This chapter gives a brief overview of all the spells. It begins with a comprehensive list of all spells in this book and then breaks them into four categories by Spell’s Sources. A spell’s source, as written in Chapter XIV, Learning Spells, dictates what casters can use that spell.
All lists are first sorted by Spell Level from Cantrip to 10th Level. Within each, spells are ordered by Spell Name in alphabetical order. Next to spell names, in parentheses, are a few abbreviations that mean the following:
- C means the spell requires a concentration action each round to maintain.
- C+ means the spell has an optional concentration each round to alter the effects of the spell.
- D means the spell can be dismissed.
- H means the spell has new options when heightened by casting with a higher level spell slot.
- * means there are caveats that are detailed in the spell entry.
Each entry lists the number of casting actions, casting time, and type of actions using abbreviations.
- 1, 2, 3 without any abbreviation before the semicolon, except an ‘R’, indicate if the spell requires 1, 2, or 3 actions used in a round.
- R directly after a number means the spell uses reactions, though it can also be used as an action.
- rd. means the spell requires the listed number rounds to complete the casting.
- min. means the spell requires the listed number of minutes to complete the casting.
- hr. means the spell requires the listed number of hours to complete the casting.
- M means a Material Casting Action.
- S means a Somatic Casting Action.
- V means a Verbal Casting Action.
All spells then have a description which gives a very short summary of what the spell does when cast, most also include if the spell uses a Spell Attack or requires a Save.
Following this, each spell includes the School and Tags associated with it, see Extra Spell Rules for more about Spell Schools and Tags.
On the comprehensive Spell List only, between Description and School, each spell states which sources have access to the spell. This uses the following abbreviations:
- All means the spell is on all Source lists and accessible by all casters.
- A means the spell is on the Arcane Source list.
- D means the spell is on the Divine Source list.
- O means the spell is on the Occult Source list.
- P means the spell is on the Primal Source list.
Arcane Spell List
Divine Spell List
Occult Spell List
Primal Spell List
Some spells are on all source lists while others are on only one. However, the majority of spells are accessible by two or three sources.
All Cantrips
Spell Name | Casting Actions | Description | Sources | School | Tags |
Acid Splash | 2; S, V | Deal acid damage with a Spell Attack | All | Evocation | Acid |
Bleed | 2; S, V | Increase a creature’s Dying condition by 1 | A, D, P | Necromancy | Negative |
Chill Touch | 2; S, V | Deal negative damage with a Spell Attack | A, D | Necromancy | Negative |
Control Flames (D*) | 1; V | Manipulate flames’ colors, shape, or size | All | Transmutation | Fire |
Dancing Lights (C+) | 2; S, V | Create four floating lights | A, O, P | Evocation | Light |
Daze | 2; S, V | Inflict the Stunned condition on a failed Will save | D, O | Enchantment | Psychic |
Detect Magic (H) | 2; S, V | Determine the presence or absence of magic in an area | All | Divination | Detection |
Disrupt Undead | 2; S, V | Deal positive damage on a failed Fortitude save | D, P | Necromancy | Positive |
Divine Lance | 2; S, V | Deal aligned, positive damage with a Spell Attack | D | Evocation | Positive |
Druid Craft (C) | 2; S, V | Create flames, plant growth, sensory effects, or weather | P | [see text] | – |
Eldritch Blast (H) | 2; S, V | Deal force damage with a Spell Attack | O | Evocation | Force |
Electric Arc | 2; S, V | Deal electricity damage on a failed Reflex save | All | Evocation | Electricity |
Forbidding Ward (D, H) | 2; S, V | Grant a ward to ally guarding against an enemy | D, O | Abjuration | – |
Ghost Sound (C, H) | 2; S, V | Create simple sounds | A, O | Illusion | Auditory |
Guidance (D, H) | 2; S, V | Grant advantage to an ally | D, O, P | Divination | – |
Know Direction (H) | 2; S, V | Determine which direction is north | D, O, P | Divination | Detection |
Light (D, H) | 2; S, V | Cause an object to glow with light | All | Evocation, Illusion | Light |
Mage Hand (C+, D, H) | 2; S, V | Create a hand to move objects | A, O | Evocation | – |
Message (H) | 1; V | Send a verbal message to a nearby creature | A, D, O | Illusion, Divination | Auditory, Lingual |
Prestidigitation (C) | 2; S, V | Create various minor magical effects | All | [see text] | – |
Produce Flame | 2; S, V | Deal fire damage with a Spell Attack | All | Evocation | Fire |
Ray of Frost | 2; S, V | Deal cold damage with a Spell Attack | All | Evocation | Cold |
Read Aura (H) | 10 min.; S, V | Determine if an object is magical | All | Divination | Detection |
Shield (D, H) | 1; V | Create a temporary, magical shield | A, D, O | Abjuration | Force |
Sigil (H) | 2; S, V | Create a symbol on an object or creature | All | Transmutation | – |
Stabilize | 2; S, V | Decrease a creature’s Dying value by 1 | D, P | Necromancy | Healing, Positive |
Tanglefoot | 2; S, V | Inflict the Entangled condition with a Spell Attack | A, P | Conjuration | Plant |
Telekinetic Projectile | 1; S | Deal bludgeoning, piercing, or slashing damage with a Spell Attack | A, O | Evocation | – |
Thunder Clap | 1; S | Deal sonic damage on a failed Fortitude save in an aura | All | Evocation | Auditory |
Vicious Mockery | 1; V | Deal psychic damage on a failed Will save | O | Enchantment | Auditory, Psychic |
Virtue | 2; S, V | Grant temporary hit points | D, P | Necromancy, Transmutation | – |
All Level 1 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Absorb Elements (D) | 1 R; S | Decrease damage with acid, cold, electricity, fire tags | A, P | Abjuration | – |
Air Bubble (D) | 1 R; V | Create a bubble of air around a creature’s head | A, D, P | Abjuration, Conjuration | Air |
Alarm (H) | 10 min.; M, S, V | Create a magical alarm to guard an area | All | Abjuration | [see text] |
Ant Haul | 2; S, V | Increase a creature’s carrying capacity | A, P | Transmutation | – |
Bane (C) | 2; S, V | Inflict disadvantage to enemies in an aura | D, O | Enchantment | Psychic |
Beast Bond (C) | 1; S | Create a telepathic link with an animal | A, P | Divination | Psychic |
Bless (C) | 2; S, V | Grant advantage to allies in an aura | D, O | Enchantment | Psychic |
Burning Hands | 2; S, V | Deal fire damage with a Spell Attack in an area | A, P | Evocation | Fire |
Call Familiar (D, H) | 1 hr; M, S, V | Gain a familiar for the duration of the spell | A | Conjuration | – |
Chaos Bolt | 2; S, V | Deal randomly determined damage to a random number of creatures with a Spell Attack | A | Evocation | [see text] |
Charm (D, H) | 2; S, V | Manipulate a creature’s attitude towards you | A, O | Enchantment | Emotion, Psychic |
Chromatic Orb | 2; S, V | Deal damage of your choice with a Spell Attack | A, O | Evocation | [see text] |
Color Spray | 2; S, V | Inflict the Dazzled and Blinded condition on a failed Will save in an area | A, O | Illusion | Visual |
Command (H) | 2; S, V | Manipulate a creature to follow a simple direction on a failed Will save | A, D, O | Enchantment | Auditory, Lingual, Psychic |
Consecrate Water | 1 min.; M, S, V | Cause water to become damaging to certain creatures | D | Transmutation | Mystical, Water |
Create Water (H) | 2; S, V | Create water | A, D, P | Conjuration | Water |
Detect Alignment (H) | 2; S, V | Determine the presence or absence of creatures with alignment auras | D, O | Divination | Detection |
Detect Poison (H) | 2; S, V | Determine the presence or absence of poison | D, P | Divination | Detection |
Detection (H) | 2; S, V | Determine the presence or absence of creatures with certain tags | All | Divination | Detection |
Disrupting Weapon | 2; S, V | Grant a weapon extra positive damage against creatures with the Undead tag | D | Necromancy | Positive |
Endure Elements (H) | 10 min.; S, V | Grant protection against severe temperatures | A, D, P | Abjuration | – |
Entropic Shield (H) | 2; S, V | Gain shield to protect against Ranged Attacks | A, D, O | Abjuration | – |
Erase | 2; S, V | Remove writing | A, O | Transmutation | – |
Fear (H) | 2; S, V | Inflict the Frightened condition on a failed Will save | All | Enchantment | Emotion, Fear, Psychic |
Feather Fall (D, H) | 1 R; V | Cause a creature to safely slow its fall | A, P | Abjuration | – |
Fleet Step (D) | 2; S, V | Gain the Accelerated 30 condition | A, P | Transmutation | Move |
Floating Disk (D, H) | 2; S, V | Create a floating surface of force | A, O | Conjuration | Force |
Goodberry (H) | 2; S, V | Cause berries to become full meals and heal hit points | P | Transmutation | Healing, Plant |
Grease (D) | 2; S, V | Create grease over an object or area | A, P | Conjuration | – |
Grim Tendrils | 2; S, V | Deal negative damage and Persistent Damage on a failed Fortitude save in a line | A, O | Necromancy | Negative |
Gust of Wind | 2; S, V | Create winds with various effects | A, P | Conjuration, Evocation | Air |
Harm | 1+; S+ | Deal negative damage to a living creature or heal a creature with the Undead tag | All | Necromancy | Negative |
Heal | 1+; S+ | Deal positive damage to a creature with the Undead tag or heal a living creature | D, P | Necromancy | Positive |
Hide (D) | 2; S, V | Grant a creature abilities to avoid the senses of certain creatures | D, O, P | Abjuration | – |
Hydraulic Torrent (H) | 2; S, V | Deal bludgeoning damage and push a creature on a failed Reflex save | A, P | Evocation | Water |
Identify | 1; V | Gain advantage to Recall Knowledge | A, O | Divination | – |
Illusory Disguise (D, H) | 2; S, V | Manipulate your appearance | A, O | Illusion | Visual |
Illusory Object (D, H) | 2; S, V | Manipulate an object’s appearance | A, O | Illusion | Visual |
Jump (H) | 1; S | Gain an ability to jump extreme distances | P | Transmutation | Move |
Lock (D, H) | 2; S, V | Cause a latch to become magically locked | A, O | Abjuration | – |
Longstrider (D, H) | 1; V | Gain the Accelerated 10 condition | A, P | Transmutation | Move |
Mage Armor (D, H) | 2; S, V | Gain a Deflection bonus to AC and an Insight bonus to saves | A, O | Abjuration | – |
Magic Aura (H) | 1 min.; M, S, V | Cause an object to register as magical or non-magical | A, O | Illusion | – |
Magic Fang (D, H) | 2; S, V | Increase the damage of a creature’s unarmed weapons | P | Transmutation | – |
Magic Missile (H) | 1+; V+ | Deal automatic force damage | A, O | Evocation | Force |
Magic Weapon (D, H) | 2; S, V | Cause a weapon to become magical and deal more damage | A, D, O | Transmutation | – |
Mending (H) | 10 min.; S, V | Decrease an object’s Dents or remove the Broken condition | All | Transmutation | – |
Mindlink (H) | 2; S, V | Send information to another creature in an instant | O | Divination | Psychic |
Negate Aroma (H) | 2; S, V | Remove a creatures’ scent | A, P | Abjuration | – |
Pass without Trace (D, H) | 2; S, V | Manipulate your tracks to make it harder to follow you | P | Abjuration | – |
Pest Form (C, H) | 2; S, V | Change your form to that of a non-threating animal | P | Transmutation | Polymorph |
Phantom Pain | 2; S, V | Deal nonlethal damage, psychic Persistent Damage, and the Sick 1 condition on a failed Will save | O | Illusion | Psychic, Nonlethal |
Phantom Steed (D, H) | 10 min.; S, V | Create a temporary, magical horse to ride | A, O, P | Conjuration | – |
Pox | 2; S, V | Inflict Pox on a failed Fortitude Save | A, P | Necromancy | Disease |
Protection (D, H) | 2; S, V | Grant protection against attacks and effects of a certain alignment | D, O | Abjuration | – |
Purify Food and Drink | 2; S, V | Remove poisons from food and drink | D, P | Necromancy | – |
Ray of Enfeeblement | 2; S, V | Inflict the Enfeebled condition with a Spell Attack | A, D, O | Necromancy | – |
Sanctuary (D) | 2; S, V | Grant protection to a creature against attacks | D, O | Abjuration | – |
Shillelagh (H) | 2; S, V | Cause a wood weapon to deal more damage | D, O | Transmutation | Plant |
Shocking Grasp | 2; S, V | Deal electricity damage with a Spell Attack | A, P | Evocation | Electricity |
Sleep (D, H) | 2; S, V | Inflict the Asleep condition on a failed Will save | A, O | Enchantment | Psychic |
Soothe | 2; S, V | Restore hit points and grant an Insight bonus against effects with the psychic tag | D, O | Enchantment, Necromancy | Healing, Psychic |
Spider Sting | 2; S, V | Deal piercing damage and inflict Spider Venom on a failed Fortitude save | A, P | Necromancy | Poison |
Spirit Link (D, H) | 2; S, V | Create a healing link to another creature | D, O | Necromancy | Healing |
Summon Creature (C, H) | 3; M, S, V | Create a creature under your command | A, D, O | Conjuration | – |
Summon Nature’s Ally (C, H) | 3; M, S, V | Create a creature under your command | P | Conjuration | – |
Thunder Wave | 2; S, V | Deal sonic damage and push creatures on a failed Fortitude save in an aura | O, P | Evocation | Auditory |
Touch of Fatigue | 2; S, V | Inflict the Fatigued condition with a Spell Attack | A, O | Necromancy | – |
True Strike (D) | 1; V | Gain advantage to an attack | All | Divination | Fortune |
Unseen Servant (C+) | 3; M, S, V | Create an invisible servant under your command | A, O | Conjuration | – |
Ventriloquism | 2; S, V | Cause your voice to come from another location | All | Illusion | Auditory |
All Level 2 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Acid Arrow | 2; S, V | Deal acid damage with a Spell Attack | A, P | Evocation | Acid |
Aid (D) | 1; V | Grant advantage on attacks and saves and temporary hit points | D, O, P | Enchantment | Psychic |
Align Weapon | 2; S, V | Grant an alignment to a weapon | D | Transmutation | – |
Animal Form (C, H) | 2; S, V | Change your form to that of an animal | P | Transmutation | Polymorph |
Animal Messenger | 1 min.; M, S, V | Send an animal to a location | P | Enchantment | Psychic |
Augury | 10 min.; M, S, V | Determine the results of a impending course of action | D, O | Divination | Prediction |
Barkskin (D, H) | 2; S, V | Grant Resistance to bludgeoning and piercing damage | P | Abjuration | Plant |
Blur | 2; S, V | Grant the Concealed condition | A, O | Illusion | Visual |
Call Steed (D, H) | 1 hr; M, S, V | Gain a mount for the duration of the spell | P | Conjuration | – |
Calm Emotions (C) | 2; S, V | Manipulate creatures to remain calm and prevent hostile actions | D, O | Enchantment | Emotion, Psychic |
Charged Sphere (C+, D) | 2; S, V | Create a movable ball of electricity which deals electricity damage on a failed Reflex save | A, P | Evocation | Electricity |
Comprehend Languages (H) | 2; S, V | Grant understanding of a language | A, O | Divination | – |
Continual Flame (D) | 2; M, S | Create a magical flame that does not consume oxygen, react to water, or generate heat | All | Evocation, Illusion | Fire, Light |
Create Food (H) | 10 min.; S, V | Create food | A, D, P | Conjuration | – |
Darkness (H) | 3; M, S, V | Create darkness in an area | All | Evocation | Darkness |
Darkvision (H) | 2; S, V | Gain dark vision | All | Divination | – |
Deafness | 2; S, V | Inflict the Deafened condition on a failed Fortitude save | All | Necromancy | – |
Death Knell | 2; S, V | Kill a Dying creature on a failed Will save | D, O | Necromancy | Death |
Echoing Nightmare | 2; S, V | Inflict the Confused condition on you or another depending on a Will save | O | Enchantment | Emotion, Psychic |
Enhance Ability (C, H) | 2; S, V | Grant advantage on certain rolls | All | Transmutation | – |
Enlarge Object (D, H) | 2; S, V | Cause an object to increase in mass and volume | A, P | Transmutation | Polymorph |
Enlarge Person (C, H) | 2; S, V | Cause a creature to grow one size larger | A, P | Transmutation | Polymorph |
Entangle | 2; S, V | Cause plants to Entangle creatures on a failed Reflex save in an area | P | Transmutation | Plant |
Erode | 2; S, V | Cause earth to soften in an area | P | Transmutation | Earth |
Faerie Fire | 2; S, V | Causes creatures in an area to be outlined in color | D, O, P | Evocation, Illusion | Fire, Light |
False Life (H) | 2; S, V | Gain temporary hit points | A, O | Necromancy | – |
Flaming Sphere (C+, D) | 2; S, V | Create a movable ball of fire which deals fire damage on a failed Reflex save | A, P | Evocation | Fire |
Freezing Sphere (C+, D) | 2; S, V | Create a movable ball of ice which deals cold damage on a failed Fortitude save | A, P | Evocation | Cold |
Gentle Repose (H) | 2; S, V | Prevents a corpse from decaying | All | Necromancy | – |
Ghoulish Cravings | 2; S, V | Inflicts Ghoul Fever on a failed Fortitude save | A | Necromancy | Disease |
Gift of the Gab | 1 R; V | Manipulates creatures’ memories to forget a moment of conversation | A, O | Enchantment | – |
Glitterdust | 2; S, V | Causes all creatures to be outlined and inflicts the Dazzled condition on a failed Reflex save in an area | A | Evocation, Illusion | – |
Hideous Laughter (C) | 2; S, V | Inflicts the Slowed condition on a failed Will save | O | Enchantment | Emotion, Psychic |
Humanoid Form (C, H) | 2; S, V | Change your form to that of a humanoid | A, O | Transmutation | Polymorph |
Illusory Creature (C, H) | 2; S, V | Creates an illusion of a creature | A, O | Illusion | Visual |
Invisibility (D, H) | 2; M, S | Grants the Invisible condition and an Insight bonus to Stealth | A, O | Illusion | Visual |
Knock | 2; S, V | Causes object to be easier to open | A, O | Transmutation | – |
Magic Mouth (D) | 2; S, V | Create a message to trigger later | A, O | Illusion | Auditory, Visual |
Mirror Image (D, H) | 2; S, V | Create illusions to avoid attacks | A, O | Illusion | Visual |
Misdirection (D) | 1 min.; S, V | Cause all auras of one creature to read as the auras of another | A, O | Illusion | – |
Misty Step (H) | 1; V | Cause yourself to teleport to a nearby space | A, O, P | Conjuration | Teleportation |
Obscuring Mist (D) | 3; M, S, V | Create a cloud which grants all creatures in an area the Concealed condition | A, P | Conjuration | Water |
Paranoia (H) | 2; S, V | Cause a creature to treat others as a threat | O | Illusion | Psychic |
Pyrotechnics | 2; S, V | Create fireworks or a smoke cloud | A, P | Transmutation | Fire |
Ray of Exhaustion | 2; S, V | Inflict the Fatigued condition on a failed Fortitude save | A, O | Necromancy | – |
Remove Fear (H) | 2; S, V | Remove an effect with the fear tag from a creature | D, O, P | Enchantment | Healing |
Resist Energy (D, H) | 2; S, V | Grant Resistance against certain damage | All | Abjuration | – |
Restoration (H) | 10 min.; S, V | Cause a condition or toxin to have less impact | D, P | Necromancy | Healing |
Restore Sense (H) | 2; S, V | Remove an effect causing the Blinded or Deafened condition | D, O, P | Necromancy | Healing |
See Invisibility (D, H) | 2; S, V | Gain an ability to see those with the Invisible condition | A, D, O | Divination | Revelation |
Shape Wood | 2; S, V | Manipulate the shape of wood | P | Transmutation | Plant |
Shatter | 1; V | Causes objects to break and deal sonic damage on a failed Fortitude save in an area | All | Evocation | Auditory, Sonic |
Shield Other (D) | 2; S, V | Causes you to take half damage from attack instead of a linked creature | D | Abjuration, Necromancy | – |
Shrink Object (D, H) | 2; S, V | Causes an object to decrease in mass and volume | A, P | Transmutation | Polymorph |
Shrink Person (C, H) | 2; S, V | Causes a creature to decrease one size | A, P | Transmutation | Polymorph |
Silence (C, H) | 2; S, V | Prevent a creature from making sound | A, O | Illusion | – |
Sky Writing (H) | 2; S, V | Cause clouds to form words | A, P | Transmutation | Air |
Sound Burst | 2; S, V | Deal sonic damage on a failed Fortitude save in an area | O | Evocation | Auditory, Sonic |
Speak with Animals | 2; S, V | Gain an ability to converse with animals | P | Divination | – |
Spectral Hand (D) | 2; S, V | Create a hand to deliver spells with a range of touch | A | Necromancy | – |
Spider Climb (D, H) | 2; S, V | Grant a creature a Climb Speed | A, P | Transmutation | Move |
Spiritual Weapon (C) | 2; S, V | Create a weapon of force | D, O | Conjuration, Evocation | Force |
Status (H) | 2; S, V | Determine the direction, distance, and condition of a creature | D, O, P | Divination | Detection |
Telekinetic Maneuver | 1; S | Inflict a combat maneuver with a Spell Attack | A, O | Evocation | Force |
Temper Metal | 2; S, V | Cause metal to melt or freeze | P | Transmutation | – |
Touch of Idiocy | 2; S, V | Inflict the Stupefied condition with a Spell Attack | A, O | Enchantment | Psychic |
Tree Shape (C) | 2; S, V | Change your form to that of a tree | P | Transmutation | Polymorph |
Undetectable Alignment | 1 min.; M, S, V | Prevents a creature’s alignment from being divined | D, O | Abjuration | – |
Vitriolic Sphere (C+, D) | 2; S, V | Create a movable ball of acid which deals acid damage on a failed Reflex save | A, P | Evocation | Acid |
Water Breathing (H) | 1 min.; S, V | Grants an ability to breathe underwater | D, P | Transmutation | Morph |
Water Walk (H) | 2; S, V | Grants an ability to walk on the surface of liquids | A, D, P | Transmutation | – |
Web (D, H) | 2; S, V | Creates a web that impedes movement in an area | P | Conjuration | – |
All Level 3 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Animate Dead (H) | 3; M, S, V | Cause corpses to become Undead creatures under your command | A, D | Necromancy | – |
Beacon of Hope (C) | 2; S, V | Decrease chances of dying and maximize healing in an aura | D | Abjuration | – |
Bind Undead | 2; S, V | Cause an Undead creature to follow your commands | D, O | Necromancy | – |
Blindness | 2; S, V | Inflicts the Blinded condition on a failed Fortitude save | All | Necromancy | – |
Chilling Darkness | 2; S, V | Deal cold and negative damage with a Spell Attack and counteract areas of light | A, D | Evocation | Cold, Darkness, Negative |
Clairaudience (D, H) | 10 min.; M, S, V | Create an invisible ear at a location to hear through | A, O | Divination | Scrying |
Clairvoyance (D, H) | 10 min.; M, S, V | Create an invisible eye at a location to see through | A, O | Divination | Scrying |
Crisis of Faith | 2; S, V | Deal psychic damage with a Spell Attack to a creature with Devout Follower | D | Enchantment | Psychic |
Dispel Magic (H) | 2 R; S, V | Remove or suppress effects with the magical tag | All | Abjuration | – |
Displacement (D) | 2; S, V | Causes a creature to appear slightly off where they are | A, O | Illusion | Visual |
Dream Message (D, H) | 10 min.; S, V | Send a message to a creature in their dreams | A, D, O | Divination, Enchantment | Psychic |
Earth Bind | 2; S, V | Cause a flying creature to fall on a failed Fortitude save | A, P | Transmutation | – |
Elemental Blade | 2; S, V | Create a magical blade made of fire, ice, stone, or wind | P | Conjuration, Evocation | [see text] |
Enthrall (C) | 2; S, V | Inflict the Fascinated condition on a failed Will save to all creatures within hearing | A, O | Enchantment | Auditory, Emotion |
Erupting Earth | 2; S, V | Deal bludgeoning damage on a failed Reflex save in an area | A, P | Transmutation | Earth |
Explosive Runes (D) | 1 min.; S, V | Create writing which deals force damage on a failed Reflex save when read | A | Abjuration, Evocation | Force |
Feet to Fins (H) | 2; S, V | Change a creature’s feet to fins for a Swim Speed | A, P | Transmutation | Morph |
Fireball (H) | 2; S, V | Deal fire damage on a failed Reflex save in an area | A, P | Evocation | Fire |
Ghostly Weapon (D) | 2; S, V | Causes a weapon to affect incorporeal creatures | A, O | Transmutation | – |
Glibness | 2; S, V | Gain advantage using Deception | O | Enchantment, Transmutation | – |
Glyph of Warding (D, H) | 10 min.; M, S, V | Create a magical ward which releases a second spell when triggered | All | Abjuration | – |
Halt | 3; M, S, V | Inflict the Immobile condition on creatures of a certain tag on a failed Will save | A, D | Necromancy | – |
Haste (D, H) | 2; S, V | Grant the Quick condition | A, O, P | Transmutation | – |
Heroism (C, H) | 2; S, V | Grant advantage to attacks, saves, and skills | D, O | Enchantment | Psychic |
Hyper Cognition | 1; V | Gain up to ten Recall Knowledge actions instantly | O | Divination | – |
Hypnotic Pattern (C) | 2; M, S | Create colors with the Dazzled condition and inflict the Fascinated condition on a failed Will save | A, O | Illusion | Visual |
Ice Cube (H) | 2; S, V | Deal cold damage on a failed Reflex save in an area | A, P | Evocation | Cold |
Illusory Script (D, H) | 1 min.; S | Create magically hidden writing | A, O | Illusion | Psychic, Visual |
Insect Form (C, H) | 2; S, V | Change your form to that of a giant insect | P | Transmutation | Polymorph |
Invisibility Sphere (D, H) | 2; M, S | Create an aura which grants the benefits of an Invisibility Spell | A, O | Illusion | Visual |
Invisibility Purge | 2; S, V | Remove the Concealed, Sensed, and Invisible conditions in an aura | D, O | Divination | Revelation |
Levitate (D) | 2; S, V | Cause a creature or object to float up and down in the air | A, O | Transmutation | – |
Lightning Bolt | 2; S, V | Deal electricity damage on a failed Reflex save in a line | A, P | Evocation | Electricity |
Locate (C, H) | 10 min.; M, S, V | Determine the direction of an object | A, D, O | Divination | Detection |
Meld into Stone (D) | 2; S, V | Causes you to merge into an adjacent stone | A, P | Transmutation | Earth |
Mind Reading | 2; S, V | Determine the surface thoughts of a creature | A, O | Divination | Detection, Psychic |
Neutralize Poison (H) | 2; S, V | Grant counteracts against a poison | D, P | Necromancy | Healing |
Nondetection | 10 min.; M, S, V | Prevents effects with the detection, revelation, and scrying tags from targeting a creature | All | Abjuration | – |
Paralyze (H) | 2; S, V | Inflict the Paralyzed condition on a failed Will save | A, O | Enchantment | Psychic |
Quench | 2; S, V | Cause fires to extinguish | P | Transmutation | – |
Remove Condition (H) | 1 min.; S, V | Remove a condition from a creature | D | Abjuration | Healing |
Remove Disease (H) | 10 min.; M, S, V | Grant counteracts against a disease | D, P | Necromancy | Healing |
Revivify | 2; M, V | Causes a recently Dead creature to return to life | D | Necromancy | Healing |
Sanctified Ground | 1 min.; M, S, V | Cause an area to grant benefits against certain creatures | D | Abjuration | Consecration |
Searing Light | 2; S, V | Deal fire damage with a Spell Attack and counteract areas of darkness | D, P | Evocation | Fire, Light |
Slow (H) | 2; S, V | Inflicted the Slowed condition on a failed Fortitude save | A, O, P | Transmutation | – |
Snare (D) | 2; M, S | Create a magical trap | P | Transmutation | – |
Speak with Dead | 10 min.; S, V | Gain an ability to converse with the dead | A, D | Divination | – |
Spikes (H) | 2; S, V | Cause plants to become spiky and deal piercing damage on a failed Reflex save in an area | P | Transmutation | Plant [see text] |
Spirit Guardians (C) | 2; S, V | Create spirits to protect you and deal damage to creatures on a failed Will save in an aura | D | Abjuration | [see text] |
Stinking Cloud | 2; S, V | Create a cloud like Obscuring Mist which inflicts the Sick condition on a failed Fortitude save in an area | A, P | Conjuration | Water |
Tiny Hut (D) | 2; S, V | Create a sphere of force which protects against weather | A, O | Conjuration | Force |
Vampiric Touch | 2; S, V | Deal negative damage with a Spell Attack | A, D, O | Necromancy | Negative |
Wall of Sand (D) | 3; M, S, V | Create a wall of sand which grants the Concealed condition | A, P | Conjuration | Earth |
Wall of Thorns (D) | 3; M, S, V | Create a wall of thorny plants which deals piercing damage to creatures passing through | A, P | Conjuration, Evocation | Plant |
Wall of Wind (D) | 3; M, S, V | Create a wall of wind which prevents small, ranged attacks | A, P | Conjuration | Air |
Zone of Silence (D) | 2; S, V | Create an aura which sound cannot pass through | O | Illusion | Auditory |
Zone of Truth (D) | 2; S, V | Create an area which imparts disadvantage to Deception | D, O | Enchantment | Psychic |
All Level 4 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Aerial Form (C, H) | 2; S, V | Change your form to that of a flying creature | P | Transmutation | Polymorph |
Air Walk | 2; S, V | Grant a creature an ability to walk on air | D, P | Transmutation | – |
Bestow Curse | 2; S, V | Inflict a curse on a creature | A, D, O | Necromancy | Curse |
Blight | 2; S, V | Deal damage to a plant | P | Necromancy | Plant |
Blink (C+, D) | 2; S, V | Cause a creature to teleport rapidly between planes | A, O | Conjuration | Teleportation |
Confusion (H) | 2; S, V | Inflict the Confused condition on a failed Will save | O | Enchantment | Emotion, Psychic |
Contagion (H) | 2; S, V | Inflict a disease on a creature | All | Necromancy | Disease |
Creation (H) | 1 min.; M, S, V | Create a temporary, simple object | A, P | Conjuration | – |
Detect Scrying (H) | 2; S, V | Determine the presence or absence of effects with the scrying tag | A, O | Divination | Detection |
Dimension Door (H) | 2; S, V | Cause yourself and a creature to teleport to a nearby location | A, O | Conjuration | Teleportation |
Dimensional Anchor | 2; S, V | Prevent effects with the teleportation tag affecting a creature | A, D, O | Abjuration | – |
Dinosaur Form (C, H) | 2; S, V | Change your form to that of a dinosaur | P | Transmutation | Polymorph |
Discern Lies | 2; S, V | Gain advantage on Insight | D, O | Divination | Psychic, Revelation |
Divination (H) | 10 min.; M, S, V | Determine information in response to a question | A, D, O | Divination | Prediction |
Divine Favor | 2; S, V | Gain advantage on attacks and temporary hit points | D | Evocation, Transmutation | – |
Divine Wrath | 2; S, V | Deal alignment damage on a failed Fortitude save | D | Evocation | – |
Enervation | 2; S, V | Inflict the Enervated condition on a failed Fortitude save | A, D, O | Necromancy | Negative |
Find the Path (H) | 3 rd.; S, V | Determine the shortest path to a location | All | Divination | – |
Fire Shield (D, H) | 2; S, V | Gain a limited aura of fire | A, P | Evocation | Fire |
Fly (D, H) | 2; S, V | Grant a Fly Speed | A, O, P | Transmutation | Move |
Freedom of Movement (D) | 2; S, V | Cause a creature to ignore effects which penalize movement | A, D, P | Abjuration | – |
Gaseous Form (C) | 2; S, V | Change your form to that of a cloud | A, O, P | Transmutation | Polymorph |
Globe of Invulnerability (D, H) | 2; S, V | Create an aura which removes magic | A, D, O | Abjuration | – |
Hallucinatory Terrain (H) | 10 min.; M, S, V | Creates an illusion of an environment | A, O | Illusion | Auditory, Visual |
Ice Storm (D, H) | 2; S, V | Creates a storm which deals cold damage on a failed Reflex save in an area | A, P | Conjuration | Cold |
Illusory Wall | 2; S, V | Creates an illusion of a simple architectural structure | A, O | Illusion | Visual |
Imbue Spell (D) | 10 min.; M, S, V | Cause a creature to gain some of your spell casting abilities | D | Evocation | – |
Mnemonic Enhancer | 10 min.; M, S, V | Restore previously used spell slots | All | Transmutation | – |
Modify Memory (C+, H) | 2; S, V | Manipulate the memories of a creature | O | Divination | Psychic |
Nightmare (D) | 10 min.; M, S, V | Send nightmares to a creature and inflict the Fatigued condition on a failed Will save | A, O | Illusion | Psychic |
Outcast’s Curse | 2; S, V | Inflict disadvantage to Deception, Diplomacy, Intimidation, and Performance | A, D, O | Enchantment | Curse, Psychic, Misfortune |
Phantasmal Killer | 2; S, V | Deal psychic damage and inflict the Frightened condition on a failed Will save | A, O | Illusion | Death, Emotion, Fear, Psychic |
Private Sanctum | 10 min.; M, S, V | Create an area that cannot be viewed from the outside | A, O | Abjuration | – |
Read Omens | 10 min.; M, S, V | Determine information related to an upcoming situation | D, O | Divination | Prediction |
Reincarnate | 10 min.; M, S, V | Create a new body for a recently Dead creature | D, O, P | Transmutation | – |
Remove Curse (H) | 10 min.; M, S, V | Grants counteracts against a curse | D, O | Necromancy | Healing |
Repel | 2; S, V | Cause certain materials to be pushed away along a line | P | Abjuration | – |
Repulsion (H) | 2; S, V | Cause certain creatures to be unable to move closer to you | A, D, P | Abjuration | Psychic |
Resilient Sphere (C, H) | 2; S, V | Create a sphere of force around a creature | A, D, O | Abjuration | Force |
Rope Trick (D) | 10 min.; M, S, V | Create an extradimensional space accessible by a rope | A | Conjuration | Dimensional |
Secure Shelter | 10 min.; M, S, V | Create a temporary, guarded structure | A | Conjuration | – |
Shape Stone | 2; S, V | Manipulate the shape of stone | A, P | Transmutation | Earth |
Shout | 1; V | Deal sonic damage and inflict the Deafened condition on a failed Fortitude save in an area | A, O | Evocation | Auditory |
Solid Fog | 3; M, S, V | Create a cloud like Obscuring Mist which counts as difficult terrain | A, P | Conjuration | Water |
Speak with Plants | 2; S, V | Gain an ability to converse with plants | P | Divination | Plants |
Spell Immunity (D, H) | 2; S, V | Grant a creature immunity to a specific spell | All | Abjuration | – |
Stoneskin (H) | 2; S, V | Grant Resistance against bludgeoning, piercing, and slashing damage | A, P | Abjuration | – |
Suggestion (H) | 2; S, V | Manipulate a creature to follow a direction on a failed Will save | A, O | Enchantment | Lingual, Psychic |
Telepathy (H) | 2; M, S | Create psychic communication | A, O | Divination | Lingual, Psychic |
Veil (D, H) | 2; S, V | Manipulate creatures’ appearances | A, O | Illusion | Visual |
Wall of Blades (D) | 3; M, S, V | Create a wall of weapons which deals force damage to creatures passing through | D | Abjuration, Evocation | Force |
Wall of Fire (D) | 3; M, S, V | Create a wall of fire which deals fire damage to creatures passing through | A, P | Conjuration, Evocation | Fire |
Weapon Storm | 2; S, V | Cause a weapon to multiply and deal damage on a failed Reflex save | A, P | Conjuration, Evocation | – |
All Level 5 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Animate Object (C) | 2; S, V | Cause objects to become Animated Objects under your command | A, O | Transmutation | – |
Animate Plants (C) | 2; S, V | Cause plants to become Animated Objects under your control | P | Transmutation | Plants |
Atonement | 1 hr; M, S, V | Restore lost traits from Devout Follower, Green Faith, or Patron, or change a creatures’ alignment | D, O, P | Abjuration, Enchantment | – |
Awaken | 24 hr; M, S, V | Grant an animal or tree awareness | P | Transmutation | – |
Banishment (H) | 2+; S, V | Send a creature back to its home plane | D, O | Abjuration, Conjuration | – |
Black Tentacles (D) | 3; M, S, V | Create tentacles which inflict the Grabbed condition with a Spell Attack | A | Conjuration | – |
Breath of Life | 1 R; V | Restore hit points to a creature which would otherwise die | D | Necromancy | Healing |
Chromatic Wall (D, H) | 3; M, S, V | Create a wall of colors with various effects | A, O | Abjuration | – |
Cloak of Colors (D) | 2; S, V | Cause a creature to be shrouded in protective colors | A, O | Illusion | Visual |
Cloudkill | 3; M, S, V | Create a cloud like Obscuring Mist which deals poison damage on a failed Fortitude save in an area | P | Conjuration, Necromancy | Poison |
Cone of Cold | 2+; S, V | Deal cold damage on a failed Reflex Save in an area | A, P | Evocation | Cold |
Control Water (C, H) | 2; S, V | Manipulate the flow, direction and height of water | A, P | Transmutation | Water |
Control Winds (C, H) | 2; S, V | Manipulate the flow, direction, and strength of wind | A, P | Transmutation | Air |
Crushing Despair (H) | 2; S, V | Inflicted the Slowed condition on a failed Will save in an area | O | Enchantment | Emotion, Psychic |
Death Ward | 2; S, V | Grant a creature protection against the death and negative tags and the Enervated condition | D, O, P | Abjuration | – |
Drop Dead (C, H) | 1 R; S | Cause a creature to appear to be Dying | A, O | Illusion | Visual |
Elemental Form (C, H) | 2; S, V | Change your form to that of an elemental | A, P | Transmutation | Polymorph |
False Vision (C+) | 10 min.; M, S, V | Cause spells to detect an illusion | A, O | Illusion | – |
Far Step (C) | 1; V | Gain a temporary teleportation ability | A | Conjuration | Teleportation |
Flame Strike | 2; S, V | Deal fire damage on a failed Reflex save in an area which bypasses some Resistance | D | Evocation | Fire, Mystical |
Hallucination (D, H) | 2; M, S | Cause a creature to believe a falsehood | A, O | Illusion | Psychic |
Illusory Scene (H) | 10 min.; S, V | Create an non-static illusion in an area | A, O | Illusion | Auditory, Visual |
Mariner’s Curse | 2; S, V | Inflict a permanent Sick condition on a failed Will save | A, O, P | Enchantment, Necromancy | Curse |
Mark of Justice | 10 min.; S, V | Inflict a curse with various effects which triggers under certain conditions | D, O | Necromancy | Curse |
Mind Cloud | 2; S, V | Create a cloud which inflicts the Stupefied condition on a failed Will save | A, O, P | Conjuration, Enchantment | Psychic |
Mind Probe | 1 min.; M, S, V | Cause a creature to psychically answer questions on a failed Will save | A, O | Divination | Lingual |
Moon Frenzy (C, H) | 2; S, V | Grant creatures benefits of the untamed wilderness | P | Transmutation | Morph |
Passwall (D, H) | 2; S, V | Create a tunnel through an area | A, P | Conjuration, Transmutation | Earth |
Plant Form (C, H) | 2; S, V | Change your form to that of a plant | P | Transmutation | Plant, Polymorph |
Prying Eye (C+) | 10 min.; M, S, V | Create an invisible eye at a location to see through which you can move | A, D, O | Divination | Scrying |
Remove Enchantment (H) | 1 min.; S, V | Remove an effect with the enchantment tag with a Spell Attack | A, D, O | Abjuration | Healing |
Sending (H) | 3; M, S, V | Send a verbal message to a creature on the same planet | A, D, O | Divination | Lingual, Psychic |
Shadow Blast | 2; S, V | Deal certain damage on a failed save of the caster’s choice within a certain area | D, O | Evocation | Shadow |
Shadow Siphon | 1 R; V | Cause a damaging spell to become less effective | A, O | Illusion, Transmutation | Shadow |
Shadow Walk (D) | 1 min.; M, S, V | Grant creatures an ability to travel faster through the Shadow Plane | A, O | Conjuration | Shadow, Teleportation |
Skill Empowerment (C, H) | 2; S, V | Grant a creature Proficiency or advantage with a skill | D, O | Transmutation | – |
Song of Discord | 2; S, V | Cause creatures to become hostile to their allies in an area | O | Enchantment | Auditory, Psychic |
Spell Resistance (D, H) | 2; S, V | Grant Resistance against damaging effects with the magical tag | D, O | Abjuration | – |
Spell Staff (D, H) | 1 min+; M, S, V | Cause a wooden object to store a spell for later use | P | Transmutation | – |
Swift Quiver | 1; S | Cause a quiver to produce an endless supply of ammunition | P | Transmutation | – |
Synaptic Pulse | 2; S, V | Inflict the Slowed condition on a failed Will save in an area | O | Enchantment | Psychic |
Synesthesia (H) | 2; S, V | Manipulate a creatures’ senses to its detriment | O | Enchantment | Psychic |
Tangling Creepers (C+) | 3; M, S, V | Cause vines to cover an area and use them to inflict the Immobile condition with a Spell Attack | P | Conjuration | Plant |
Telekinetic Haul (C+) | 1; S | Cause an object to move where you direct it | A, O | Evocation | – |
Telepathic Bond | 1 min.; M, S, V | Create psychic communication that can be maintained across a planet | A, O | Divination | Psychic |
Tongues (D) | 1; V | Grant the ability to understand and speak any language | A, O | Divination | – |
Transmute (H) | 2; S, V | Change an earth-based material with various effects | A, P | Transmutation | Earth |
Tree Stride | 1 min.; M, S, V | Cause yourself to teleport between trees | P | Conjuration | Teleportation |
Wall of Darkness (D) | 3; M, S, V | Create a wall of darkness which muffles the senses | A, D | Evocation, Illusion | Darkness, Visual |
Wall of Ice (D, H) | 3; M, S, V | Create a wall of ice which deals cold damage to creatures passing through | A, P | Conjuration, Evocation | Cold, Water |
Wall of Light (D) | 3; M, S, V | Create a wall of light which overwhelms the senses | A, D | Evocation, Illusion | Light, Visual |
Wall of Stone (D, H) | 3; M, S, V | Create a wall of stone which blocks physical effects | A, P | Conjuration | Earth |
All Level 6 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Acid Fog (D) | 3; M, S, V | Create a cloud like Obscuring Mist which deals acid damage | A, P | Conjuration | Acid |
Arcane Gate (C) | 2; S, V | Create two linked portals nearby | A | Conjuration | Teleportation |
Baleful Polymorph (H) | 2; S, V | Change a creature’s form to that of a harmless animal | A, P | Transmutation | Polymorph |
Bones of the Earth (H) | 2; S, V | Cause pillars of earth to rise from the ground | P | Transmutation | Earth |
Chain Lightning | 2; S, V | Deal electricity damage on a failed Reflex save multiple creatures | A, P | Evocation | Electricity |
Champion’s Sacrifice | 1 R, S | Cause you to take all effects instead of another creature | D | Abjuration | – |
Collective Transport (H) | 2; S, V | Send creatures to a nearby location within your sight | A, O | Conjuration | Teleportation |
Disintegrate | 2; S, V | Deal damage with the potential to kill a creature | A | Evocation | Death |
Dominate (D, H) | 2; S, V | Manipulate a creature to follow your commands | A, O | Enchantment | Psychic |
Dragon Form (C, H) | 2; S, V | Change your form to that of a dragon | A, P | Transmutation | Polymorph |
Druid Grove | 10 min.; M, S, V | Cause spirits to protect an area | P | Abjuration | – |
Feeblemind (H) | 2; S, V | Inflict the Stupefied condition on a failed Will save | A, O | Enchantment | Curse, Psychic |
Field of Life (D) | 2; S, V | Create an area that heals living creatures and deals positive damage to undead creatures | D, P | Necromancy | Healing, Positive |
Fire Seeds (D) | 2; S, V | Create acorns that explode when thrown | P | Conjuration, Evocation | Fire, Plant |
Flesh to Stone | 2; S, V | Inflict the Slowed and Petrified condition on a failed Fortitude save | A, P | Transmutation | Earth |
Geas (D) | 10 min.; V | Manipulate a creature to follow a long-term command | A, O | Enchantment | Curse, Lingual, Psychic |
Guards and Wards (D, H) | 30 min.; M, S, V | Create protections with various effects in an area | A, O | Abjuration | – |
Hallow | 24 hr; M, S, V | Create protections against certain creatures in an area | D | Abjuration | Consecrate |
Heroes’ Feast | 10 min.; S, V | Create a meal with various effects for creatures who eat it | A, O | Conjuration | Healing |
Investiture (C) | 2; S, V | Change your body to benefit from an elemental power | A, O, P | Transmutation | Morph |
Iron Wood (D, H) | 1 min.; M, S | Change wood into iron wood | P | Transmutation | Earth, Plant |
Live Oak (D) | 10 min.; M, V | Cause a tree to become a treant | P | Transmutation | Plant |
Mental Prison (C) | 2; S, V | Deal psychic damage and inflict the Immobile condition on a failed Will save | O | Illusion | Psychic, Visual |
Mislead (C) | 2; S, V | Create an illusion of yourself and gain the Invisible condition | A, O | Illusion | Visual |
Move Earth | 10 min.; S, V* | Cause earth to move at your direction | A, P | Transmutation | Earth |
Phantasmal Calamity | 2; S, V | Deal psychic damage and inflict the Stunned condition on a failed Reflex save in an area | A, O | Illusion | Psychic |
Primordial Ward (C) | 2; S, V | Gain a reaction granting immunity to certain tags | P | Abjuration | – |
Project Image (C, H) | 2; S, V | Create an illusion of yourself from which you can cast spells | A, O | Illusion | Psychic, Visual |
Purple Worm Sting | 2; S, V | Deal piercing damage and inflict Purple Worm Venom on a failed Fortitude save | A, P | Necromancy | Poison |
Raise Dead (H) | 10 min.; M, S, V | Restore a creature to life with temporary penalties | D | Necromancy | Healing |
Righteous Might (C, H) | 2; S, V | Change your form to that of your deity’s battle form | D | Transmutation | Polymorph |
Scrying (C, H) | 10 min.; M, S, V | Create an invisible eye following a creature to see through | A, O | Divination | Scrying |
Sequester (D) | 3; M, S, V | Grant a willing creature the Asleep, Invisible, and Unconscious conditions | A | Abjuration | – |
Soul Cage (H) | 2R; M, S | Cause the soul of a recently Dead creature to become energy and power for you | A, D, O | Necromancy | Possession |
Speak with Spirits | 10 min.; S, V | Gain an ability to converse with lingering souls | O | Divination | – |
Spellwrack | 2; S, V | Deal force damage on a failed Will save every time the creature is a target of a duration spell | A, O | Abjuration, Evocation | Curse, Force |
Spirit Blast | 2; S, V | Deal force damage to the spirit of a creature on a failed Fortitude save | D, O | Necromancy | Force |
Spiritual Guardian (C+, H) | 2; S, V | Create a magical guardian to attack or protect | D | Conjuration | Force |
Stone Tell | 2; S, V | Gain the ability to converse with rocks | D, P | Divination | Earth |
Stone to Flesh | 2; S, V | Restore Petrified creatures to life | D, P | Transmutation | Earth |
Teleport (H) | 10 min.; M, S, V | Send yourself and other creatures to a distant location | A, O | Conjuration | Teleportation |
Transformation (C) | 2; S, V | Change your form to increase your combat abilities | A, O | Transmutation | Polymorph |
True Seeing | 1; S | Gain the ability to see the truth of your surroundings | All | Divination | Revelation |
Vampiric Exsanguination | 2; S, V | Deal negative damage and gain hit points | D, O | Necromancy | Healing, Negative |
Vibrant Pattern | 2; M, S | Inflict the Dazzled condition and inflict the Blinded condition on a failed Will save | A, O | Illusion | Visual |
Wall of Force (D, H) | 3; M, S, V | Create a wall of force which blocks ethereal, incorporeal, and physical effects | A, O | Conjuration | Force |
Wall of Iron (D, H) | 3; M, S, V | Create a wall of iron which blocks physical effects | A, P | Conjuration | Earth |
Waves of Fatigue | 2; S, V | Inflict the Fatigued condition in a cone without a save | A | Necromancy | – |
Weakening Ground (H) | 1 min.; M, S, V | Cause an area to reduce resistance and increase weakness of certain creatures | D, O | Abjuration | Consecration |
All Level 7 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Contingency (H) | 10 min.; M, S, V | Cause a second spell to trigger later to grant yourself benefits | A | Abjuration | – |
Control Plants (C+) | 2; S, V | Manipulate a creature with the plant tag to follow your commands | P | Transmutation | Plant |
Control Undead (C+) | 2; S, V | Manipulate a creature with the undead tag to follow your commands | A, D | Necromancy | – |
Control Weather (H) | 10 min.; M, S, V | Change the weather in a large area around you | A, P | Transmutation | Air, Water |
Crown of Stars | 2; S, V | Create motes which deal force or positive damage with a Spell Attack | D, O | Evocation | Force, Positive |
Dimensional Lock (H) | 2; S, V | Prevents all effects and abilities with the teleportation tag or planar travel in an area | A, D, O | Abjuration | – |
Divine Decree | 2; S, V | Deal damage on a failed Will save in an area based on alignment | D | Evocation | – |
Duplicate Foe (C, H) | 3; M, S, V | Create a duplicate of an enemy under your control | A, O | Conjuration | – |
Eclipse Burst | 2; S, V | Deal cold and negative damage on a failed Reflex save and remove light sources | A, D | Illusion, Necromancy | Cold, Darkness, Negative |
Energy Aegis (H) | 1 min.; M, S, V | Grant Resistance against acid, cold, electricity, fire, force, and sonic tags | All | Abjuration | – |
Ethereal Jaunt (C, H) | 2; S, V | Send yourself to the Ethereal Plane | A, D | Conjuration | Teleportation |
Fiery Body (C, H) | 2; S, V | Change your form to be wreathed in flames | A, P | Transmutation | Fire, Polymorph |
Finger of Death (H) | 2; S, V | Kill a creature if the damage brings a creature to 0 hp | D, P | Necromancy | Death |
Force Cage | 3; M, S, V | Creates a prison of force in an area | A | Conjuration, Evocation | Force |
Instant Summons | 2; S, V | Cause an object with your Sigil to come to you | All | Conjuration | – |
Leng’s Sting | 2; S, V | Deal piercing damage on a failed Fortitude save | All | Necromancy | Poison |
Magnificent Mansion (H) | 1 min.; M, S, V | Create a dwelling in a demiplane | A, O | Conjuration | Dimensional |
Mask of Terror (H) | 2; S, V | Cause a creature to inflict the Frightened condition on a failed Will save | A, O | Illusion | Emotion, Fear, Psychic, Visual |
Phase Door (D, H) | 1; V | Create a passageway using the Ethereal Plane | A | Conjuration | – |
Plane Shift | 10 min.; M, S, V | Send creatures to another plane | All | Conjuration | Teleportation |
Possession (C) | 2; S, V | Gain control of another creature’s body on a failed Will save | O | Enchantment, Necromancy | Psychic, Possession |
Power Word Blind (H) | 1; V | Inflict the Blinded condition depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Power Word Pain (H) | 1; V | Inflict psychic damage and other conditions depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Prismatic Spray | 2; S, V | Deal a random type of damage to creatures in an area based on a failed save | A | Evocation | [see text] |
Punishing Winds (D) | 2; M, S | Create an area of violent air turbulation that pushes flying creatures downwards | P | Evocation | Air |
Refuge | 3; M, S, V | Cause an object when broken to teleport the interacting creature to you or you to it | A, D, O | Conjuration | Teleportation |
Regenerate (D, H) | 2; S, V | Grant Regeneration to a creature | D, P | Necromancy | Primal |
Retrocognition (C, H) | 1 min.; M, S, V | Determine past events of a location | O | Divination | – |
Reverse Gravity (C) | 3; M, S, V | Create an area of revered gravity | A, P | Evocation, Transmutation | – |
Spell Turning | 2; S, V | Gain an ability to deflect a spell back at its caster | A | Abjuration | – |
Sunbeam (D) | 2; S, V | Create beams of light which deal damage and inflict the Blinded condition on a failed Reflex save | P | Evocation | Light, Visual |
Sunburst | 2; S, V | Deal fire and positive damage to creatures in an area | D | Evocation | Fire, Light, Positive |
Symbol (D. H) | 1 min.; M, S, V | Create a rune that when triggered causes a pre-determined effect | A, D, O | Abjuration, [see text] | – |
Unfettered Pack | 2; S, V | Grant immunities to movement restrictions | P | Abjuration | – |
Visions of Danger | 2; M, V | Create an illusion which deals psychic damage to those in the area | O | Illusion | Auditory, Visual |
Volcanic Eruption | 2; S, V | Create a volcanic eruption which deals damage and inflicts conditions | P | Evocation | Earth, Fire |
Warp Mind | 2; S, V | Inflict the Confused condition | A, O | Enchantment | Emotion, Psychic |
Word of Recall (D) | 10 min.; M, S, V; 1 min.; V | Create a pre-made teleportation that you can cast quickly at a later time | D, O, P | Conjuration | Teleportation |
All Level 8 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Astral Projection (D) | 30 min.; M, S, V | Send yourself and others to the Astral Plane | A | Conjuration, Necromancy | Teleportation |
Bind | 1 min.; M, S, V | Cause a creature to be bound in some form | A | Conjuration | Psychic |
Demand | 10 min.; M, S, V | Send a message to manipulate a creature | A, O | Enchantment | Psychic |
Disappearance (C) | 2; M, S | Grant a creature the Invisible condition and silence which defeats Blindsense and Blindsight | A, O | Illusion | Auditory, Visual |
Discern Location | 10 min.; M, S, V | Determine the location of a creature or object with which you are familiar with | A | Divination | Detection |
Divine Aura (C+) | 2; S, V | Grant nearby allies Insight bonuses to AC and saves against certain alignments | D | Abjuration | – |
Divine Inspiration (H) | 2; S, V | Restores used spells | D | Enchantment | – |
Divine Vessel (H) | 2; S, V | Change your form to that infused with benefits from your deity | D | Transmutation | Morph |
Dream Council | 10 min.; S, V | Cause creatures to enter a shared dream | A, O | Divination, Illusion | Psychic |
Earthquake (H) | 2; S, V | Cause the ground to shake with various effects | P | Evocation, Transmutation | Earth |
Fire Storm | 2; S, V | Create areas of fire which deal fire damage | A, P | Evocation | Fire |
Horrid Wilting | 2; S, V | Deal negative damage by pulling moisture from creature’s bodies | A, P | Necromancy | Negative |
Incendiary Cloud (C+, D) | 3; M, S, V | Create a cloud like Obscuring Mist which deals fire damage and moves as you direct | P | Conjuration | Fire |
Iron Form (C) | 2; S, V | Change your form to that of living iron | A | Transmutation | Polymorph |
Maze (D) | 2; S, V | Send a creature to a maze in a demiplane | A, O | Conjuration | Dimensional, Teleportation |
Mind Blank | 2; S, V | Grant protection against effects with the detection, scrying, and revelation tags | A, O | Abjuration, Enchantment | – |
Moment of Renewal | 2; S, V | Restore 7 days of health | D, P | Necromancy | Healing |
Monstrosity Form (C) | 2; S, V | Change your form to that of a legendary creature | A, P | Transmutation | Polymorph |
Polar Ray | 2; S, V | Deal cold damage and the Drained condition with a Spell Attack | A, P | Evocation | Cold |
Power Word Heal (H) | 1; V | Restore hit points and remove conditions depending on a creature’s Proficiency Score | D | Necromancy | Auditory, Healing, Psychic |
Power Word Stun (H) | 1; V | Inflict the Stunned condition depending on a creature’s Proficiency Score | A | Enchantment | Auditory, Psychic |
Prismatic Wall (D) | 3; M, S, V | Create a wall of multicolored lights which inflicts all of the effects of a Chromatic Wall | A | Abjuration | Light |
Resurrection | 1 min.; M, S, V | Restore a creature to life | D | Necromancy | Healing |
Scintillating Pattern | 2; M, S | Create an area of lights which inflict the Confused condition on a failed Will save | A, O | Illusion | Visual |
Spirit Song | 3; M, S, V | Deal force damage to creature’s spirits in an area | O | Necromancy | Force |
Spiritual Epidemic | 2; S, V | Inflict the Stupefied condition and a curse which spreads this spell to others | D, O | Necromancy | Curse |
Teleportation Circle (D) | 10 min.; M, S, V | Create an area which allows for quick teleportation to a specific location | A | Conjuration | Teleportation |
Temporal Stasis | 2; S, V | Cause a creature to enter a state of suspended animation with a Spell Attack | O | Transmutation | – |
Tsunami (C) | 3; M, S, V | Create a wall of water which deals bludgeoning damage and drags creatures with it | P | Conjuration | Water |
Uncontrollable Dance | 2; S, V | Cause a creature to lose actions dancing | A, O | Enchantment | Psychic |
Unrelenting Observation | 2; S, V | Gain an ability to see a creature no matter the material between | A, O | Divination | Scrying |
Weapon of Judgment | 2; S, V | Create a weapon of force which deals force damage to a creature that acts counter to your desire | D | Conjuration, Evocation | Force |
Whirlwind (C+, D) | 3; M, S, V | Create an area of spinning wind that deals bludgeoning damage and moves at your command | P | Evocation | Air |
Wind Walk (C+) | 10 min.; M, S, V | Cause yourself and others to turn to clouds and be carried along the wind as your direct | D, P | Transmutation | Air |
All Level 9 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Bind Soul | 2; S, V | Cause a soul of a recently Dead creature to become imprisoned in a gem | D, O | Necromancy | Possession |
Crusade (H) | 2; S, V | Manipulate others to follow a cause depending on the creature’s Proficiency Score | D | Enchantment | Lingual, Psychic |
Disjunction (H) | 2; S, V | Cause a magical item to be deactivated | A, P | Abjuration | – |
Foresight | 2; S, V | Grant an ability to sense impending danger | A, D, O | Divination | Prediction |
Freedom | 2; S, V | Remove effects of certain spells | A, D | Abjuration | – |
Implosion (C, H) | 3; M, S, V | Deal 150 damage to a creature each turn | A, P | Evocation | – |
Massacre (H) | 2; S, V | Deal damage along a line which returns along that line if it does not kill a creature | A, D, P | Necromancy | Death, Negative |
Meteor Swarm | 2; S, V | Create meteors to deal bludgeoning and fire damage in multiple areas | A, P | Evocation | Fire |
Nature’s Enmity | 2; S, V | Cause the natural world to attack creatures | P | Enchantment | – |
Overwhelming Presence | 2; S, V | Manipulate others to pay you tribute | D, P | Enchantment | Auditory, Psychic, Visual |
Power Word Kill (H) | 1; V | Kill or deal damage to a creature depending on its Proficiency Score | A | Enchantment | Auditory, Death, Psychic |
Prismatic Sphere (C) | 2; S, V | Create a multicolored sphere around you with the effects of Prismatic Wall | A | Abjuration | – |
Resplendent Mansion | 1 min.; M, S, V | Create a mansion | A, O | Conjuration | – |
Revival | 2; S, V | Restores hit points to living creatures or temporarily returns Dead creatures to life | D | Necromancy | Healing |
Shape Change (C) | 2; S, V | Change your form to that of another spell of Level 7 or lower with the polymorph | A, P | Transmutation | Polymorph |
Storm of Vengeance (C+, H) | 3; M, S, V | Create a storm with various effects that you can change as directed | P | Conjuration, Evocation | Air, Electricity, Water |
Unfathomable Song (C+) | 2; S, V | Inflict various conditions on creatures | O | Enchantment | Auditory, Emotion, Psychic, [see text] |
Wail of the Banshee | 2; S, V | Deal damage and inflict the Drained condition | D, O | Necromancy | Auditory |
Weird | 2; S, V | Deal psychic damage on a failed Will save and possibly kill a creature | A, O | Illusion | Death, Emotion, Fear, Psychic |
All Level 10 Spells
Spell Name | Casting Actions | Description | List | School | Tags |
Alter Reality | 3; M, S, V | Duplicate a lower level spell or create a new magical effect | O | Divination | – |
Avatar (C) | 2; S, V | Change your form to that of a battle form in line with your deity | D | Transmutation | Polymorph |
Cataclysm | 2; S, V | Deal acid, bludgeoning, cold, electricity, and fire damage as catastrophic events collide | A, P | Evocation | Acid, Cold, Earth, Electricity, Fire |
Death Defiant | 1 R; V | Restore hit points to avoid the Dying condition | D | Necromancy | Healing |
Fabricated Truth | 3; M, S, V | Manipulate creatures into believing a new truth | O | Conjuration, Enchantment | – |
Gate (D) | 2; S, V | Create a portal between planes | A, D, O | Conjuration | Teleportation |
Imprisonment | 2+; S, V, + | Cause a creature to be trapped in time underground | A | Abjuration, Transmutation | – |
Miracle | 3; M, S, V | Duplicate a lower level spell or create a new magical effect | D | Divination | – |
Nature Incarnate (C) | 2; S, V | Change your form to that of an avatar of nature | P | Transmutation | Polymorph |
Primal Herd (C) | 2; S, V | Change yourself and others’ forms to that of Mammoths | P | Transmutation | Polymorph |
Primal Phenomenon | 3; M, S, V | Duplicate a lower level spell or create a new magical effect | P | Divination | – |
Time Stop | 3; M, S, V | Cause time to stop for all but yourself | A, O | Transmutation | – |
Wish | 3; M, S, V | Duplicate a lower level spell or create a new magical effect | A | Divination | – |
Lost Spells
The following are spells that have been lost to time in the Eastern World of Edinose. These are all password protected.
Spell | Level | Description | Source | School | Tags |
---|---|---|---|---|---|
Great Shield | 20 | Creates a impenetrable, lasting shield of enormous size | arcane | abjuration | force |
Great Shield Foci | 1 | Prepares items to be used for the Great Shield Spell | primal | transmutation | – |
Remake | 10 | Restores destroyed items | arcane, divine, primal | conjuration | – |