SGrant a creature the Invisible condition and silence which defeats Blindsense and BlindsightA, OIllusionAuditory, Visual
Discern Location10 min.; M, S, VDetermine the location of a creature or object with which you are familiar withADivinationDetection
Divine Aura (C+)2; S, VGrant nearby allies Insight bonuses to AC and saves against certain alignmentsDAbjuration
Divine Inspiration (H)2; S, VRestores used spellsDEnchantment
Divine Vessel (H)2; S, VChange your form to that infused with benefits from your deityDTransmutationMorph
Dream Council10 min.; S, VCause creatures to enter a shared dreamA, ODivination, IllusionPsychic
Earthquake (H)2; S, VCause the ground to shake with various effectsPEvocation, TransmutationEarth
Fire Storm2; S, VCreate areas of fire which deal fire damageA, PEvocationFire
Horrid Wilting2; S, VDeal negative damage by pulling moisture from creature’s bodiesA, PNecromancyNegative
Incendiary Cloud (C+, D)3; M, S, VCreate a cloud like Obscuring Mist which deals fire damage and moves as you directPConjurationFire
Iron Form (C)2; S, VChange your form to that of living ironATransmutationPolymorph
Maze (D)2; S, VSend a creature to a maze in a demiplaneA, OConjurationDimensional, Teleportation
Mind Blank2; S, VGrant protection against effects with the detection, scrying, and revelation tagsA, OAbjuration, Enchantment
Moment of Renewal2; S, VRestore 7 days of healthD, PNecromancyHealing
Monstrosity Form (C)2; S, VChange your form to that of a legendary creatureA, PTransmutationPolymorph
Polar Ray2; S, VDeal cold damage and the Drained condition with a Spell AttackA, PEvocationCold
Power Word Heal (H)1; VRestore hit points and remove conditions depending on a creature’s Proficiency ScoreDNecromancyAuditory, Healing, Psychic
Power Word Stun (H)1; VInflict the Stunned condition depending on a creature’s Proficiency ScoreAEnchantmentAuditory, Psychic
Prismatic Wall (D)3; M, S, VCreate a wall of multicolored lights which inflicts all of the effects of a Chromatic WallAAbjurationLight
Resurrection1 min.; M, S, VRestore a creature to lifeDNecromancyHealing
Scintillating Pattern2; M, SCreate an area of lights which inflict the Confused condition on a failed Will saveA, OIllusionVisual
Spirit Song3; M, S, VDeal force damage to creature’s spirits in an areaONecromancyForce
Spiritual Epidemic2; S, VInflict the Stupefied condition and a curse which spreads this spell to othersD, ONecromancyCurse
Teleportation Circle (D)10 min.; M, S, VCreate an area which allows for quick teleportation to a specific locationAConjurationTeleportation
Temporal Stasis2; S, VCause a creature to enter a state of suspended animation with a Spell AttackOTransmutation
Tsunami (C)3; M, S, VCreate a wall of water which deals bludgeoning damage and drags creatures with itPConjurationWater
Uncontrollable Dance2; S, VCause a creature to lose actions dancingA, OEnchantmentPsychic
Unrelenting Observation2; S, VGain an ability to see a creature no matter the material betweenA, ODivinationScrying
Weapon of Judgment2; S, VCreate a weapon of force which deals force damage to a creature that acts counter to your desireDConjuration, EvocationForce
Whirlwind (C+, D)3; M, S, VCreate an area of spinning wind that deals bludgeoning damage and moves at your commandPEvocationAir
Wind Walk (C+)10 min.; M, S, VCause yourself and others to turn to clouds and be carried along the wind as your directD, PTransmutationAir

All Level 9 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Bind Soul2; S, VCause a soul of a recently Dead creature to become imprisoned in a gemD, ONecromancyPossession
Crusade (H)2; S, VManipulate others to follow a cause depending on the creature’s Proficiency ScoreDEnchantmentLingual, Psychic
Disjunction (H)2; S, VCause a magical item to be deactivatedA, PAbjuration
Foresight2; S, VGrant an ability to sense impending dangerA, D, ODivinationPrediction
Freedom2; S, VRemove effects of certain spellsA, DAbjuration
Implosion (C, H)3; M, S, VDeal 150 damage to a creature each turnA, PEvocation
Massacre (H)2; S, VDeal damage along a line which returns along that line if it does not kill a creatureA, D, PNecromancyDeath, Negative
Meteor Swarm2; S, VCreate meteors to deal bludgeoning and fire damage in multiple areasA, PEvocationFire
Nature’s Enmity2; S, VCause the natural world to attack creaturesPEnchantment
Overwhelming Presence2; S, VManipulate others to pay you tributeD, PEnchantmentAuditory, Psychic, Visual
Power Word Kill (H)1; VKill or deal damage to a creature depending on its Proficiency ScoreAEnchantmentAuditory, Death, Psychic
Prismatic Sphere (C)2; S, VCreate a multicolored sphere around you with the effects of Prismatic WallAAbjuration
Resplendent Mansion1 min.; M, S, VCreate a mansionA, OConjuration
Revival2; S, VRestores hit points to living creatures or temporarily returns Dead creatures to lifeDNecromancyHealing
Shape Change (C)2; S, VChange your form to that of another spell of Level 7 or lower with the polymorphA, PTransmutationPolymorph
Storm of Vengeance (C+, H)3; M, S, VCreate a storm with various effects that you can change as directedPConjuration, EvocationAir, Electricity, Water
Unfathomable Song (C+)2; S, VInflict various conditions on creaturesOEnchantmentAuditory, Emotion, Psychic, [see text]
Wail of the Banshee2; S, VDeal damage and inflict the Drained conditionD, ONecromancyAuditory
Weird2; S, VDeal psychic damage on a failed Will save and possibly kill a creatureA, OIllusionDeath, Emotion, Fear, Psychic

All Level 10 Spells

Spell NameCasting ActionsDescriptionListSchoolTags
Alter Reality3; M, S, VDuplicate a lower level spell or create a new magical effectODivination
Avatar (C)2; S, VChange your form to that of a battle form in line with your deityDTransmutationPolymorph
Cataclysm2; S, VDeal acid, bludgeoning, cold, electricity, and fire damage as catastrophic events collideA, PEvocationAcid, Cold, Earth, Electricity, Fire
Death Defiant1 R; VRestore hit points to avoid the Dying conditionDNecromancyHealing
Fabricated Truth3; M, S, VManipulate creatures into believing a new truthOConjuration, Enchantment
Gate (D)2; S, VCreate a portal between planesA, D, OConjurationTeleportation
Imprisonment2+; S, V, +Cause a creature to be trapped in time undergroundAAbjuration, Transmutation
Miracle3; M, S, VDuplicate a lower level spell or create a new magical effectDDivination
Nature Incarnate (C)2; S, VChange your form to that of an avatar of naturePTransmutationPolymorph
Primal Herd (C)2; S, VChange yourself and others’ forms to that of MammothsPTransmutationPolymorph
Primal Phenomenon3; M, S, VDuplicate a lower level spell or create a new magical effectPDivination
Time Stop3; M, S, VCause time to stop for all but yourselfA, OTransmutation
Wish3; M, S, VDuplicate a lower level spell or create a new magical effectADivination

Lost Spells

The following are spells that have been lost to time in the Eastern World of Edinose. These are all password protected.

SpellLevelDescriptionSourceSchoolTags
Great Shield20Creates a impenetrable, lasting shield of enormous sizearcaneabjurationforce
Great Shield Foci1Prepares items to be used for the Great Shield Spellprimaltransmutation
Remake10Restores destroyed itemsarcane, divine, primalconjuration